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Impale for protection
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90927
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Post by
Sakkura
http://www.wowhead.com/?spell=61222
- it gives a tiny amount and has a crappy scaling. Lets say an ordinary geared warr tank got 22k armor, 3 points in this talent are worth raw 122 AP increase. Depends on your current AP. But considering all your skills scale well with AP and the talent is clearly made for prots, might take it. STR is far superior to AP anyway.
Your math seems to be wrong. At 22k armor, 3 points give you 3 * 22000 / 180 = 367 AP. I have around 25-26k armor when raid buffed, so i get 417-433 AP from the talent, which is awesome. It is far better than cruelty, even if you have impale. And it scales with gear.
Post by
Sakkura
To the best of my knowledge, only one TC can be applied at any given time, so it is not vital to the state that every Prot Warrior have it, if we're talking about raid applications.
You still need improved thunderclap for AoE tanking - 30% is not trivial. Besides, you don't have to drop improved thunderclap to get impale, as I have repeated over and over in this thread. You lose NO survivability talents by going for impale - what you lose are other DPS/TPS talents.
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41852
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33153
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Post by
Sakkura
http://www.wowhead.com/?spell=12764
- 10% more time to stand there without any healing, its nice, but doesnt scale good. 2% per talent point is a bit expensive. The other ability is useless outside pvp, especially considering charge/intervene/intercept dispell all movement imparing effects instantly.
As pointed above the already described
http://www.wowhead.com/?spell=12666
talent is far superior to this one at all aspects.
I pass. There are many better scaling abilities than this (more gain for less talent points).
It scales well and is one of the strongest talents in the protection tree. Skipping it is ridiculous.
Lets say you have 20k armor without it - 5/5 will then bring you to 22k armor. Your damage taken from raid bosses goes from 1 - (20000 / (467.5 * 83 + 20000 - 22167.5)) = 45.41% to 1 - (22000 / (467.5 * 83 + 22000 - 22167.5)) = 43.06%, which is over 5% less damage taken. The effect on time to live is even greater. And the talent only gets better as you get more armor, as long as you don't reach the armor cap.
Post by
33153
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Post by
Sakkura
Unfortunately WWS wasn't working right last time I went Naxx, so I have no solid numbers yet. In any case, threat was a non-issue both with my previous 5/8/58 build and my current impale build. For some weird reason hunter pets were the ones coming closest to me on threat, as long as they weren't dying.
Post by
Sakkura
also, ciderhelm runs with an interesting build that takes deepwounds instead of focused rage (
http://www.wowhead.com/?talent=LAM00fZhbZVItrx0zidczsGo
from
http://www.quickarmory.com/?r=Earthen%20Ring&n=Ciderhelm
)
My guess is thats very specific for his raid progression.
Hmm... Deep wounds scales off weapon damage, so a fast tanking weapon would give some relatively meh Deep wounds damage. Plus you sort of run out of points for important prot talents as well as cruelty (which is an extra important talent when you have impale, since they synergize).
Maybe he has it for testing purposes. I know I had some weird builds in the beta once in a while.
Post by
33153
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