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Making WoW more fun: A suggestion compilation (Half of which are now in the game)
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Post by
Fulgorater
More Sunwell = More Dynamic Content = More Rift
Wish Blizz would do this, I don't want to switch but the grass looks sooooo greeeeeen
Post by
crsh1976
More content, period. To me, Cataclysm replaced cap-level content with mindless grinds for rep/points/honor/crafting/archaeology, there's no soul to it.
Archaeology could have been the ultimate solo activity, they completely missed the boat and we ended up with a half-baked version that redefines the proverbial carrot on a stick; what if it included quests?
What if items common items recovered offered some use, even if it's just for fun (like the scandalous nightgown, being able to wear it just for RP/kidding around would go a long way)? I don't care about epic weapons and trinkets, I don't care about grey junk items having some higher gold value for vendoring, just
make it fun
.
One good way to add some fun in what is otherwise a boring profession is what they did with fishing back when Wrath came out; fun items, some bound to achievements even, etc.
Post by
Interest
What if items common items recovered offered some use, even if it's just for fun (like the scandalous nightgown, being able to wear it just for RP/kidding around would go a long way)? I don't care about epic weapons and trinkets, I don't care about grey junk items having some higher gold value for vendoring, just make it fun.
The nightgown should be limited duration. Would make it more valuable purely because it's consumed on use =D.
Post by
842056
This post was from a user who has deleted their account.
Post by
Interest
My only issue with housing, is that it would be difficult to implement.
More plausible would be guild housing.That way, there wouldn't be stupid amounts of houses doing nothing at all. It would work through money, not guild level, as role playing guild don't really level fast at all. You would buy additions to a guild house, with similar additions that you suggested. I really like the concept, but I don't think having hundreds of houses for any player would be useful at all.
No doubt. However, the reason I'm not a fan of guild houses/guild halls is that the player really doesn't have the freedom to design the house (god forbid a guild allows all players to screw around with the guild's house). With each individual having a house(albeit realm or account wide), they have the choice to do whatever they wish with it (which is why I put that "sandbox mode" in). I am aware that normal player housing is difficult to implement, but keep this in mind...
Jagex implemented this into Runescape FIVE YEARS AGO.
=D (yes I know this is a crappy argument, but it does make WoW look bad.)
Another thing on housing. If houses are for each player, then they should be able to decide if it is Open, Closed, or Private. Open would allow anyone to enter, but they shouldn't be able to abuse whatever vendors you have. Closed would kick every person out of your house immediately, and allow you to build/adjust your house. Private would make you have to invite people to get into your house. If it were guild housing, then that setting would be able to be adjusted by officers, obviously, with a rank priority system. For example, an officer sets it to Open, but the guild master turns it to closed. The house would be closed then.
Sounds good. I think I've already done similar for normal player housing. Regarding guild housing, read above.
Anyway, just throwing in my advice. Great post though, I really like the AV suggestions. Keep up the good work.
I'm seriously considering adding further refinements to the AV suggestions. Thanks =D.
Post by
lankybrit
I voted for 'Solo' content. The more Solo Content the better for me personally!
Cheers.
Post by
Interest
I voted for 'Solo' content. The more Solo Content the better for me personally!
Cheers.
=D.
To further iterate on the concept of solo content: it's to make people feel like they've done something even after a short time investment. It's ridiculous how nearly everything in WoW requires a lot of time =(.
Post by
Astygia
Another idea ripped from another game, because I love stealing from other games to make WoW better: The ability to mark locations on a map for other to see.
Example: I open my map and ctrl+click on a spot. It creates a little red x and plops a link into whatever chat channel I'm currently using. Anyone that clicks on this link in chat will see their map opened and the marked location flashing the x.
Clearly this isn't needed for questing purposes; Blizz has done an incredible job with integrating its own Questhelper into our UI. But would be handy for various things that simply don't have a marker, be it rare spawns, various NPCs, World PvP situations, so on and so forth.
A non-stolen idea I'd also like to suggest is the removal of level requirements from (most) weapon enchantments and instead having the effects scale with iLvl of the weapon they are being applied to. I believe this would revolutionize enchanting in many ways so long as it is correctly implemented, and would cut down on the need to create a 'COOL NEW' effect that is basically the exact same thing as the cool new effect last xpac. Thus new enchantments and abilities would actually be new, but old ones would not be useless.
Post by
Interest
Another idea ripped from another game, because I love stealing from other games to make WoW better: The ability to mark locations on a map for other to see.
Example: I open my map and ctrl+click on a spot. It creates a little red x and plops a link into whatever chat channel I'm currently using. Anyone that clicks on this link in chat will see their map opened and the marked location flashing the x.
Clearly this isn't needed for questing purposes; Blizz has done an incredible job with integrating its own Questhelper into our UI. But would be handy for various things that simply don't have a marker, be it rare spawns, various NPCs, World PvP situations, so on and so forth.
Well I see a way that could be done. The "world raid markers" could be accessible outside of a raid group and you can either mark them on the world or your minimap, and everyone can see. You can already use raid markers without a group, so why not?
A non-stolen idea I'd also like to suggest is the removal of level requirements from (most) weapon enchantments and instead having the effects scale with iLvl of the weapon they are being applied to. I believe this would revolutionize enchanting in many ways so long as it is correctly implemented, and would cut down on the need to create a 'COOL NEW' effect that is basically the exact same thing as the cool new effect last xpac. Thus new enchantments and abilities would actually be new, but old ones would not be useless.
The problem is that would ruin the entire purpose of the enchanting profession (and similar). It's pretty much a necessary evil to have hard values on enchants and give them requirements. The alternative has a great potential to make newer enchants obsolete/pointless (primarily as a player reaches endgame).
HOWEVER, I wouldn't mind having more cooler "effects." I feel Blizzard should really look into adding more proc-based enchants, and I don't just mean to weapons. It shouldn't be overdone either, or else proc stacking could be disastrous in PvP.
In addition, some enchants should be purely for vanity purposes (sort of like some of the older weapon enchants, I guess). Armor vanity enchants would really spice up what your equipment looks like (add a glowing effect, etc). Maybe they should even have their own separate enchant "slot" so people don't have to enchant gear over and over.
I dunno, I'll give it some thinking regarding scaling enchants, but I feel it won't happen (even if it was suggested).
Post by
pizzamike64
I excluded Skinning because of the nature of the profession. Dead, skinnable monsters don't just free float around (actually I guess they technically do, but they were killed by other players). It would probably be a bit difficult to create a contest or some other event around Skinning anyways. If anyone does have a suggestion to make Skinning more exciting though, it would be great to see.
Here's an idea: Have a contest where you have to get one of each type of leather for a turnin. Players would have to travel all over the world, but first one back would win. This might work as well for mining and herbalism. The contest starter gives you a bag to fill but you can't fill it with stuff you already have, only newly gathered stuff. "Mining Monday" "Weeding Wednesday" and "Skinning Saturdays"
Post by
Interest
I excluded Skinning because of the nature of the profession. Dead, skinnable monsters don't just free float around (actually I guess they technically do, but they were killed by other players). It would probably be a bit difficult to create a contest or some other event around Skinning anyways. If anyone does have a suggestion to make Skinning more exciting though, it would be great to see.
Here's an idea: Have a contest where you have to get one of each type of leather for a turnin. Players would have to travel all over the world, but first one back would win. This might work as well for mining and herbalism. The contest starter gives you a bag to fill but you can't fill it with stuff you already have, only newly gathered stuff. "Mining Monday" "Weeding Wednesday" and "Skinning Saturdays"
That might be one way to do it. I feel that would be rather grueling. Also, the event would exclude lower levels...
We'll see. I have ideas myself on how this could be done as well, but I have a lot on my mind o.0
Post by
827202
This post was from a user who has deleted their account.
Post by
MetalGenocide
I voted for solo content myself.
While I agree and understand the 'raiders get better gear' style (makes sense, no? ) I would like some stuff to do solo. like 1v1 arena's (lol jokes, nothing's based on 1v1 .. as fun as it would be anyway).
Maybe some epic solo quests or something (similar to the quest to get Arthas' hammer from the cave or so) atleast something worthwhile so that it doesnt just feel like level > dungeon > Raid > Cheer > Level Alt > Dungeon Alt > Raid Alt > Level new Alt > Etc;
I had an idea for adding stuff to archeology, like a legendary (lower ilvl compared to raids. possibly for 4.2 an ilvl 365 item.) but to get a chance for it to show up, you have to complete everything first, then you have a chance to get a rare digsite which gives the plans to craft a new item, but you need different fragments like 30 of each race + 3 of the green runes of each race.
It would take you a long time to get, but you can do it all solo.
Or high items which require grinding and real time (or log in time) to get. so a BS npc needs 2 weeks to forge a blade or something and it can be either in game or RL time.
Since time is really the main thing Solo'ers have it would be nice to cater something to them.
I suppose the downside would be that everyone would do it, so there would have to be something that makes it equal to raiding, but not necessarily better.
Post by
233886
This post was from a user who has deleted their account.
Post by
Interest
It won't happen, and talk of private servers frequently equates to post deletion (even if it's used as an example for something else, I believe).
On another note, there's two MORE suggestions on the horizon! Look out!
Post by
Levarus
how did you make a voting/bar graph system like that?
Post by
Interest
how did you make a voting/bar graph system like that?
You have the option to make a poll when you create a thread. I think this is Premium-exclusive, but not 100% sure.
Post by
Levarus
ahh ok thx
Post by
Lenience
I would enjoy soloing raids and 5mans, tuned to solo of course.
Post by
Interest
I would enjoy soloing raids and 5mans, tuned to solo of course.
DDO-style?
It may be possible in the distant future, but it would take a lot of work to be able to make that happen (need to redesign loot tables and the like. It's not really all about retuning the encounters themselves).
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