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5.0.4 Disc Priest Thoughts?
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Post by
161859
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Post by
251602
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Post by
Izichial
While you couldn't exactly spam it you could sure use it a whole lot. I ran a DS HC with my priest with old reforges post patch and it still worked, though mana was obviously tighter. More like... "progression tight" rather than "this is stupid tight" though. Reverted my -spirit reforges since but shifted around some other stats so I kept the same mastery amount as previously.
Spirit Shell is real good, though it's not currently affected by Archangel. Not sure if bug or intended.
Purify cooldown doesn't bother me too much since they pre-emptively adjusted the PvE dispel mechanics where it might've been problematic.
While I miss DH I didn't feel AoE healing took any hit at all. Rather the reverse with the addition of Spirit Shell. Was true for Spine in particular since you can just shell up the whole raid before roll + AoE.
Post by
1023640
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Post by
Izichial
What's the name of the glyph for Penance? I can't decide which ones to go with.
Surprisingly, it's called
Charred Glyph
. You do realise you can see glyphs you haven't learned in the glyph pane too?
Post by
161859
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Post by
EvilElpay
1) You do have to pay attention to mana, but it is not as critical as most people make it. For example, Power Word Shield without Rapture is very poor in mana efficiency. This was something that was phased out the first month of Cataclysm. Because people keep comparing our mana issues based on very bad playstyle, we get a bad reputation of our actual mana issues if played correctly. For raid wide absorbs, a better approach is to cast prayer of healing with spirit shell when it is appropriate. If spirit shell is on cooldown, you can even cast Prayer of Healing just for Divine Aegis and it would still give better HpM than PWS.
2) There is an overall design with class balance that an 8 second cooldown on dispel is just a portion of. Most of it is PVP related, but there will be a benefit for raids and a hidden benefit for priests. The idea is tune crowd control duration down by so players don’t feel useless when playing crowd control heavy team. An example is polymorph used to last 10 seconds but now only lasts 8. Tune down interrupts so casters don’t feel useless against interrupt heavy teams Example: Kick used to be on a 10 second cooldown, but is now on a 15 second CD. And tune down dispels so dot classes don’t feel useless when every dot they use gets dispelled immediately. An example is dispel being on an 8 second cooldown. Since everyone lost a bit of their ability to shut players down, we all gain the ability to not be shut down so easily. However, the major changes we have as healers is that dispel removes all debuffs from the target. So previously, over 8 seconds we would have spammed dispel magic to keep dots off our durrent target. Now we wait for the dots to rack up, cast heals in the mean time, dispel magic them all off in one click, continue to heal our target, and dispel again 8 seconds later. In addition, priests have mass dispel. So our niche of being able to dispel many targets very quickly becomes even more potent as dispels have an 8 second cooldown, and dispel magic dispels all magic debuffs off all targets.
3) Agreed, I love casting this before a nuclear blast on spine and have 0 damage for the other healers to heal. I always hear them say “Looks like the nerfed this fight hard”, but then they look at meters and hate/love me.
4) Divine Hymn was one of my favorite spells. Holy now has Sanctuary, LightSpring, Circle of Healing, and Divine Hymn. However in all honesty Prayer of Healing, Archangel, Divine Aegis, and Spirit shell is all we need. In emergencies or to soften large damage we still have Power Word Barrier. I am still out healing my holy buddies spamming 1-2 buttons so I am happy.
5) Instant holy fire is nice especially since there is not many glyphs that increase healing efficiency. However, while Archangel is mandatory for highest healing hps/hpm, attonement healing with smite and holy fire is pretty low. Try to stack eveangelism with penance as often as possible so you can avoid wasting mana with holy fire and smite.
6) Glyph of penance might be a wise choice with mobile fights and when you are not having mana issues, but since you said you are having mana issues I would avoid this glyph. Keep the holy fire, keep the smite as you are using both spells and want to increase healing efficiency. If you are tracking your prayer of mending and it is falling off or being refreshed before being fully consumed than keep the glyph of prayer of mending, otherwise it’s a loss in overall healing. In terms of efficiency, your only other glyph you could use is glyph of inner sanctum. Taking 6% less damage means you need 6% less healing from all sources. This is minor at best, so you may want to pick a utility glyph. If you feel that an 8 second cooldown on dispel is yucky, try the glyph of mass dispel. Having a near instant mass dispel will help all the healers who need to catch up on dispelling targets.
TLDR: Everything is awesome with Disc Priest, in fact we may even be overpowered. Most players have yet to adjust to the new playstyle so they feel inefficient compared to others. Once the majority of people adapt, we will see just how under/over balanced we really are.
Post by
Izichial
Everything is awesome with Disc Priest, in fact we may even be overpowered.
At 85, because damage across the board is so low (especially with 35% in DS) it inflates absorbs on meters. Even disregarding comparisons with bugged / overpowered classes reports from beta have consistently pinned disc as having both throughput and mana issues at 90 so don't throw a party just yet.
Considering how downright broken disc was at the start of Cataclysm there's also historical reasons to be wary.
Post by
GreatePier
Well, my priest hasn't quite made it to 85 yet (sitting at 84 since yesterday) and I only (slightly) started feeling mana issues since I swapped out my Heirloom trinkets for drops from Cata normals... (probably due to insane DPS compared to Boss HP, so my bubbles rarely get broken) and speaking of DPS... it's not rare that I ended up being top for DPS and Damage done (Overall) at the end of the dungeon... considering that I have 0 AoE DPS capability, that is kind of unbalanced I'd say...
Post by
161859
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Post by
EvilElpay
Agreed, trivial damage makes Disc priests happy. However, I am still performing well on non trivial encounters on the beta. A large part of that is that I did a lot of research and adapted to a new play style that I am sure most players are not up to snuff on. Most forums guides tell you to try a standard style and there is an optional play style with atonement. These two styles is what I am seeing most people on the beta doing as well. So if everyone is playing this way, I am pretty sure the people on these reports and logs are playing this way as well (educated guess, not fact). If this is the case, it's no wonder why they are having healing issues.
So if healing without adapting isn't cutting the numbers and it doesn't get changed and you can't adapt, that sucks try holy. If you try the new style, your performance will increase dramatically. And if Blizzard decides to buff the numbers because the general community has not adapted, then everyone who has adapted will perform well over other healers.
Post by
161859
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Post by
1023640
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Post by
EvilElpay
25% increased healing 18 out of 30 seconds is far from useless. In fact, if you are not using it your are gimping yourself. It now stacks with spirit shell, so start off by getting stacks of evang to 5. Cast spirit shell and archangel and prayer of healing the raid for 15 seconds. At this point, you have 3 seconds left to cast Cascade while archangel is still up. You now have 12 seconds until you can use archangel again. In the next 12 seconds, stack your evangelism to 5, cast your mana regen abilities is appropriate, and triage players. When Archangel is back up, pop and stick to your normal discipline rotation. At the last 3 seconds of Archangel your Cascade can be used if appropriate. You now have 12 seconds to get stacks, regen mana, triage. Your spirit shell and archangel are back up. You have completed a 1 minute rotation and should rinse and repeat.
This make our niche to prevent damage via absorbs and heal through the burst, lul, burst AoE raid encounters. Anyone put on single target healing is missing a major opportunity to shine. Conflicts single target healing is the cap of SS being 60% of the priest's health. When you are spamming greater heal with spirit shell, it is very easy to hit this cap. To get around this, I suggest spamming on multiple tanks or prayer of healing the "tank" group. The second conflict is that smite and holy fire atonement heals are pretty low in terms of HpS. while penance is amazing. My suggestion ONLY FOR SINGLE TARGET HEALING is to cast penance on the boss on CD with a 4 piece set bonus. This way you are not letting your tank get gibbed while you are stacking evangelism for 8 seconds.
Good luck out there. Our numbers are not as high as monks, but they are getting the nerf bat hard. With this rotation you will destroy everyone else. :D
Post by
CrimzonEyed
My priest is 67 at the moment, tanks have around 10-11k HP and my greater heal crits for 41k. It's so easy to keep the tank alive i could probably do it with closed eye's. (PW:S alone absorbs 10k hp)
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