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Dual spec redux
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Post by
236298
This post was from a user who has deleted their account.
Post by
GenXCub
Elemental isn't a challenge, per se. It puts out equal (if not better) damage than enhancement. You're just sitting there drinking all the time until you get to northrend levels where you barely drink at all.
For resto, you're going to just stay in the resto tree until 60 when you get riptide. Minor glyphs don't matter too much. I use walk on water, renewed life, and water shield. Majors, I like Mana Tide, Water Mastery, and Chain Heal. Chain heal is less needed in 5-mans. For the lower levels, you might want glyph of Healing Wave so you can heal yourself.
This is the build at 41 (just to show you should get Cleanse Spirit)
http://www.wowhead.com/?talent#hZZx0ekIcoxk
50
http://www.wowhead.com/?talent#hZZx0ekIIoxkMho
60
http://www.wowhead.com/?talent#hZZx0ekIIoxkrhRt
Final
http://www.wowhead.com/?talent#hZ0xxhZx0euIeoxkrIRt
(Healing Focus points are the wiggle-room, do what you want points)
Post by
341986
This post was from a user who has deleted their account.
Post by
236298
This post was from a user who has deleted their account.
Post by
Modibybob
I'd seriously go with enhancement until outland....as there are very little gearing options for elemental shaman in nilla wow.
Post by
66520
If you have heirloom gear then most of your gearing is taken care of. The rest is just filling out slots with intellect/stam to reduce downtime.
I have leveled a shaman both ways, and they both have their own pros and cons.
Elemental dps is mostly tied to spell rank until around the end of vanilla due to the lack of sp mail and the low benefit sp has for low-level spells. Strong dps to start with, but starts to fade away at about the mid-20s until you get Lightning Mastery. Drinking is often as your crit is generally low until you have the talent points to get into the enhance tree.
Enhance dps is tied almost exclusively to your weapons. If you don't have good weapons, you don't do good dps - regardless of your gear. Once you get dual-wield you also run into the odd problem that there's no enhance-specific heirloom weapons. Starts slow, but once you get into your 30s you take off as talented stamina and parry reduce down time. Fights are point-and-click until Stormstrike. Despite what some may say, enhance downtime is not considerably lower than elemental's unless you specifically gimp your dps by not shocking or stack intellect once you can convert it to AP. Imp GW is in this tree, so would be my choice if I did it all again :)
To answer the question for talents, I would suggest the following path:
Convection 5/5
Elemental Warding 3/3
Concussion 2/5
Elemental Focus 1/1
Elemental Fury 4/5
Eye of the Storm 3/3
Elemental Fury 5/5
Concussion 3/5
Call of Thunder 1/1
Elemental Reach 2/2
Concussion 5/5
Elemental Precision 3/3
Lightning Mastery 5/5
Elemental Mastery 1/1
Storm, Earth & Fire 1/3
Elemental Oath 2/2
Lightning Overload 3/3
Totem of Wrath 1/1
Storm, Earth & Fire 3/3
Unrelenting Storm 2/3
Shamanism 5/5
Thunderstorm 1/1
Post by
runtodarkness
I just found this out today, but it's been relatively helpful:
http://www.talentchic.com
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