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Which of the Expansions was your favorite?
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Post by
451227
This post was from a user who has deleted their account.
Post by
Azazel
BC for the art, zones, armor and wotlk for the balance (in 3.3.5 anyway. No it obviously wasn't balanced, but I think it's the closest it's been).
Post by
161859
This post was from a user who has deleted their account.
Post by
stewdabaker
BC by far, WotLK was poorly planned as far as skill level required and there were epics everywhere. Cata is almost to darn hard to be fun. BC seemed to have it balanced. I didn't play vanilla so I can't say anything about that. Except that I wish I had played it.
Post by
Interest
Added the fifth option.
I have to say Burning Crusade was definitely my favorite expansion, if only for the amazing art direction.
Updated. Are you sure you don't want multiple choice?
Lol mod war.
Also, I say I like em all in their own little ways.
Post by
pezz
I voted Wrath, but it feels unfair to Cataclysm to say so. I can't put my figure on why Cata didn't do anything for me, since in theory it fixed most of the problems I had with the game.
Post by
lankybrit
Well, I've only really two to choose from since I've only been playing Wrath and Cata. Cata is definitely my favorite.
Cheers.
Post by
Liquoid
TBC in terms of art design, WotLK in terms of encounters.
Post by
375421
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Post by
103233
This post was from a user who has deleted their account.
Post by
pezz
WOTLK was a no thought aoe dps fest.
I've never understood this criticism of WotLK. Surely five undertuned mobs at a time are harder to kill than one or two properly tuned mobs at a time?
Post by
OverZealous
WOTLK was a no thought aoe dps fest.
I've never understood this criticism of WotLK. Surely five undertuned mobs at a time are harder to kill than one or two properly tuned mobs at a time?
Not all the time. Specifically, I remember Naxx (though it was a joke without equal, I admit, but I think I recall every raid in the X-pac working very much the same) being AoE'd apart in blue leveling gear. That's not the way it's supposed to work.
Post by
Adamsm
WOTLK was a no thought aoe dps fest.
I've never understood this criticism of WotLK. Surely five undertuned mobs at a time are harder to kill than one or two properly tuned mobs at a time?
It's mainly because nearly all of the instances were like though; you could just rush through and burn everything without a thought, and except for a very few bosses, you were just on autopilot while you killed them in the rush to get the badges/JP whatever.
Post by
pezz
I'm asking how these two rotations offer markedly different levels of challenge:
Click mob > click CC > click other mob > faceroll single target spells
-Only one or two mobs are up, no challenge to healer/tank.
Click mob > faceroll AoE spells
-Five mobs are up but they're undertuned, only challenge to the healer or the tank is that the tank has to make sure he has threat on everything since even undertuned mobs can chew through clothies.
The only real difference is the 'click CC' step. Do mages
really
think the game is more challenging because they have to click poly?
I think what happens is, people see that the number of mobs haven't changed, but those mobs have gotten more difficult. They assume based on that that the mobs are harder. But they aren't harder when the universal strategy is to disable half or more of them from the get-go.
Post by
OverZealous
Thing was, at least if I recall correctly, that the mobs died in three seconds flat. There was no damage. There was no damage at all, actually. Now take the Omnotron trash before any nerfs that may or may not have hit them; they raped people who weren't paying attention.
In BoT, you had to (at least some did) be relatively careful not to pull multiple trash packs, or you'd wipe.
In the earliest stages of WotLK, you could chain-pull quite a bit of trash and win with no damage taken.
Post by
pezz
I don't know. I never once experienced a wipe on Omnitron trash. The white circle thing never killed anyone and the red light thing was stupid easy to avoid.
And BoT trash isn't difficult, it's just poorly placed. If you manage not to accidentally body pull more mobs, which is difficult because the devs decided that what players
really
love is too much trash, those pulls always went off without a hitch.
Post by
Adamsm
I think what happens is, people see that the number of mobs haven't changed, but those mobs have gotten more difficult. They assume based on that that the mobs are harder. But they aren't harder when the universal strategy is to disable half or more of them from the get-go.
Right; but what happened when you didn't disable that half? Say in HoO or Lost City where if you didn't do a little CC, you'd end up getting destroyed or caught in an endless fight as people weren't thinking and interrupting spell casts or heals.
Then look back at Wrath, where you could just gather everything up and just burn it down because the heals and spells didn't seem to do all that much.
Still not as bad as BC though, where even now, when you are soloing, you can hit the wrong group of adds and get utterly torn apart or stuck in endless fights.
Post by
pezz
I think what happens is, people see that the number of mobs haven't changed, but those mobs have gotten more difficult. They assume based on that that the mobs are harder. But they aren't harder when the universal strategy is to disable half or more of them from the get-go.
Right; but what happened when you didn't disable that half? Say in HoO or Lost City where if you didn't do a little CC, you'd end up getting destroyed or caught in an endless fight as people weren't thinking and interrupting spell casts or heals.
Then look back at Wrath, where you could just gather everything up and just burn it down because the heals and spells didn't seem to do all that much.
That's true. You use different strategies because the add packs themselves have different difficulty levels. The thing is though, the different strategies are just as easy as one another. CCing a few Cata mobs and killing them one or two at a time is just as easy as AoEing down Wrath mobs, even if, ceterus paribus, the Cata mobs are harder.
Post by
Adamsm
The problem with Wrath was that it was just an endless mass of AoE packs; no real thinking, just burn and walk through.
Post by
xaratherus
I've enjoyed them all. If I didn't, I wouldn't still be playing.
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