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3.1 Lifebloom and Restoration Changes
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Post by
Punkenjoy
anyway there is no glory to be on top of the healing meters. It's a tool to help you but you can be a very good healer that do very well what your group want you to do and don't be number one.
Pally have huge HPS, but try a 10 man run with 2 pally and you will feel the pain.
for the lifebloom change, i was on the lifebloom rolling duty in my guild in tbc t5/t6 content and it was the worse time for me raiding. I had all the gear i wanted but i hated that so much. i'm happy that we will not have to do this anymore. that's my opinion.
But sure, this change suck... but i like the mana restore and the bloom change. Now if i see the tank bellow 50% HP, i'll let it bloom. Very situational but still interesting. Anyway, the tank always take big chunk of damage (if he is a bear or DK even more) so this case will happen more than you think.
the nourish change is interesting, but i don't like that much the glyph, i would prefer someting like Nourish will add 6 sec to rejuvenation or something like that. Nourish is a emergency heal, i dont want to stack 4 hots on the target to cast it. even 2 take too much time, by that time, you can have put a regrowth.
with nourish with a little more healing via talent (or increased healing effects from hots on your target) with a glyph that refresh your rejuvenation, that would help a lot. But i'm not sure if i will use it a lot in this setup. i prefer using regrowth.
but i love druid healing, but i hate rolling lifebloom on multiple tank, that's so no-brainer. i remember in TBC i done it so much time that i was able to do it while listening TV. it was so boring anyway.
Post by
261996
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Post by
razzem
One last thing, does anyone have any idea why there is so much talk about pallies in most of the forums about this change? It is frustrating the hell out of me; how is it relevant?
Because Blizzard is saying that Druids have too much hps AND hpm with LB. A quick comparison is to look at holy pallies that never run out of mana and outheal every other equally geared healer. The logic goes that if Holy Pallies are doing so insane with that, both in pvp and pve, why is Resto Druid getting the big smack-down on their hpm? Especially when druids can only "in theory" achieve the hps number that Holy Pallies "are in actuality" when looking at WWS parses, etc.
That's the line of reasoning.
Post by
QuestionC
I went onto PTR to try out the changes I had been reading about.
Nourish with 3 HoTs on the target and glyped Healing Touch healed for the SAME amount (for non-cri heals). Granted even talented Healing Touch costs an additional 136 mana BUT it is .45 SECONDS FASTER than Nourish...
So I'm guessing that they added extra 25% crit chance to Nourish so that it would finally be better than glyphed Healing Touch and glyphed Regrowth.
Glyph of Nourish: Your Nourish heals an additional 6% for each of your heal over time effects present on the target.
Has that been put on the patch servers yet?
Post by
QuestionC
I don't know if you guys are running around in T7.5, but I am and trust me... we have way too much mana regen. Given how well Spirit/Int scales, they had to do something.
Me too... and true, but it's too much...Of course I still wouldn't worry too much as the change will most likely be adjusted. /cross fingers
I think the extent of the changes has been overstated.
The spirit change is not a meaninful nerf. It's just a normalization of how regen works across the classes.
The Regrowth/Nourish change is a welcome buff.
The Lifebloom mana cost thing is a pretty big nerf, but it may be appropriate. Lifebloom is still going to have the same role it did before (my bread and butter tank heal), I am just going to run out of mana faster.
My only concern really is that they are not giving us any better options for HoT healing. At the rate things are going, HoTs are going to account for less and less of our effective healing until we just become a direct heal class.
Post by
Zarantai
all i gotta say...
no one else is gettin my innervate ><
Post by
247175
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Post by
Katsudon
One last thing, does anyone have any idea why there is so much talk about pallies in most of the forums about this change? It is frustrating the hell out of me; how is it relevant?
Because Blizzard is saying that Druids have too much hps AND hpm with LB. A quick comparison is to look at holy pallies that never run out of mana and outheal every other equally geared healer. The logic goes that if Holy Pallies are doing so insane with that, both in pvp and pve, why is Resto Druid getting the big smack-down on their hpm? Especially when druids can only "in theory" achieve the hps number that Holy Pallies "are in actuality" when looking at WWS parses, etc.
That's the line of reasoning.
Also I'd say while taking nerfing several druid spells, they have tried to push nourish on us by buffing it a little. Nourish is just a situational version of FoL, that will suck unless casted on the MT that already has HoTs rolling. And i don't know about you, but when i think pally, i think of FoL spammage.
What really annoys me the most, is that if they wanted druids to use a FoL-type spell like nourish they should have made it available before level 80. Its like blizzards saying, "Hey, you know all that healing stuff you did from 1-79? well guess what, thats not what you should do anymore". If they really feel like pushing nourish on us, they should make it avalible to lower leveled druids so that it doesn't come as a complete gameplay shock.
Post by
razzem
they should make it avalible to lower leveled druids so that it doesn't come as a complete gameplay shock.
I was thinking about this exact thing today, but with regards to Bear druids. I'm concerned what tanking would look like for a feral from level 25ish to 39...
Post by
274523
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Post by
146856
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Post by
245520
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