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Post by
Nintiv
to ignore it
The most important thing what should be protected with UA is Fear. But with UA dealing so little amount of damage, Fear is not safe. And so the precious 8 second CC is wasted.
Post by
tugipus
That said, i rather have UA dispel dmg increased by 30%.
UA doesn't last long enough for people to bother dispelling I think. And if you buffed the damage it does when dispelled, it would just be even more incentive to ignore it.
When i play a healer team i see the silence icon more often than i see the UA icon.
I dont know where you play aff PvP, but for me this statement sounds wrong.
You also fail to notice that UA is not dispelled for avoiding UA, if a healer could choose what debuffs he dispels he would never dispel UA. Its randomly dispelled when the main reason to dispel was to remove cc, curses, corruption, haunt etc.
Post by
105167
This post was from a user who has deleted their account.
Post by
424328
This post was from a user who has deleted their account.
Post by
756794
This post was from a user who has deleted their account.
Post by
Fingulfin
good change, non-demo AoE was a bit low.
Post by
LookOut
Nice to see you're updating the OP when new changes are revealed Draco!
Post by
539323
This post was from a user who has deleted their account.
Post by
tugipus
I like it too, but i am afraid that overbuffing affliction on the PvE side might result in a reluctance to buff PvP to avoid OP QQ from other classes.
Post by
327123
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Post by
asakawa
not just simulated
or
formulated analysis,
also empirical data
.
Post by
756794
This post was from a user who has deleted their account.
Post by
asakawa
the deal is that it's the average of the top 200 in the various brackets as found on world of logs. it has its imperfections (it's susceptible to fight gimmicks and the less people using a spec the less valuable the data (sub rogues)) as a system but it is a really nice source for empirical data and it's getting some strong development to make it better.
a site to keep an eye on i think, moving forward.
Post by
DraconisAerius
Updated. Oh btw...
A dead player can now be resurrected by targeting them using the Party or Raid Frame even if they have released. No more hunting for corpses.
BOOYAH!
Post by
LookOut
A dead player can now be resurrected by targeting them using the Party or Raid Frame even if they have released. No more hunting for corpses.
BOOYAH!
About friggin time. Now let's hope my resurrection also stops failing when a player releases
while I'm doing the 10 sec cast
!
Post by
DraconisAerius
haha yeah. This is why %t macro's are good. And telling people over vent if you are in a guild raid.
Edit: Oh dear god... If they do this soulstone change we are going to have to make %t macro's... /cry
Post by
MegaVolt
With the huge buff to the Felhunter I assume it will be the Affliction pet of choice again, right?
The new Mana Feed seems strange ... with that much mana restored (a factor of 4 is a lot), will Demonology and Affliction use Life Tap at all?
Post by
LazyBoot
The new Mana Feed seems strange ... with that much mana restored (a factor of 4 is a lot), will Demonology and Affliction use Life Tap at all?
Actually it makes perfect sense, since the Felhunter and Felguard has 4 times the cooldown on the "Basic Attacks"
Post by
vykas
The new Mana Feed seems strange ... with that much mana restored (a factor of 4 is a lot), will Demonology and Affliction use Life Tap at all?
Actually it makes perfect sense, since the Felhunter and Felguard has 4 times the cooldown on the "Basic Attacks"
And not every Afflo spec chooses Mana Feed (SB filler), so I'm sure there will still be those that use Life Tap.
Post by
DraconisAerius
This buff to mana feed might be seeing SB spec slip even further behind Drain spec than it already is.
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