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I wish...
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Post by
pabadin
there were more room to move freely around, especially when you have just finished a quest. I do not mean by that that everything should be quest-oriented. But now, interference is the name of the game. Unless you are high level in a low-level zone, you cannot set a step without being attacked. It fulfills no function that i can think of, and really kills the fun. I want to be able to choose, more or less, when i want to fight, and when not. That would mean that besides the main roads which are reasonably mob-free, the world should be less populated by roaming enemies. One should be able, by taking detours if necessary, to avoid mayhem if one chooses so. It is now practically impossible to do that. Surprise attacks are the rule, not the exception as they should be. There is no suspence anymore, just pure annoyance at the nth inopportune attack.
Maybe you do not agree with me, but that would be one of my wishes. What do you wish for?
Post by
Cambo
I wish for less Beta QQ on the official forums.
Though that's a long shot D:
Post by
Adamsm
One can do that; you can see the mobs and can plan a route that lets you squeak by them.
Post by
pabadin
One can do that; you can see the mobs and can plan a route that lets you squeak by them.
you obviously have a different experience of the game than i do. You think that is enough taken care of. i do not.
Post by
Adamsm
One can do that; you can see the mobs and can plan a route that lets you squeak by them.
you obviously have a different experience of the game than i do. You think that is enough taken care of. i do not.
I rarely get locked down by mobs while riding mounts around; it's just a case of not going through huge groups.
Post by
TheReal
Methinks someone is playing on a PvP server populated by members of factions from both sides (as opposed to PvP realms like Mal'Ganis or Illidan).
Post by
pabadin
i find really incredible, not to say deeply annoying, when people do not take your opinion seriously just because they do not agree with you. I find the system of mobs present everywhere, and i am playing on a normal server, not pvp, a very negative aspect of the game. you may like it or not find it a problem, good for you, but do not belittle others who do.
Post by
Adamsm
I'm not belittling you; it's true that in game, you can plot a course through most mobs, unless you are trying to run through a zone that is 4-10 times your own level.
Post by
deathbyte
Hmm.. getting attacked in a PvE zone, I didn't know this could happen...
Post by
lonewolfe31705
i find really incredible, not to say deeply annoying, when people do not take your opinion seriously just because they do not agree with you. I find the system of mobs present everywhere, and i am playing on a normal server, not pvp, a very negative aspect of the game. you may like it or not find it a problem, good for you, but do not belittle others who do.
No one is trying to belittle you pabadin. They have all made valid points as to how you can avoid combat with NPCs and other mobs if you so wish. Making a wider path, mounting through the edge of heavy areas instead of through the middle of them, etc. We all have our little annoyances we deal with while playing WoW, it is just a matter of finding the things that make it worth playing. If you can't find those, then why bother spending $15 a month on it? I really hope that you can find those things and get past the mob saturation and realize that they are all there for a reason. (Collection quests, kill quests)
But to put a different view on your experience. Lets use Stranglethorn Vale for example the first example. If WoW was real life and you where going through a jungle type environment, you wouldn't be able to avoid wild creatures whenever you want. You are in their environment and if they see you as a threat, weaker, or just a nuisance, they will attack you.
Second example of what you are running into. If you are in a rural area or suburb, you will run into nuisance animals like you do outside any of the major cities in WoW....dogs, deer, squirrels, raccons, etc. (If you live in some places, that could include elk, bear, coyote, alligators, etc)
Happy WoWing!
Post by
pabadin
i gladly spend the $15 a month and more. i like the game. but that it does not mean that i like everything in the game. i stand by my standpoint, not out of stubborness , but because i really experience this aspect of wow as being a pain in the butt. and it is not true that mobs are always present for quest reasons. i have played long enough as horde and alliance to know that the main function of many mobs is to present a challenge to the players while they are trying to finish their quests. and such a function is of course essential to any game. what i am saying is that it is in wow, very often, pushed too far. it has, more than the quests, become the main challenge.
as far as reality is concerned, that is totally irrelevant. this is a game and it is supposed to be fun, that is the only reality we need. wow is fun, but this aspect of wow is, in my view, certainly not.
this thread has somehow been diverted from its original purpose, give players an opportunity to express wishes, however realistic or even reasonable. the need certain people feel to defend wow at all costs can kill ideas and change even before they have had a chance to prove their worth. wow does not need to be defended, players do that by spending their money each month. and if wow ever dies that will be because of overprotective people afraid of change.
Post by
Adamsm
Then tells us, how would cutting down on mobs that are in that location for quests, be a good thing?
Edit: Since they are rarely just plopped down in a location for no reason at all.
Post by
pabadin
Then tells us, how would cutting down on mobs that are in that location for quests, be a good thing?
Edit: Since they are rarely just plopped down in a location for no reason at all.
read carefully before asking questions supposed to be clever and tricky. as far as i am concerned, this discussion is over. i have expressed my wish, express yours instead of trying to break down mine.
Post by
612548
This post was from a user who has deleted their account.
Post by
678294
This post was from a user who has deleted their account.
Post by
pabadin
i wish the follow command in a group would work as well as with your own pet. it is obviously not a technical difficulty.
and i also wish that, again in a group, to get one quest-item is enough for the whole group. now, sometimes it is, like you kill a boss and everybody gets to loot the quest-item. but very often it is not, which makes it necessary, to hunt for the item as often as you have members in the group.
Post by
678294
This post was from a user who has deleted their account.
Post by
Magician22773
Perhaps if you explained what mobs, what quests, or what areas you are troubled with, we could at least offer better advice as to your situation.
Most mobs are placed in such a way as to make the quests challenging, but you also have to remember...you get XP for killing those guys too. Having to fight your way to a quest objective, and then fight your out may be "a pain in the butt" for you, but that is by design. That is part of the quest...not just collecting the big bear ass at the end, but killing all the other bears to get to that ass.
This is extremely noticable to anyone who quested through Northrend on foot and ground mounts in early Wrath, and then goes back through the same quests now with flight. Instead of fighting your way up the tower to the big baddie at the top, you can just fly in, kill 1 mob, and fly out. Not only does it take away the "feel" of the quest, but you also lose out on a ton of XP, gold, and possible gear drops.
Post by
yukonjack
Instead of fighting your way up the tower to the big baddie at the top, you can just fly in, kill 1 mob, and fly out. Not only does it take away the "feel" of the quest, but you also lose out on a ton of XP, gold, and possible gear drops.
I disagree because you gain xp and levels faster by completing quests not by killing almost every useless non quest related mob between you and the quest giver. This becomes most evident when you are playing either a rogue or a druid and can stealth to your objective dispatch the target and return, which is most likely why those types of quests often have an annoying gather X amount from Y while you are there component.
Post by
badbee
It's odd how people see things different ways. I've rerolled two or three new toons since cata, and I've actually felt the opposite. It feels much easier now not to get overwhelmed in areas and to be able to pick off mobs rather than having to fight bunches of them.
It may be that my playstyle has changed/matured or it might be the classes I've rerolled with maybe, but I just had the feeling that it's much easier to choose what and where you want to fight now, right from the starting areas with their yellow mobs all the way to Outland.
I'm not deliberately trying to be contrary to the OP, just my own thoughts.
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