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Another "WoW-Killer" goes FTP
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Post by
Rankkor
In fact, I've seen similar reactions to every failed MMO, or MMO not as successful as WoW.
this is the underlining issue right here.
People tend to associate the former with the latter. Whereas they're not mutually exclusive. A failed MMO is one that can't grasp enough players to sustain itself, and thus resorts to desperate measures to attract players. An MMO not as successful as wow is........... everything =/
The Matrix Online is a textbook example of a failed MMO, it only lasted a small amount of years before being shut down due to very low players. Star Wars Galaxies is another, a game that lingered in obscurity for years. But other MMOs out there are actually pretty successful even though they never toppled or even equaled wow. A few examples are GW1, Rift, Everquest, LOTRO, EVE, Dragon Ball Online, ect ect ect.
As long as people are humanly capable of separating the concept "failed game" from "didn't killed wow" people will actually see that very few games have actually "failed" since the MMO genre started.
Post by
MyTie
The first time I heard about World of Warcraft was in chat for Everquest. At the time, Everquest had horrible issues, that Sony wasn't addressing. They had a pretty firm monopoly on the MMO field, and if they had acted faster to keep pace with the competition, then WoW might not have been so successful, and the world of gaming might be much different than it is now. However, I'm not mad that Everquest lost to WoW. It deserved to. It's customer service was horrible, and the game was full of glitches. It was a pain to play. Sony ignored its user base for years. The problem I see, is that many many MMOs that I've played have glitches that seem easy to fix, and issues that users have that could be addressed, but aren't. Instead, there is a rush to bring out expansions, and other gimmicks. The enabler of this activity is the players. The people that will defend "their game" till the end, instead of demanding better.
Does that make sense?
Post by
331902
This post was from a user who has deleted their account.
Post by
Interest
Most gamers will not picket the Blizzard offices demanding Hunters get Volley back, in the same way most people who believe the Bible says homosexuality is wrong will not picket a same sex wedding.
The ones who do that are generally put into the "nutbag" category.
Lol I wonder what that's a reference to.
Post by
588688
This post was from a user who has deleted their account.
Post by
Rankkor
They're doing a guild wars 2 stress test right now, and omg, this game is SO, FREAKING, FUN. The combat is MUCH more enjoyable than in wow,
that's all I can say, since I suck at describing things
.
I Know, that's MY specialty =P
I'll be doing a full report on GW2 once I get my hands on it.
Post by
207044
This post was from a user who has deleted their account.
Post by
Rankkor
And wow killers are not wow killers but rather a leech. Only so much to go around and if a game takes 100,000 users then the next takes another 100,000. Unless wow does something extreme it will lose enough to matter.
Nah, because just as many players leave, just as many join. In fact, the devs have gone on record saying there are more "former wow players" out there, than "Current wow players". So there's like 14 million ex-players, and about 10 million players. People move on when they stop having fun, its part of life, and this is why there will never be a wow killer, if game X is really shiny, and good, and fun, it will bleed subs from wow, but just as those players leave, new players join, in the end, the status quo remains unchanged.
For wow to "die" all 10 millions would have to leave simultaneously, while at the same time, zero new players join in whatsoever for 6 months in order to have to pull the plug on the game, and surely you can see just how unlikely (and that's putting it mildly) that possibility is. Considering even the worst of the worst in MMOs (Such as Evony, or Runes of Magic) tend to keep at least a couple of hundred thousand players.........
Post by
331902
This post was from a user who has deleted their account.
Post by
MyTie
I tried to play SWToR yesterday, but realized it hasn't actually gone FTP yet, and I still haven't actually bought the game.
Post by
gamerunknown
It doesn't justify the sneering, but threads like
this
(GameFAQs) are the reason why people like the OP can respond with "tu quoque!"
Also, some sports fans do kill each other or get into massive fights. At a higher rate than gamers kill each other (IRL) anyway.
Post by
MyTie
Also, some sports fans do kill each other or get into massive fights. At a higher rate than gamers kill each other (IRL) anyway.
It's difficult to punch someone over the internet.
Post by
ElhonnaDS
Also, some sports fans do kill each other or get into massive fights. At a higher rate than gamers kill each other (IRL) anyway.
It's difficult to punch someone over the internet.
It is- I've tried.
Post by
MyTie
It is- I've tried.
I thought I felt your fist breeze by a few times.
Post by
331902
This post was from a user who has deleted their account.
Post by
Rankkor
I tried to play SWToR yesterday, but realized it hasn't actually gone FTP yet, and I still haven't actually bought the game.
its gonna go F2P this Fall, so basically anywhere between mid-september and mid-november.
You still will have to buy the game before you can create your account, but the game will cost just 15$
Post by
Interest
Hmm if it's that inexpensive...
Post by
Rankkor
Hmm if it's that inexpensive...
I can tell you this, at the very VERY least, the game is worth the purchase for its story. After you've beaten all the class stories however, things get............. shall we say "dull". However, bear in mind that beating each class story can take a good 60+ hours. And there's 8 of them.
For 15$ that's more than a steal.
Post by
588688
This post was from a user who has deleted their account.
Post by
Rankkor
Ok so guild wars 2 stress test ended. Was quite an enjoyable ride.
(WARNING: Terribly written review incoming)
Lemme review your review............ or rather revise your review:
I played a guardian and this was what it was like: Combat felt realistic (you can swing your weapon even without being in combat or having a target, and it hits all enemies in range of the swing), as well as having a satisfying feel, it's hard to describe, but for example with a one handed mace you use your number 1 key auto attack ability to hit once, then it becomes another attack and you hit again, then finally it becomes a third and you charge up the attack it it's like BOOM! So freaking satisfying. And that's just one ability, with one weapon (each weapon has it's one skillbar).
Skills in the game depend on the weapon equipped. At any given time you only have 10 active skills available. The 5 skills to the left depend on the weapon (or weapons) equipped, the 5 skills to the right can be chosen from a pool of available ones you unlock as you level up and gain skill points to unlock them.
Starting with the weapon skills, skills 1 to 3 depend on your main-hand weapon, while skills 4 and 5 depend on your offhand weapon. If you are using a 2handed weapon, then skills 1 to 5 depend on it. Lastly, Thieves are the exception of the norm. for them, skills 1 and 2 depend on main-hand weapon, skill 4 and 5 depend on offhand weapon, and skill 3 will depend on the combination of whatever weapon you are dualwielding (so there is one for dagger+sword another for dagger+dagger another for dagger+pistol ect)
Of these 5 skills, the first one is a spamable "auto-attack" skill, that can be chained in combos to provide deadlier effects, the other 4 have moderate cooldowns. None of the skills require an actual target, they just make you swing your weapon and if there's anything attackable in range it gets hurt.
The skills to your right don't depend on weapons, and are as follow: The skill number 6 will always be a form of self-heal, skills 7 8 and 9 are a form of utility spell (buff, debuff, pets, ect) and skill number 10 is an elite skill that variates depending on class or race (class skills are superior to race skills)
The gameplay was difficult (in a good way), I felt like I had to keep on my toes just to stay alive in several instances, I ran into a cave with tons of dredges everywhere and I nearly had a panic attack. You can kill enemies fast, but they can kill you just as fast. Dodging is something that takes skill to learn how to use at the right times, and I was just starting to get the hang of it before the stress test ended, and there's a reason to learn how to dodge, several enemies can beat you into a bloody pulp with ease if you don't dodge a lot of their blows. And then there's these enemies called "veteran Insert name here ____" and they'll just kick your ass across the screen if you try to walk in and roll your face across the keyboard. The game seems to promote actual skill in order to suceed, straight from the beginning, which I like.
The gameplay is easy to learn but hard to master, in order to win any battle, you will have to use ALL YOUR TOOLS AVAILABLE at any given time, including buffs, debuffs, support skills, control skills, and damaging attacks. Since the game has no tank and no healer, damage is distributed among everyone participating, and dodging attacks is an active process instead of passive (as in you actually have to move out of the way of an incoming swing). Given that most gear is actually cosmetic, you can't simply outgear the content and faceroll it, beating content requires skill and know-how of your own class.
And finally, in regards to the personal story of my character, I was enjoying it, I only got to level 5 but I was already immersed into my personal story and
cared
about it, I actually want to see the conclusion of the story ark I was progressing through, because it was pretty damn well interesting. I loved how I got to see my character's personality shine in the cutscenes, he didn't seem like some zero dimensional bot just asking "WHAT I DO NEXT QUESTGIVER?". He and the other characters in his personal story actually seemed like people instead of just npcs. The cities felt very alive as well.
The narrative is very immersible with cutscenes galore, fully voiced quests (in a similar style to SWTOR) and a fully customizable personal story with over 6000 variables depending on race and choices in the character creator, as well as choices during gameplay, creating a branching storyline with far reaching consequences. Most of the stories feel very personal due to the high degree of customization involved in them, and the way they integrate your personal events to the large-scale story arcs at large. If anything, the one negative thing I have to say about the story is that class plays no role whatsoever in it, so the consequences of being a necromancer in a Charr city (where warriors are the dominant caste) are left unexplored.
All in all, I'm sold, but I can't recommend the game until I've done all there is to do in it. But anway, thanks Arenanet, for giving us this free demo to play while we're bored waiting for your game :)
IMO at the very least the game warrants a try, there is very little to lose, given that the game has no sub fees, and for 60$ there's a lot of hours of entertainment you can squeeze out of it while you wait for other games to be released. I may even recommend to play this one along wow (which is what I'll be doing) as it can act as an effective filler as you wait for new content patches on WoW.
Also sold, I get the feeling that THIS time, we do need to continue any further reviewing of the game in the appropriate thread =P
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