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To the few out there who keep saying raid bosses and dungeons are to easy
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Post by
ahjian1981
The surest way to failure is to try and please everyone all the time, said a man much wiser than I. The hardcore players have had their chance to have things catered to their tastes; now it is time to open up the appeal of the game to everyone who wants to give it a shot. This is a call to look, not at the game, but at yourself: the game has become more interactive and accepting of different playing styles, and so the players should change to match it. It is a sad day when the players are less welcoming to creativity and alternative ways of doing something than a computer program.
You are the MAN~!
Well said.
Post by
Hilnur
Well, my 2 cents here ...
I am what s called a casual, real one, playing few hours a week, sometimes more, sometimes less.
I do progress really slowly, but when I do some instances, I'd really like to see some challenge, I admit it. Come on : CC. Crowd Control. This was the basic of instances some years ago. This should be the basic. But it is not needed anymore. Now in any (almost) pick up group, even with unskilled players, you can just rush through the content, totally strat-less, and win it.
That's non-sense. I agree not to make the game over-challenging, but we're not asking only elite players can do it, we're just asking people having to Think a bit before rushing in. This game has almost totally gone out of skills need. And I really miss it. I used to be kindy proud of my way of playing my classes, eventhough I didnt play often. Now, it barely changes anything if you play good or not....
This is the only point I miss. Bring back the need for CC. Bring back the fact that a normal tank shouldn't withstand 4 elite mobs on his ass like cake.
My humble opinion....
Post by
249416
This post was from a user who has deleted their account.
Post by
Vere
There was some drama in the guild I was in and I left because I don't like people who start *!@#. I joined a guild whose only real one-upmanship over the one I had been in before was that my new guild could actually get 25 people consistently together. We raided about four hours a week, but we paid attention, we read the strats and we walked through t5 and most of t6, downing every boss on the first shot because we worked for it and we worked
together
. All pre-3.0.
Personally, I've never been in Sunwell or BT because I was on the lower end of the gear scale in my guild. I'd like to go one day, but with the new raids making the old ones obsolete, I probably never will.
The point of that little diatribe was this: Even raiding a for a couple hours, a couple nights a week, taking into account a job, a girlfriend, and a working on a master's degree, I, and 24 other, similar people, managed to do more or less what the hardcore raiders did, albeit not in 30 minutes or less or it's free. Why? Because we wanted it, and we worked our asses off for it. Will we breeze through Naxx, Malygos, Sartharion? Probably not. But we will watch them die, just the same.
On a more personal level, I like how the new dungeons are quick and easy. I've never tanked before, and with WotLK, I can take my deathknight and go and tank these places with nothing but BS-crafted tanking blues. And it's
fun
. In the end, that's what matters.
Post by
Barone
Maybe for you guys farming epics for 1 years it is easy...
BUT:
Go in the instance with your alt or a new character in outland greens/blues like most players have. You are going to get spanked by this bosses!
Oh yeah, you go in the instance with random people, like we people do that are not in a pro guild because our gear sucks. Only everyone seems to forget that we will never get those purple crap if we are not allowed to join raids etc.
So stop crying it is to easy, you in your uber gear want it to be hard? Take off gear -> buy greens -> hope for the best.
Post by
MrFredII
Can you all perhaps remember that you are comparing an OLD dungeon? Naxx isn't new for a lot of poeple - certainly not for any guilds that cleared it in the first few days of release, they were probbaly the same people that cleared it before BC came out.
Are you honestly telling me people had trouble with Kara or Gruuls when they were first released?
I am referring to the more hardcore people who managed to be in a guild with all perfectly skilled players and the time to dedicate to raiding for 5 hours a night. I am sure the same guilds that flew through the current content did the same back then.
Please get of your high horses about how simple they are making it - until ALL the content has been released and you have cleared everything.
*gets off her high horse
Yes Kara destroyed a large number of otherwise very successful (AQ40) classic raiding guilds. Guilds that raided 40 man content were set up to field 40 man raids. The ratio of tanks to healers to DPS was different than the very precise class makeup required by Kara when it first arrived. Typically you needed 4 or 5 tanks 7 - 10 healers and 25 - 29 dps. You can't make 4 kara raids out of that mix. On many servers, these guilds fractured and spun off smaller guilds that restructured to tackle 10 and 25 man content. The problem was that the guild leadership required to support 25 man raids was pretty much the same as that required for 40 man raids (excepting class leaders). Many of the new guilds failed for non-content reasons. This created another problem. Many people who formerly could instance with guildies had to pug to get the instance gear needed for success in kara with predicable results.
Wraith is not BC. The raids are structured so that guilds are already properly configured to support their size. It was neither necessary nor desirable to make the opening content E-Z mode. What was both desirable and necessary was a full gear reset like we got in BC. Blizzard learned the wrong lessons from BC's early days and blew both decisions.
Post by
129338
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Post by
240136
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Post by
MrFredII
If all the elietest players quit wow -------- > ppl would still be playing it.
If all the casual ppl quit wow ------> there would be no wow
There for,
casual ppl > elietest players
WOW isnt math fun!
This depends on your definition of "elitist". If you have read through this you'll see that a rather large percentage of the replies reflect the view that things are too easy and that one need not be "hardcore" to work through most content. For the purpose of discussion, lets say that these forums reflect a higher percentage of players who enjoy challenging content than the WoW subscriber base. So lets say that of all wow subscriptions perhaps 15% would prefer challenging content. If so that means that if everyone else left, which of course they would not, Blizzard would have a WoW customer base of
1.65 million
people with a monthly revenue of about
24 million dollars
. That is more than enough to support ongoing game development.
Post by
225126
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Post by
234288
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Post by
Qlix
First off... this game is not hard. Yes... Im an elitest... look it up. Its not a negative thing.
Second if you think "hardcore" means you have no life and play 24/7. Think again. All it takes is a brain and a little bit of situational awareness paired with the desire to make your toon the best it can be. Knowing your class in and out and knowing what abilities to use and when to use them. Anyone can do that in a few hours a day.
thats it.
its not rocket science.
Attunements? Time sinks... definitely. But so is leveling. If we gave everyone lvl 80's to start the game what would happen? All attunments do is add flavor to the game and help build on what? situational awareness! How many attunements have you seen that require some brainless quest to complete? not too many. Most attunements require a series of dungeons and/or raids to complete. Necessary? not in the least. Benefitial? Infinately
Current situation is a joke for most guilds who cleared ANYTHING in BC. Does it suck? Kind of... but it will only last for so long. Eventually the next raid will show up and we will have new challenges. I dont see raids staying the way they are. Thats the whole idea behind 10 and 25 man versions of raids. For those capable of doing 25's great. For those not... you have 10 man's.
As stated before T7 is the equivalent of Kara level for Wrath. Dont expect everything to be this way.
Post by
blackleaf
My relook, again: I just did Archavon 25 man. Pretty much tank and spank. I almost cried. We 2 shotted it w/ a PUG. *Twirl Finger* Wow, what an accomplishment. I felt really challenged.... ya...
Post by
105944
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168123
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228634
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219561
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166613
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Post by
Qlix
From the other side of the fence...
I've never been on a 40, 25, or even 10-man raid, and probably never will. Not because of lack of interest, but because my playing skills aren't up to the task, and the guild (a group of rl friends) is too small to get the numbers necessary to raid. (Some of the guild may have PuGged a raid or two; THEY are good players.)
So, I'm shut out of a lot of content and gear. And I've met many players who are in a similar situation. I appreciate being able to delve more deeply into the lore of WoW, and actually be able to accomplish tasks (astonishingly simple tasks from the perspective of those who raid frequently, but not so for me).
Making players like me more interested in the game generates more revenue, which means more content, which means Blizzard may add additional high-end content to please the small (% wise) number of players who raid frequently.
Please dont take this the wrong way, I dont mean for it to be offensive but it will probably come across as such, but you are part of what I was talking about in my post above. If you were interested you would be up to par. As I said this game is not hard. You play a class that you like, you devote all that time into leveling it. Why cant you take the time to learn every nuance of that class and tweek it till its perfect? All it takes is a little initiative and the desire, or interest as you put it, to be the best you can be.
Sure there is a difference between gear and skill. If you are not capable of playing then it wont matter how much gear you have. But at the same time skill will only take you so far. It doesnt matter if you have been raiding since vanilla WoW, if you are in quest greens you arent gonna be able to perform in SWP.
Id much rather be limited by gear than limited by ability, and there are just way too many sources of information to ever be limited by ability. You already utilize one such source by posting here. So for you to say "my playing skills arent up to task" just says that you are lazy and have no desire to get better. Take advantage of the resources available to you. Its not hard to spam a few button rotations and move out of the fire (even though 75% of the raiding population fails at the latter).
*edit* Closing comment removed due to retardation on my part >.<
Post by
ignis86
also dont forget... i keep getting told Naxx is for WotLK as Kara was for BC.
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