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Is it worth it being a Brewmaster Tank?
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Post by
AngelKnight52
Hey there,
I am currently battling out my decisions for what class to choose as my main tank. I enjoy Brewmaster and find the monk to be a very cool and fun class. I am level 41 atm and during an instance that I was tanking, a fellow player told me that I should play a paladin or death knight instead of a brewmaster because brewmasters are crappy tanks/ too much of a hassle. Now I found this interesting and wanted to know, is it worth it leveling a brewmaster monk in the sense of performance and ability to tank effectively at lvl 90?
Post by
Adamsm
Let people yak; I've loved Brewmasters since Beta and currently leveling one right now. If you enjoy tanking as a Brew do it; anyone who tells you otherwise, just suggest to them that if they want to tank in that manner to get to leveling that class.
Post by
718998
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Post by
455621
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Post by
AngelKnight52
It's not about paying attention. I think I can do that very well. I guess I'll stick to monk then for tanking. I was wondering if it's not new friendly, what other tank class might be better suited for someone like me?
Post by
718998
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Post by
Thror
They aren't "bad" tanks, but their niche is somewhat more specialized than other tanks. Their mastery makes them very hard to kill with spikes of damage -- something that can often down other tanks before the healers can react. Along that line of thinking, they are very good at encounters with high spikes of damage (virtually impossible to kill if the healers are doing what they should be).
That being said, their mastery doesn't actually mitigate or effectively diminish the total damage intake, and generally doesn't do quite as well in encounters which feature a constant source of damage. Unlike Warrior and Paladins (who can block melee attacks) or Death Knights (who can heal back damage), Monks would require a greater amount of total healing which is something that healers have to adjust to. It's not necessarily bad as the damage is entirely predictable (and can be efficiently healed), but many healers are quick to reach judgement that this style of tanking is "bad".
It's also worth mentioning that Brewmaster Monks DO have forms of self-heal similar to Death Knights and DO have shields via . A skilled Monk can certainly outperform other tanks in certain scenarios, but it's a class that many haven't become accustomed to yet -- particularly healers.
And when did we start judging a classes effectiveness exclusively by its
Mastery
stat? If you only focus on that single stat, then everything you said is right. But why would anyone do that. Especially if Mastery is one of the weakest ranked stats for Brewmaster monks. Lack of knowledge or bias maybe.
The only thing Brewmaster monks are weak at is mitigating damage
when stunned (or under some other form of CC)
. Sustained damage is fine, because a properly played Brewmaster Monk has awesome levels of avoidance backed up by well placed Guards, and Staggered damage is properly being purified. Mitigation-wise, Monks are solid.
Do not take this post as a recommendation btw. And I refrain from doing any recommendations.
Post by
AngelKnight52
Thank you for your awesome answers and opinions. I am going to stick with my monk, even if people may get mad at me and what not. I do enjoy the class and I think I am handling it pretty well. Thanks a ton!
Post by
33450
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Post by
krykiett
...particularly healers...
The only thing Brewmaster monks are weak at is mitigating damage
when stunned (or under some other form of CC)
. Sustained damage is fine, because a properly played Brewmaster Monk has awesome levels of avoidance ...
Do not take this post as a recommendation btw. And I refrain from doing any recommendations.
I have to agree not to take this recommendation from Deathshiver and I will back up Thror on weak mitigation while stunned. Other than that, monks are fairly solid tanks and as people get more accustomed to
playing
them, it only gets better.
Monks aren't easy tanks to play right out of the box and due to the curve, aren't for everyone; as people get more comfortable with the BrM toolkit they can/will eventually master the art of active mitigation tanking.
A well played monk will shine as a tank, but it takes work.
Post by
Gnostik
They aren't "bad" tanks, but their niche is somewhat more specialized than other tanks. Their mastery makes them very hard to kill with spikes of damage -- something that can often down other tanks before the healers can react. Along that line of thinking, they are very good at encounters with high spikes of damage (virtually impossible to kill if the healers are doing what they should be).
That being said, their mastery doesn't actually mitigate or effectively diminish the total damage intake, and generally doesn't do quite as well in encounters which feature a constant source of damage. Unlike Warrior and Paladins (who can block melee attacks) or Death Knights (who can heal back damage), Monks would require a greater amount of total healing which is something that healers have to adjust to. It's not necessarily bad as the damage is entirely predictable (and can be efficiently healed), but many healers are quick to reach judgement that this style of tanking is "bad".
It's also worth mentioning that Brewmaster Monks DO have forms of self-heal similar to Death Knights and DO have shields via . A skilled Monk can certainly outperform other tanks in certain scenarios, but it's a class that many haven't become accustomed to yet -- particularly healers.
What an informative and coherent post. Thank you!
Post by
288980
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Post by
LemLock
I've been playing a healer for some time and here's my perception of the class:
Brewmaster Tanks - They're definitely more squishy feeling than the plate wearers, but if they keep their buffs and mitigation abilities up they're pretty easy to heal. Some of the best Tanks I've seen in Dungeons and LFRs have been Brewmasters that know their class well.
I will say though if the Brewmaster doesn't keep up his buffs and mitigation abilities up I'm spending the majority of the time healing the Brewmaster and can't focus as much on the others which can be frustrating to me but this is generally on a large pull, however, this can be said of any Tanking class just feels like this is more so with Brewmasters.
I guess what I'm saying that they're a great class, but you have to push more buttons than some of the other classes and this isn't a bad thing...
Lem
Post by
AngelKnight52
Thank you all for this informative and awesome thread! I sincerely love my monk and I have been playing him as brewmaster and switching here and there to windwalker. I finally got to 80 so 10 more till 90! I actually feel like I love lvling as brew compared to windwalker because I can pop guard, gather a mob and super heal myself with the healing orbs that spawn. This is my first time leveling a class through solely a tanking spec and I love it. I will say the big pulls are the things that scare me the most because I am so squishy but I'm getting used to pushing down the brew button for damage reduction and popping that buffed guard asap.
Post by
1106026
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Post by
AngelKnight52
I am happy to keep seeing feedback on here. I totally agree man/lady..didn't want to be rude haha. I am in love with the monk in general and lvling from 80-90 as Windwalker is fun. Brewmaster is by far one of my favorite tanks..though this is the first class ever I've played as mainly a tank. I've learned a lot that using guard, shuffle and my panic button are great. Currently I think gemming is an important thing but I havent gotten past lvl 83 anyway. I'm still improving on my tanking. I am afraid of raid tanking but one step at a time right?
Post by
1088190
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Post by
trieu
Brewmaster has a lot going for it but you need to be relax and preplan.
There is quite a bit of micromanaging (stagger, shuffle, elusive brew) and isn't quite new player friendly but it makes this class really interesting for veteran players.
You need high uptime on Blackout kick due to
as they cannot mitigate damage alike the other tanks. Because of this you need to be hit capped and expertise hard capped so Blackout kick never misses. I think there are 2 different kinds of builds both requiring hit and expertise. Haste or Crit, haste for high energy regen to Blackout kick as much as possible to maintain
. Or Crit, critical strike is for high uptime for
Ironskin Brew Charge
to consume for dodge.
Along with Tiger Palm making Guard stronger you can also glyph it absorb all 40% damage but only magical damage. I'm not very experienced with it yet but I can do run one smoothly. Its quite refreshing to play compared to the others.
Post by
pelf
And when did we start judging a classes effectiveness exclusively by its
Mastery
stat?
Yeah, this is almost a necro...
That said, Guardian Druids in most cases go for
Hit=Expertise > Crit > Haste > Mastery > Dodge
. /shrug Maybe they should change Guardian Mastery to increase Crit chance
:)
.
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