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World of Death Knights... =/
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Post by
231000
This post was from a user who has deleted their account.
Post by
Lightrain
This actually made me laugh so much, a QQ post about Dks, coming from a ret pally? Rofl... I play DK and yes, were OP imo, but deffo not against a ret pally, your virtually unkillable by us, that god damn 6 second stun every 30 secs(talented i think) your imba burst dmg, much better than ours, your bubble, your LoH, that spell that makes your Flash of light instant, against any other class except mage/hunter i win no doubt, but a ret pally eats me for breakfast, then !@#$s me out and /rofl's at me... May i suggest in upgrading from greens?
Ohh and i read above somewhere about our Death Strike self healing, in PvP i very rarely see it heal me for over 2k, PvE-wise it heals me 6-7k when i crit, being a blood dk, but not in pvp :S
I see unholy DK's pop from half hp to 3/4 or more with a self heal all the time, and they have 24k hp. If you want to insult my gear, maybe you should look at my armory. Perhaps my posts.
I love how all of you are defensive about your beloved DK's. It's pretty funny IMO.
I love the QQ in this thread. It makes my day reading it. =)
Oh, and if you think anyone and their mother can get a descent healer in arena, you are sorely mistaken. Some of us, make due with compositions that take skill vs. face rolling. If you think a DK/healer team is hard to play, you should try to play a DK/rogue or mage or surv hunter.
Dual dps is where the skills show. Having an amazing healer carry you to high ratings is not skill.
Now, if you are a feral druid/healer with a high rating, that takes some skill. It is a powerful comp, yes. The state of feral druids is very good right now, but you have to be very, very good at playing a druid to make it work.
Post by
79146
This post was from a user who has deleted their account.
Post by
Lightrain
Hehe, to an extent, yes. But, I play arcane/ret.
Sometimes, sure, it's as simple as blowing someone up really fast and making it a 2v1 that will be over shortly while I pop bubble, and heal both of us up.
In 1600-1700 bracket even, 75-85% of our fights require that I bubble and heal in order to finish the fight. most of the time, this is before anyone dies. It's completely cooldown based. But even then, we've ran into plenty of resto shams or disc priests that can out heal our burst, and we don't have crap gear. It's all about who positions better at the start of the fight, and how much each person can control the fight.
Most healers are pallies. This means we have to kill him twice or burst his dps so fast he can't recover from cc/interupt/silence, or catch him being stupid, and burst him while he can't bubble.
It's really a roll of the dice, but a different pair of dice than a healer/dps team.
Healer/dps is a matter of who gets the effective cc off at the time that kills one of the other team first.
It's like flipping a coin twice a match vs rolling a 20 die every 15 seconds.
Now, sure a lot of you disagree.
The fact of the matter is, dual dps have to basically think exactly the same. Their targets have to be the same, and swapping targets quickly and accurately is what wins matches.
Healer/dps is waiting for the right moment, and pulling off your game winning combo at just the right time or a lucky proc/crit spree. Or, interupting and harrassing the healer as much as possible until he dies while your healer stays alive/keeps you alive.
Post by
259957
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Post by
Booterang
Well I've read over most of this thread and I have to say my few bits.
Deathknights are currently overpowered, this has been established, however they are not unbeatable. Many of the deathknights I face in 2s arena are a pleasure to fight. Granted this is coming from a Resto shaman at 790 resilence and only 1650 rating atm, but its my view. My 2s partner is a warlock and we just kite the deathknight around (pillar hump ^.^)
I've found deathknights do well when paired with healers, particularly Holy Paladins. This can be a problem as it makes it harder to kite the class (hand of freedom), and of course the heals, though any experienced team should be able to interrupt the paladin's casts when it attempts to heal the deathknight at critical moments.
While many classes say they have problems with deathknights I've found that they have their flaws:
1. Dispell diseases, this will reduce ALOT of the damage you take from any deathknight and will also reduce their own healing since deathstrikes will be weaker.
(<3 disease cleansing totem)
2. Get a sufficent amount of resilence (a given for any pvper)
3. Learn to anticipate what the deathknight is going to do, and silence him before he uses his anti magic shield for a quick kill.
4. If capable, you should be kiting the deathknight, even unholy specced deathknights are possible to kite with a little practice. (also essential for deathknights who managed to use their magic sheild.)
5. Death knights have a limited amount of spells they can use per rune cycle. If the deathknight is using chains of ice to catch you, that means he has less frost runes for other just as important spells. If the deathknight is spamming blood rune tap, your on the right track as thats means it has less blood runes.
As for the individual who started this threat: deathknights are your counterclass. Deal with it. I hate rogues so you can lay on the deathknight hate. I also don't think ret paladins are that overpowered as most of the QQ comes from people who are
A: not in resilence
B: not trinketing out of the Hammer of Justice stun.
While the ret paladin may need some fine tuning, it is not as out of whack as the deathknight class currently is.
This is just my two cents, so feel free to form your own opinion.
Post by
333637
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Post by
Emberlock
Classic wow PvP: skill>class
TbC wow PvP : skill>class with some exceptions
Wotlk wow PvP: class>skill
Post by
150866
This post was from a user who has deleted their account.
Post by
Jethedo
"crusader strike ( which deals holy damage and so ignores 100% armor and there is no ressistance for it !)"
Crusader Strike does Physical damage, not Holy damage. So it doesn't ignore armor.
Post by
qwertydood
Ok, my $.02:
- Anyone who doesn't use all the tools available in duels is not playing their class properly (by definition)
- Paladins who use Lay on Hands in duels are actually making the best use of it really, unless you're planning on raiding with a terrible group in the next 20 minutes.
- Blizzard has acknowledged that DKs dominate a bit too much in PvP, specifically against casters, and are nerfing their anti-magic abilities. I would agree with this motion.
- Rogues, in my opinion, are the ultimate specialized PvP class, as they are specialized in taking down single targets quickly. Stunlocking is a very efficient way of doing this. Put them against 2 targets, and GG
- Retribution paladins are not overpowered (I don't play one anymore, ignore my sig, respecced holy for PvE), there are just SO many of them doing PvP right now it seems like you're always getting killed by them, because you are. BGs are filled to the brim with them.
- Any player skilled at their class should be able to put up a fight decent enough to display how the class they are facing is NOT OP.
Post by
333637
This post was from a user who has deleted their account.
Post by
Lightrain
OMG OMG Take a look what may make a paladin to say some body is OP !
paladin is made to ppl who got no art or craft at pvp ...
Blah blah blah, QQ, bad grammar, and all the rest...
...so btw if dk shall be nerfed first palading shall be removed from character choosing menu and
this is a joke if we say BRAVE heart HERO to paladin ...rofl
Dude, for one, try to break up your paragraph of randomness into single sentences if you are going to randomly change topics all the time.
Now, no one ever said 1v1. If that were the case, we would all be crying about arcane mages, hunters, and rogues.
For another, LoH has a TWENTY MINUTE cooldown. Seriously. Stop crying about the longest cooldown int he game. If I ever use it in a duel, I "lol, I cheated."
As for your QQ, go make a thread about paladins, and you will get a lot of flaming for not knowing anything about the class. Go roll one and learn. Or make an 80 on tournament realm, then try to find a team with a class that you know nothing about. GL getting out of 1500 rating there or even keeping a team for more than 5 minutes.
Ok, my $.02:
- Rogues, in my opinion, are the ultimate specialized PvP class, as they are specialized in taking down single targets quickly. Stunlocking is a very efficient way of doing this. Put them against 2 targets, and GG
I have to disagree. Hunters have a boat load of tools on rather short cooldowns, and are extremely hard to kill close up or at range if they are played well.
That and, rogues require an insane amount of skill to be good in arena past 1700. They are just way too squishy. Focusing on killing one target is very different than trying to kill/controll two at once. I know very, very few rogues that can do it well.
Combine that with the fact that it takes 1 skilled paladin spec'd into ret past 25 points in order to royally screw up a rogue's cc chain.
Post by
334295
This post was from a user who has deleted their account.
Post by
334295
This post was from a user who has deleted their account.
Post by
Lightrain
Classic wow PvP: skill>class
TbC wow PvP : skill>class with some exceptions
Wotlk wow PvP: class>skill
It was never like this. It has always been Gear > All, and this was more evident in classic wow where raider premades dominated most bgs. Also there was no real way to quantify anything, there was no ranking system, no one knew how many bgs you won or lost etc. It was just the feel of the game that felt balanced.
It still is gear > all, but now we all have access to the same gear (mostly).
Not true. If you are skilled at spotting mistakes and taking advantage of them, your skill>gear.
The problem, is Skill=better gear. Therefore, Gear>Skill and Skill>Gear.
If you don't believe me, you don't have anything other than a DK above 1700.
This also goes along the lines of Uber Healer>you being a nub. Healers can carry poorly skilled/geared dps to brackets they shouldn't be in.
Post by
334295
This post was from a user who has deleted their account.
Post by
Lightrain
I have to "neco" this to rant some more, because after playing 1800's in my 2v2(got a good holy pally for a partner, finally.) with my feral druid(I'm not at 1800 personal, but we were playing 1800 teams based on the amount of points we lost/won per match), while I'm not really well geared, I'm not horribly geared.
All of you that say DG and chains aren't spammable....
Well, The 25 minute fight against a DK(in tanking gear, the bastard had 30k hp)/holy paladin says it all. I don't even what to know how many times I was kited, chained, DG'd, kited some more.... If ever, ever, ever, anyone was able to single handedly keep his healer alive, it was that guy. Period.
Even being able to run faster than a PoJ paladin, I had a really hard time keeping up with that stupid paladin(and he wasn't PoJ spec'd). On top of that, after all this was said and done, and I finally ran the paladin oom, the DK in TANKING GEAR did more damage than me.
If he was a DPS DK, I woulda had to nuke him and cc his healer, but that DK was just stupid with avoidance. I switched to him, and was hitting for 200 melee damage, and 4/5 attacks were dodged or parried(and if you say"get behind him" you try it with a freakin' dk. You are always slowed.)
The only reason we won was because my pally was in 37/0/34 spec, and his was in 53/18/0 spec.
But, any priest/shaman/druid who even attempted that would not have made it 25 minutes. Well, possibly a shaman.
Oh, btw...... How is it, DK pets can "Block"?
/end rant... =)
Oh, I forgot to mention. Killing a DK's pet doesn't do anything. I killed his stupid goul 4 times in a row, and he had the stupid thing back up 10 seconds later EVERY time.
Post by
desperat
DKs and paladins are fine
signed mage
Post by
neomasterc
dude how much do u want to nerf DKs? they're gonna take out snare... D:
means = almost no stuns, no slow, no cc unless ur unholy...
pallies= Hand of Freedom crap out of snares, stun u, and burst the fck outa u anyways... so stop qqing pallies...
and wtf is a DK gonna do if his trink is on CD and he gets roflstomped by a rogue or pally or w/e? burst. burst. oh! im dead.
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