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Post by
344679
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Post by
Gnub
It's simply the way MMOs are build. Once *YOU* kill something, it's dead for you. The story progresses for you.
It would simply be too difficult to do it like that for everything.
Post by
Arathanar
What I would do is what they did with Moira Bronzebeard, except for all bosses. Once you kill a named boss, and everyone else in your party has, they're replaced with an unnamed boss that fights the same way and drops the same loot. Example: If everyone in your group has killed Ingvar, he's replaced with a Dragonflayer Wyrm Commander, or some cool name like that. Same fight, Anhylde raises him as well, but she doesn't call him Ingvar. Other than that, same fight.
Now, obviously, this would need a stretch in some places: replacing major lore figures like King Ymiron and Anub'arak would be hard.
EDIT: I didn't read far enough into your suggestion to see you suggested this. My bad. >.>
Post by
344679
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Post by
Overhaul
The issue I see is how will I be able to help my lowbie friends with their instances if I am seeing something different? I am on a very low population realm so higher lvl people are always needed to do the instance since there are never enough people your level online, or when there are, half are noobs and get your instance group killed. It would also ruin business for lvl 80s that sell runs to lowbies. That is if I understand what you are saying. Also it would make it difficult to find a group of people that are in the same phase of an instance as you are if you had to stop part way though the instance because a previous group had fallen apart on you.
Post by
344679
This post was from a user who has deleted their account.
Post by
Gnub
though its true this would be a bit difficult to do it for everything, its not true (atleast for me) that once you kill something its dead for you. Frankly, in order to get certain loot ( i.e. a sweet wand for my mage in azjol nerub) you are forced to kill the same guy twice, atleast. he obviously is still alive after you kill him, and your kill doesnt mean anything.
It's the way MMOs work - sorry, but that's just the way it is.
Imo if they cant do what i suggested for all five mans, which i understand would be extremely difficult, they should atleast do it for raids with major lore figures.
And it's more fun to kill "Random Evil Bad Guy of Doom" and then "Even More Vicious Guy with Large Horns and Bagpipes"...? And... how exactly would you work around the issue that comes with the following:
I addressed this, and offered that prehaps the mechanics and everything are the same but The Names of the npcs and stuff are different. Also i would LOVE to actually do an instance as a lowbie, without my only option being to get ran. the differences in perception would only have to do with the skins and names of npc's, Not what the npc's Do or where they are.
How would you explain what to kill, if the mob is called something different to every member, looks different etc. Sure, you can mark it... but well, hardly works for everything.
Post by
304197
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Post by
344679
This post was from a user who has deleted their account.
Post by
Gnub
Though its true that MMO's work this way, i really see little reason that this couldn't work, if the idea was given more time to tweak out the small stuff. and, its way more fun to kill something, if, when you kill it, it stays dead. Its like you made a small little impact on the game. IMO this is what makes phasing really fun, same logic applies. I think that everybody likes the stuff blizzard has done with phasing.
You really don't see a reason in all of the counter-arguments people have been posting? It's ignorance against the whole MMO-concept - it's not going to be changed, it has been like this forever.
Phasing doesn't work that way. If all players are in a different phase, they cannot see eachother, which - without a doubt - makes it impossible to do an instance, espcially a boss. A good example that takes advantage of this is the
Herald Volazj
-encounter.
Now many times would it be able to happen? If what you're saying should hold, it would have to apply an unlimited amount of times, making it impossible to do, as there had to be... well, an unlimited amount of names (perhaps more) to each individual boss.
Also... people would forget who the original boss in the instance was, giving an even harder feeling of "Why do we do this? This guy is insignificant". It's simply much easier to wrap your head around the fact that once you've done this once, it's dead - the end.
Post by
344679
This post was from a user who has deleted their account.
Post by
304197
This post was from a user who has deleted their account.
Post by
344679
This post was from a user who has deleted their account.
Post by
Gnub
After killing a boss (Like Kel Thuzad or something) like, theres a little event happening that makes it clear that KT isn't dead for good (so atleast theres like, a little excuse for him to still be alive)
Already happened in the Vanilla Naxx, where you - the hero - saved his phylactery, and made sure that Naxx was "reborn". It's most likely not going to happen.
and, the more times you Clear Naxx, you see a little bit of progress in the area. Like, after clearing it your first time, you see less geists going around in wintergarde keep. those lil guys are annoying. and after you clear it (on heroic of course) many many many times, then all thats left is the necropolis basically, the crypts and carrion fields could be won by the alliance.
Blizzard has already done stuff like this and this IMO would make things more fun.
Phasing is tricky as it only allows people in the same phase to see each other. Having 10 or 20 phases at the same spot would make it slighly insane. It's a cool effect, but it's hard to help your friends (which is an important aspect of the Massive
Multiplayer
Online-genre), or just see them.
I can see where the idea is going, but it's just not going to work, I'm afraid. It worked well in the Death Knight starting zone, but that was because it was meant to be played alone.
Post by
304197
This post was from a user who has deleted their account.
Post by
Gnub
Everything that happens in The World of Warcraft has NOTHING to do with the lore we have in WoW acutally. All sources of Lore come from Warcraft one through three.
So anything that happens in World of Warcraft doesn't affect lore in any way or shape whatsoever. All lore comes from Warcraft, does that clear things up?
That's just wrong. Things we have done have happened. In terms of the lore, they were however performed by the forces who "ordered" you to do it. If what you're saying is true,
then
the true purpose of the game is totally irrelevant.
Nefarian, Onyxia and Ragnaros were killed by "various heroes" of the Horde and/or Alliance (perferably "your" side).
C'thun was squashed by the Cenarion Circle.
Illidan was killed by Akama and Maiev, with the assistance of the Aldor and Scryers.
Kael'thas deaths was - as we all know - merely setbacks, and we'll see him again sooner or later.
Kil'Jaeden was punched back through the Sunwell-portal by the Shattered Sun Offensive.
The events at the Wrathgate obviously happened.
... the list goes on. Point being: things happened; they just didn't happen with your heroic name written all of it, that's only how you see it. I might sound like a letdown, but that's the only way the overall lore would work.
Post by
344679
This post was from a user who has deleted their account.
Post by
ArgentSun
I like your idea, and I think it'd be great if Blizzard implemented something like that. But I also think it'll be far too much work for something strictly cosmetic. If I had to choose between a new expansion and development of all current instances in the suggested fashion, as Lorenerd as I am, I'd choose the expansion.
Post by
344679
This post was from a user who has deleted their account.
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