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Anathema: The complete Shadow Priest guide. v1.3
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Post by
325233
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Post by
cloudp
Level 75
:
Mind Sear
-- An important note about your beloved AoE: Don't use it to AoE farm. It isn't very efficient. It's more efficient and in general actually quicker to DoT up a mob with both VT and SW: P, then massacre it with a Mind Blast and a couple of Mind Flays, than it is to round up lots of mobs and cast Mind Sear while suffering a fair amount of pushback.
An interesting way of using Mind Sear to grind, however, is to gather a very huge amount of mobs, debuffing all of them with Vampiric Embrace, than fire Mind Sear. If the number of mobs is big, be sure - this is a very, very efficient method of grinding. I've taken arround 10-15 mobs through this method.
(note. I only tried this at 80. May be a bit hard to pull off such a big number of mobs with lower gear. If you're farming lower level mobs (for Cloth, for example), however, and are not in an imminent danger of death, this is very nice to try. It also requires the mobs are many and relatively close, but not in a massive pack. The place i use is a cave in Storm Peaks, near K3. Mobs are very fast respawning and are beautifully easy to grind this way.)
Post by
Aldones
You talked about the mathmatical formual for spell haste being at 291 to fit 2 MFs inbetween MB CDs and if you don't take latenancy into acount and you're perfect with your casts, this would be the case. However, from what I've read on shadowpriest.com, the recommended haste is 328 (10%), but with higher amounts of latenancy, you're goint to want more.
You also mention that more haste is always a good thing. That's true, but 328 is considered our soft cap. With that being said, going beyond the number
is still
useful, but not
as
usefiul.
When talking about gems, you say that you should only gem orange or purple gems when the socket bonus gives sp or is required for a meta. However, I disagree, you should only gem those if the bonus gives a "damage increaser" or required for a meta. This would include haste and crit. I'm not going to forgo an 8 crit socket bonus (giving me a total of 9 sp and 16 crit) for 10 more sp; that's 20.36 PP vs 19 PP.
When mentioning BGs, you said you didn't have much to say about SotA for spriests. While I do all my PvP as a disc healer, I still throw both my instant cast DoTs on a tank when I'm chasing it. How much more effect would an spriests be! When defending, the goal of that BG is to destroy the tanks asap b/c they're required to progress. I'm not positive since I don't PvP as shadow, but if MF slows the tanks down, this would be VITAL in winning. Keeping the tanks out of range longer not only would burn time, but allow other dps more time to destroy the tank. I'll have to try this theory out since I just thought of it.
Post by
91278
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Post by
cloudp
cloudp: Thanks for the idea on Mind Sear grinding. Out of curiosity, you say that you grind in a specific cave -- are you, then, grinding for a specific item, or ..?
General grinding. The caverns offers cloth (mobs are humanoid), drop greens and trash vendor loot for extra gold. I use it to get mats for both my professions and some spare gold. Maybe it is not the best place - i didn't really dig the information - but it suits me, and the method i stated works like a charm.
There are probably more places that work. Only has to meet the requirements: That you don't die of damage (can be solved by pulling less), that you are fast targetting for Embrace, that mobs are very close and in considerable (5-15 is ideal) packs. This is the main reason i use the cave - not for particular items, but for the prime positioning of the mobs for the method.
This cave
, to be more precise.
Post by
Maliander
A few questions about the builds you suggest:
I notice you skip
Improved Shadowform
for the shadow leveling build. To me, 70% pushback protection while leveling (and thus taking repeated blows from mobs) seems nearly mandatory, both for DPS (Mind Blast / Vampiric Touch) and DPM (Mind Flay).
With leveling gear, I have so far (level 60) not seen my crit% exceed 10% (including talents). As a result, the value of
Shadow Power
seems limited while leveling. Perhaps math disagrees with me though :)
I found out that 2/3 in
Pain and Suffering
was indeed quite annoying, but while leveling with 2/3 in
Shadow Weaving
I got to a full stack in no-time. For end-game raiding I can see the advantage of 3/3 to ensure your first SW:P is always cast with a full stack, but wasn't that bug fixed in the latest (PTR?) patch?
Post by
91278
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Post by
Maliander
TL;DR: ISF won't affect VT and MB, and it does more harm than good for Mind Flay if you don't have 100% pushback resistance.
I can see the MF point, but tend to pull two mobs at a time (guess leveling that DK made me a bit overconfident) so I can get twice the DoT DPS:
VT DP SW:P MB VE on target one, then move over to target two and pull with VT SW:P VE, back to 1 for MF, back to 2 for MB and whatever else is needed to finish it while 1 drops down dead. Mana returns from Life Tap are less then with a single target approach, but I feel that is made up by killing the two mobs faster. And even if it isn't, it's just more fun for me :)
Even with this rotation I guess the advantage of Imp SF is limited. My mage mindset must be affecting my appreciation of pushback protection.
Post by
91278
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Post by
cloudp
Oh, and just noticed it, you dindn't say Mass Dispel
melts ice.
Post by
91278
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Post by
razzem
Really nice guide and discussion Valandilv and spriest community... I really learned a lot, so Kudos to all of you contributing, and all of your hard work Valandilv.
Post by
91278
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Post by
200565
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91278
This post was from a user who has deleted their account.
Post by
91278
This post was from a user who has deleted their account.
Post by
91278
This post was from a user who has deleted their account.
Post by
91278
This post was from a user who has deleted their account.
Post by
91278
This post was from a user who has deleted their account.
Post by
91278
This post was from a user who has deleted their account.
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