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Warlock macros
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Post by
user1
Please tell me that macros can make it easier to cast curse of agony, fear, and corruption on my target in that order?
Post by
262250
This post was from a user who has deleted their account.
Post by
user1
thank you guys :)
now i just have to throw in a /petfollow in the right places to keep the stupid imp from reminding the mobs what they were supposed to be doing. . .
Post by
56282
This post was from a user who has deleted their account.
Post by
RedwoodElf
What it's doing is, if you don't have an enemy target, it looks for one and then stops if it doesn't find one (Thus the /stopmacro) If it finds one, then it sics the pet and casts Curse of Agony.
Post by
pelf
What it's doing is, if you don't have an enemy target, it looks for one and then stops if it doesn't find one (Thus the /stopmacro) If it finds one, then it sics the pet and casts Curse of Agony.
That's solid, but I wonder about
/targetenemy
. Seems like that would make it only
try
to target an enemy if you're targeting a friendly. Might want to remove that conditional. Also I'm pretty sure
target
in
/petattack target
is redundant. The pet will automatically attack your target. Removed that as well.
#showtooltip
/targetenemy
/stopmacro
/petattack
/castsequence reset=target Curse of Agony, Fear, Corruption
Post by
RedwoodElf
That's solid, but I wonder about
/targetenemy
. Seems like that would make it only
try
to target an enemy if you're targeting a friendly.
I thought was true if you have no target (since is false if you don't have a target...at least I think it is, and noharm is the logical equivalent of not(harm))
Post by
pelf
That's solid, but I wonder about
/targetenemy
. Seems like that would make it only
try
to target an enemy if you're targeting a friendly.
I thought was true if you have no target (since is false if you don't have a target...at least I think it is, and noharm is the logical equivalent of not(harm))
That is true, but it also means, "Don't try to target switch to a new enemy if I have an enemy selected." Hmm, perhaps you were trying to target lock until it died. If that's the case, revised to:
#showtooltip
/targetenemy
/stopmacro
/petattack
/castsequence reset=target Curse of Agony, Fear, Corruption
So, it will try to target a new enemy only if the existing target is either dead or friendly. Changed
noharm
to
help
for readability. Then stop the macro if no enemy was found.
Sorry for misinterpreting what you were doing if target lock was what you wanted.
Post by
RedwoodElf
Wouldn't make any sense to NOT targetlock, since the reset on the castsequence is "reset=target" I dont think...heh
Post by
pelf
Wouldn't make any sense to NOT targetlock, since the reset on the castsequence is "reset=target" I dont think...heh
Yeah, the absurdity of my correction dawned on me when I was writing that last post. However, the second initial correction stands and I think it's improved by the addition of the
condition.
Post by
57105
This post was from a user who has deleted their account.
Post by
pelf
Using
target
in
/petattack target
simply ensures that your pet attacks your current target, as opposed to whatever it wants to select as a target.
I'm approximately 99.5% sure that pets will attack your target when you tell them to attack without any literal indication of what to attack.
The
in
/targetenemy
was a boo boo - sorry! (though I went back and tried it and it works fine with it - weird)
That was fine. Putting that there provides the first part of a target lock so you don't switch to another target before you're done with your current one. Adding
before
finishes the target lock.
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