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New to WoW - Questions + Rant
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Post by
1067932
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Post by
193475
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Post by
Deepthought
1. How much is 100,000 gold, relatively? Should I try to nag him for a bit more?(ha)100k gold is quite a hefty sum of money, and should keep you very comfortable for a good while even if you have zero income.
2. How big is PVP/PVE in this game; also relatively? 99% to 1%? Which should I build my account around?The answer to this question varies depending on the server you are on, but generally PvE wins (there are exceptions of course). It's very possible to do both and be successful at both on one character. As to which one you should favour, that really is a personal choice that only you can make, both provide different challenges and rewards.
3. Which class would be better suited(including question 2) for my personality? (read paragraph 3 above) basically, the highest damage. From what I've read this changes constantly due to updates, but as of NOW-- as well as which classes usually remain near the top in case it does change.Currently, Warlocks and Mages are neck and neck for the #1 spot. Historically, both have generally been at or near the top, but Mages usually lead.
Post by
Izichial
Not sure how much you've picked up from your friend or your research so point out if something is rendered incomprehensible to you by habitual use of WoW specific terms. The only one I can think of in advance is tier, which is both one or several raids released at the same or similar time and dropping the same quality (in terms of item level) loot and the class specific item sets (the current format is 5 pieces of armor with a 2-set and a 4-set bonus) dropped by those raids (there's always one set for each class, multiple for some classes with several distinct specs).
1)
Even after 8 years of ever increasing static gold rewards and inflation a vast majority of people would still consider 100k to be a very large amount of gold. I'm not terribly a jour with the prices but I'd hazard it gets you years' worth of consumables (flasks from alchemy and food from cooking that give you stat increases and are usually considered mandatory for serious endgame PvE (raids)). Getting the highest speed mount skill and leveling professions exclusively off mats you buy on the AH (the two "useful" (as in, not spent on vanity items or what have you and that are of immediate benefit) things that cost a noticable amount of gold to do on a new character) you will spend perhaps a fifth of it and then make quite a few thousand gold back just on quest rewards by the time you hit max level.
2)
Hard to say, many people do both. 80% PvE / 20% PvP, perhaps. The number varies depending on which server and which type of player you're looking at. At the far end of hardcore (in terms of time and dedication) you have people who are in some of the best raiding guilds in the world and at the same time pick up gladiator titles (generally considered the highest prestige you can get in PvP, acquired by being rated in the top 0.5% of either the 3v3 or 5v5 bracket of arena on your battlegroup (a group of servers) during a particular season).
Build it around whatever you find the most enjoyable. Trite advice, perhaps, but valid nonetheless.
3)
Right now? If you go by rankings (based on parsed (processed by third party programs) combat logs (acquired from the game itself)) that'd be mages and warlocks plus rogues on some fights (as it varies due to encounter mechanics favouring varying classes). All of which have traditionally been fairly safe bets even if pigeonholed into a single spec at times.
Hybrid classes (technically classes that can do multiple roles, but the exact extent of which classes it covers depends on context and who you ask; most relevant here would probably be druids, paladins and shamans) are theoretically supposed to be equal to pure damage dealing classes when it comes to damage potential of the dps specs but in reality they have fluctuated far more, usually averaging slightly lower over a range of encounters in a tier (but still having the occasional fight that particularly favoured a spec of theirs).
Warriors', death knights' and priests' (the "two-role" (looking at spec archetype, distinguishing between ranged and melee dps as opposed to the formal role a spec has in a group ingame) hybrids) dps specs have historically been strong enough to compete with pure dps classes on rankings in most tiers since WotLK, however (there's a few of each on the top rankings of the current tier).
Even taking into account your description of high competitiveness I'll have to stress that the differences are fairly minute these days. If you apply yourself as much as you suggest you're willing to and pick up the skill to back it up along the way you should be able to average above pretty much anyone in nearly any group you play in (for PvE) with any class. Rankings deal with theoretically the best players in the world getting lucky while ideally having been lucky with loot in the current tier up until that point which tends to exaggerate small advantages of specific specs when looking at the top rankings in isolation.
Implied in pretty all of the above was that you'd be playing dps in PvE but the relative historical strengths of classes has been similar for PvP if you'd rather dance on people's corpses than merely smugly linking meters where you're above them. The added caveat to PvP being that classes might be pigeonholed into a small number of team compositions for arena in addition to being pigeonholed into a certain spec, either by actual viability or common perceptions (like so many other similar situations these days (look at MOBA games) people can be fairly narrowminded about the current metagame and what works within it).
No doubt I'll be lynched for making some observation about classes' strengths disfavouring someone's current main any minute now, but there you have it, as far as I've cared to notice during the last eight years or whatever it is by now.
Post by
voodoopimp
1. Honestly, giving a complete newbie 100k gold is a terrible idea. That's enough to buy everything you need during leveling and still have almost all of it left when you hit 90, so by the time you start actually needing money for things, you probably won't have a clue how to make it on your own unless you were working on it along the way (in which case you didn't need the money in the first place). It's like giving a 16-year-old a luxury car.
2. Like Berndorf said, it depends on the server, but every server I've ever played on had at least a moderate amount of both, so you'll probably be able to get your fix regardless. You don't really need to build your account around the choice - it's mostly a matter of skill and learning the mechanics, so you'll probably figure out pretty early on which you'd rather do (or if you want to do both, since going from one to the other on a single character is mostly just a matter of switching gear and talents). As for the server itself, you'll probably just want to roll on whichever server your friend's main is on.
3. Which class does top DPS varies from patch to patch, but mages are often at or near the top (as you can see from
this
, they're currently the clear best, but keep in mind that that's a simulation result and in practice it's a lot more dependent on player skill), so that'll probably be a good place for you to start. Or, if you find that you're more interested in PvP, and you'd be happy with being part of a winning team rather than just doing the most damage, you may want to consider one of the healing classes - priest, druid, monk, shaman, or paladin. Since healing is harder to quantify than DPS, it's hard to say which is "best," but last I checked druids are currently considered such.
Post by
451227
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Post by
432158
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Post by
Headsnap
i love PvP but i like the end game PvP on the PvE server. If you like being the guy on top your gonna get lowbie ganked by bullies on PvP server i dont think you will like that to much LOL.. plus makes more sense to me to learn on PvE then do the end game PvP stuff if your into that kind of competetive game play. Also 100K is ALLOT of gold for a starter toon. I wish i had 100K on my 1st toon.. I have been playing just over a year and whil i have assets and multiple toons now my main does not have that much gold on him after a year. Im trying to save up 54k for vendor orbs to make the new engineer mount but i keep spending it before i hit the mark on other stuff, lol... My main is a protection warrior TANK as someone else already recommended and im very glad i did this toon 1st... there is very little to ZERO wait time in the dungeon finder on my realm.. hope this was helpfull in someway... good luck to you and welcome to azeroth
Post by
432158
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Post by
PaleKing
I'll just add my tuppence to say that 100,000 gold is way way too much and will ruin aspects of the game for you. The economy of the game and all the associated aspects of gameplay will become meaningless. All quest rewards and all drops no matter how rare will become nothing more than vendor trash when you can simply buy whatever you want in the auction house. Crafting professions will become equally meaningless when you can buy whatever you want whenever you want. My advice would be to accept 100 gold plus some decent bags to make things easy through your first few levels and enjoy and learn the game through normal progression.
Post by
432158
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Post by
warcanon
I stick to question #1
100k gold is indeed alot of money as others have pointed out. Even if I had 3'000'000'000 gold I would still not give 100k to a newbie, he/she can't spend that money unless you just can't stay away from "useless" vanity items that can be hefty priced. Even for my alts I don't send more then 1000 gold (because I got to be able to buy some auctions on any char I'm logged to, lol).
The most gold I have ever owned is around 130k and that's when I got bored and could not bother get more.
If you have to take the money now I would make a 2nd character just for the money and then have it as an ATM for whenever you do get broke on your current character you is working on. Otherwise I would do as others have written and make an IoU (100k) and then cash out at lvl cap.
Post by
lonewarrior
Go into the game blind. You will only experience the total newness once. Just learn and have fun.
This is how you should play WoW the first time, if you want to know why it's so popular.
Through trial and error and personal preferences you will discover what suits you best.
Discover how vast the WoW world is. Explore everywhere.
Post by
Headsnap
I disagree with Headsnap. I have been playing since I started on a high-population PvP server, and I must say, yes you're going to get ganked every now and then, but nothing beats the rush (especially as a new player) of killing enemy players in world PvP.
If you go for a PvP realm though, make sure it has some semblance of faction balance.
wow.realmpop.com
can help you, but it's worth making a level 1 character and seeing how many people are in Orgrimmar and Stormwind, and what trade chat is like.
i dont completly dissagree i can see how some people feel this way but just beware there is no escape once you enter "world PvP" at least on a PvE server you can Q for PvP as you wish and you wont be getting "ganked" by cowards that think its funny to pick on a lowbie who cant give them a fair fight. to each his own i guess im just not that kind of person. i love pvp but i want fair fights i dont want to have to be bullied even with what some see as a reward to be able to do the bullying after they go through it. You can enjoy all the aspects of PvP but catch a break and level some in peace vs PvE.. I just really think its a bad idea for a new player to start out PvP although if u can take the frustration im sure you will encounter it will surely make you a stronger PvP player on the back end of it.
Post by
t2teddy
How about this...start one of each class, level it to at least 25 to get a good feel for it and then go from there.
PVP world championship teams were extremely heavy on shaman, mage, lock combos
In PVE for leveling I like mages and hunters. Locks are my third choice
You really won't need most of that money until level 85 except for all the riding costs. You can't even get Pandaren flight until level 90 so...
Post by
voodoopimp
Ultimately, PvP server vs PvE server is a matter of personal preference - some people like the thrill of fighting other players with no rules to hold them back (and the constant risk of ganking can be exciting as well IMO, but maybe that's because I play a rogue :P), while others don't. However, as I said above, being on the same server as your friend's main regardless of the type is probably a good idea so that they can help you out (especially if they only have that 100k on one character, since it's not really fair to expect them to pay real money for a server change just so they can give it to you) and so that you can do stuff with them once you hit max level.
Post by
451227
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Post by
868139
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Post by
Twizelbang
First steps of playing a game like World of Warcraft.
Select a faction you want to play. Horde or Alliance.
You need to choose what kinda realm you would like to play on.
You need to check what classes you might be interested in playing.
Learning how to travel in World of Warcraft... what is possible.
You will need to level a character to 90.. in order to complete most things the game has to offer.
Next..... Basic - learning skills on how to play this game.
You need to understand the mechanic's behind everything, all of the classes, races, abilities. Addon's, Buffs, Macro's, keybinds.. Learn about the different types of professions you can learn. What is possible in this game & what is not. Heroic dungeons, Random Battle Grounds. You need to learn how to make your own gold.
Learning what Guilds are worth your time, respect players.. we all play on Alt's, so remember this... don't piss people off or you could lose a Raid spot, in a high end guild, Arena team, RBG team. Word soon gets out... you don't wanna get a bad name for yourself.
Learning most things in this game just takes time....
The hard stuff to grasp...
Arena & Rated Battle Grounds, you need to learn everything about pvp in order to do well at these two types of pvp.
Current Raid content... 10 / 25man raid types... Learning the mechanics of every boss encounter & what your character needs to do to be part of a team.
This game most tend to use Mumble, Skype, Ventrilo.. depending on what teams, guilds you join.
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