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Post by
318018
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Post by
223973
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Post by
Phurox
Id say retardin is a no-go in arena 2v2.
I am holy, and my mate is Arms Warrior, we are going ez-mode up. Of course, our rating aint sky high yet since we both still got some decent, not-good gear yet, but we nuke teams typical. Especially teams with Retardin and Restro Druid.
Me and my mate both max nuke druid, slow him down with JoJ and Harmstring, having Mortal Strike and all on. He gets GG fast, and after that, we easily take out the paladin.
Post by
00bender00
I'm doing good so far, playing with resto shammy.
Only teams we have trouble with are the ones with warrior + healer, cause of the insanely op UA.
The only thing i can suggest playing with a druid, is make sure you use your HoF on him whenever he needs, TS is the key, and make him pillar kite the other's team dps while you destroy him hitting his defenseless back, at that point when he's low enough, HoJ+wings when he's LoS from his healer and finish him.
I have macros to cast cleanse/HoF/HoS/HoP/FoL/HL on my partner to help him survive, when you have a free gcd you can use whatever is needed. Cleanse is particularly nice with disease + magic teams, cause if it works its gonna dispel 2 effects.
Other then that, your druid must learn to survive and manage his mana. I usually switch targets all the time when fighting druid teams, to try force him in applying hots on both him and partner, that usually OOMs them depending on their skill.
That's what your druid needs to watch out from, i think glyph of healing touch can be nice to use in arena due to the fact that it doesnt scales with HoTs like nourish does, but you better wait from some resto druid input on that.
This talent spec i can suggest:
http://www.wowhead.com/?talent#sZqGzhrZVfMxrIuGdIbsz:j0hz0V
, i run with SoM glyph mainly due to the Judgement / absorb OOM bug.
Post by
Lightrain
Glyph of HT is BAD. You use HT for one thing, and one thing only, NS+HT.
In a ret/druid team, you have to cleanse the druid so he can kite. There's no way around it. You do NOT use HoF on the druid. He has to take care of slows/snares himself. If you use HoF on the druid because a warrior hamstringed him, he will turn around and hamstring you. Then what do you do? "No wait, stop running! It's not fair!"
Very, very bad idea. The warrior needs to be cycloned and kited while you do your business. A skilled druid won't have much problem with a warrior if you are keeping his healer busy(at least that's how it used to be....) Rooting a warrior out of LoS of his healer is always a fun way to keep damage off for a bit.
Post by
79146
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Post by
328954
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Post by
Katsudon
I run ret/arms/resto in 3's and while it is pretty strong, it still suffers against a strong RMP due to their good CC chains. But against most comps its faceroll. Ret pressures the healer, arms peels one of the dps (usually both attack me since im the tree), Then i cyclone the healer, ret switches to the dps the arms is hiting and they blow him up with some HoJ + bladestorm. Easy way to create a quick 2v3 situation. Its weak to the good cc that RMP offers though :(
Arms/Holy is good and My Arms/resto druid usually loses against it because of bubble, and the fact that roots don't work well against holy :(. We roll over ret + healer easily though cause ret can't burst down a resto druid with hots up, and arms = your healer will oom faster then i will.
Post by
258063
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Post by
79146
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Post by
Katsudon
I run ret/arms/resto in 3's and while it is pretty strong, it still suffers against a strong RMP due to their good CC chains. But against most comps its faceroll. Ret pressures the healer, arms peels one of the dps (usually both attack me since im the tree), Then i cyclone the healer, ret switches to the dps the arms is hiting and they blow him up with some HoJ + bladestorm. Easy way to create a quick 2v3 situation. Its weak to the good cc that RMP offers though :(
Arms/Holy is good and My Arms/resto druid usually loses against it because of bubble, and the fact that roots don't work well against holy :(. We roll over ret + healer easily though cause ret can't burst down a resto druid with hots up, and arms = your healer will oom faster then i will.
Zerg the Rogue. Once PS is blown to save the Rogue, zerg the Priest. What you need to do, is to stop getting fancy, and just zerg.
Motto of a Cleave Team:
Get fancy, get losin'
Get cleavin', get winnin'
Yea thats our general strategy against RMP, to target the rogue first and then switch to priest (or i cyclone the priest to stop the rogue from being saved). The hard part is the CC. With sheep, sap and blind, at least one of my 2 dps will be out of commission at the start (i'm 90% of the time the victim of the rogue's stun chain.) After i get out of stun, I'm usually silenced, and it becomes a race between me dying first, or the rogue dying. Usually i die first though especially on RoV where the priest will chip in with some lame manaburn action. Good RMP always gets off their CC's first.
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