This site makes extensive use of JavaScript.
Please enable JavaScript in your browser.
Classic Theme
Thottbot Theme
Dual Wield frost death knight tanking
Post Reply
Return to board index
Post by
361272
This post was from a user who has deleted their account.
Post by
334662
This post was from a user who has deleted their account.
Post by
271573
This post was from a user who has deleted their account.
Post by
361272
This post was from a user who has deleted their account.
Post by
DerrHans
Well i would use this as DW Tank but remember with the added haste u have more chance to get parried. Which could lead to serious damage to u.
http://www.wowhead.com/?talent#j0E00hZhxexAbI0c0bost0x:RTw0mV
Why Rime and DRM.?
Rime + Annihilation = 18% crit rating for IT and OB
Get DeathRunes from OB = 4x IT with the 18% Crit chance.
Also while making DeathRunes u have 2x 15% chance to make Rime proc for free HB so u get more IT's in for just that bit of extra damage u can get in.
Its only a small change in the Frost tree while u lose 2 useless points (icy reach and Acclimation) and a raid buff. But looking at the amount of Frost DK's present these days there will be a raid buff present and u will lose 5% haste.
The Bladed Armor talent will buff ur Spells to.
---
This might fit more on a Boss fight but for AoE fight u can get 1 Hb 1 Ob 2xBB rune dump 1 hb 2xIT 2xBB in for AoE threat i dont know ur threat generation with out morbidity talented for more DnD but i'm guessing DnD + HB + BB at start will be sufficient to get the AoE fight rotation started.
editted in the many Change to Chance fixes : )
Post by
Thror
First of all, Dual Wield tanking has been proved to be inferior to Two Handed tanking many, many, many times. The first two words in this topics name mark your build as sub-par, at best. Sorry.
OK i understand that annihaltion is more of a dps kind of thing to put in but i am using it more for the crit and as a filler
Why are you advocating your pick of Annihilation? Its an awesome tanking talent, Obliterate is frost DKs staple single-target threat tool, so why should it be dps? And why are you talking about Killing Machine, did anyone say its bad? Killing Machine is one of the most enjoyable threat gen tools a frost DK has, in my opinion.
Rime is not useless. As a tank, you want to be able to have fluent and stable skill rotations. Relying on bursts of threat with void zones inbetween sucks, because faster hitting DPS can easilly pull the mob off you. On a single target, you do not use Howling Blast as your main threat gen ability, yes, but with a Rime proc, you have one more thing to hit the mob with when you are out of runes, and its absolutely free, so why not give those single targets a little extra chill.
Improved range for Ice Touch and HB? What for, we are a bloody melee class, you dont stand at a podium and shoot Ice Touches at Heigan the Unclean. Useless even for DPS. The only place where it can see its use is PvP, when you want to finish off/slow down people who run away from you. Otherwise, Ice Touch without the talent, or even Death Grip are great for ranged pulls, and remember, DG is not a true taunt.
On the other hand, Lynri says Unholy Command is not as good for tanking. I disagree. Although it might be pretty useless in heroics, since you are the only tank in the instance and all the mobs are (or should be) under your control, it has excellent use in Raids. An average raid has more than a single tank, and during a large trash pull the tanks kinda divide the mobs among them, depending on who uses what kinds of AoEs, and how soon. Id does happen quite often that one of the mobs, for example, gets hit by some tanks AoE right at the beginning of the pull, then charges a random player, and before it runs back to the tanks AoE so he can gather more Threat, one of the DPS pulls the mob off the tank. In these situations, Death Grip is a perfect way to save your DPSes ass. I also adore the speed with which the monster gets back to you, so you can instantly switch to a new target and continue your rune rotations in a seemingly seamless manner.
And oh yes, i have experienced such situations many times, even multiple times during a single pull. So the reduced cooldown on DG helps a ton. Also dont forget using Death Grip in this manner makes you look extremely skilled.
Post by
DerrHans
I never needed to use DG a lot mid fights only @ grob if a DPS is standing in front of him which than is useful to have 1 taunt and 1 semi taunt.
I would never talent in Unholy Command in my builds.
Only if u doing EoE a lot as a DPS i see no use for it.
Rest of ur post is true but DW is something different from masses.
And if it works and ur raid/guild approve use it, it will make u an unique frost tank.
Post by
tomgc
Annihilation is no more a DPS talent than a tank talent, since both specs want to use Obliterate. And rime is also essentially required for both AoE and single target threat, because Howling Blast has an 8 second cooldown (and you'll have to rump runes on Oblit while you wait...)
Unholy Command is useless for a self-aware tank unless you really need the add control, the only thing i'd spec this for is Malygos.
Just about every variation of Frost Tank i'd ever spec would have these points placed:
http://www.wowhead.com/?talent#j0EZhxx0AbIoc0iost0x
Deathchill is throwaway, put it in Hungering Cold or Merciless Combat.
Post by
Thror
I gotta admit that the 2 points i like to put into Unholy Command are not the best spent points in my build. It is more of a personal preference thing, i just love Death Grip, and i like using it as often as i can. And if you like a skill that much, you try to find situations when its good to use it. But seriously, if someone has all the core Frost tanking talents covered, is it bad to spec into UC? Its not like spending your 2 last talent points elsewhere is gonna make you a 10% better tank..
But really, the are tanking situations where reduced Death Grip cooldown helps :<
Post by
Nelfshane
Alright... Considering for some reason that I am currently unable to save my talent trees that I've made on WoWhead anymore (the "Link to this build" function isn't available to me for some reason) I'll just link from my
armory page
. This newer spec I've been using has been quite nice. Haven't had any threat issues and no parry gibbing at all. To further enhance the statement of lack of threat, during my guild fight against maexxna, our warrior tank was the MT, and I was ot in charge of spider duty. After about two or three webs, the warrior tank died and I was left to tank the boss as well as the spiders themselves. Had no issues with holding threat over the DPS that had been going all the while and was not taking any additional damage due to parry gibbing at all. In fact, I was staying up easier than the warrior was in some ways. Later on for Gluth, once again, no issues with taunting off of the warrior or with holding agro from the DPS. the only time I died was when he decimated and I taunted while letting the raid know I was doing so. Didn't get any heals and bit the bullet.
So for those with questions to the spec. NoCS for increased chance to hit with one-handers, Virulence to hit with spells. Ravenous Dead for increased threat and higher parry rating. Morbidity for faster D&D's since my guild tends to like to cruise through instances as well as raids and I need my AoE's faster. I've found that two ranks in Epidemic was too much so I took out a rank and put it elsewhere.
Post by
tomgc
^ You should still spec Bladed Armour over ravenous dead. You have 750 str, ravenous boosts this by 22.5 str. Forceful Deflection gives you maybe 6 parry rating from this, you need 49 (afaik) parry rating for 1% parry pre-diminishing returns. Garbage.
I'm not much of a fan of DW either, considering what I lose from not getting Stoneskin Gargoly enchant, having to telent for +hit and all. But whatever.
Post by
361272
This post was from a user who has deleted their account.
Post by
Nelfshane
As nice as icy talons might be in some circumstances, I wouldn't choose it over Blood of the North. The heightened frost strike and blood strike damage helps a lot with threat.
Post by
361272
This post was from a user who has deleted their account.
Post by
334662
This post was from a user who has deleted their account.
Post by
tomgc
I thought that haste DECREASED the amount of Killing Machines you'd get due to it being PPM based and lowering your weapon speed thus resulting in lower procs?
Or maybe i've just got it wrong for the last 25 levels...
Either way, I really don't like Imp Icy Talons. You can replace it with a Shaman or DPS Frost DK, and it forces you to leave out lots of important talents in Frost.
Post by
334662
This post was from a user who has deleted their account.
Post by
tomgc
Did ppm change in 3.1 or what?
http://www.wowwiki.com/Ppm
From my understanding of this, the lower your weapon speed, the lower chance a strike has to proc KM. Therefore, haste reducing weapon speed makes KM worse.
Or is PPM tied to base weapon speed?
Post by
334662
This post was from a user who has deleted their account.
Post Reply
You are not logged in. Please
log in
to post a reply or
register
if you don't already have an account.