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Eye of eternity phase 3 xperl problem
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Post by
156557
This post was from a user who has deleted their account.
Post by
Toldu
That's because it's not your DoT, it's your pet's. I don't know if there is a fix to that or how to do it if there is though.
Post by
pelf
That's because it's not your DoT, it's your pet's. I don't know if there is a fix to that or how to do it if there is though.
It's in the API now since you can get the GUID of the unit that cast the spell. X-Perl needs to change to identify the vehicle you're currently inhabiting and then check for that unit's GUID when it's doing the spell info checks.
Are there any other buff or unit frame mods that correctly enlarge debuffs applied to your target by your vehicle?
Post by
pelf
Speak of the devil. Here you go:
3.0.3a
NEW: Option to include pet debuffs/buffs in with the big aura option.
Go grab the newest version.
EDIT
: Actually, after further testing, it apparently still doesn't work with those debuffs. I have no idea why.
Post by
HighFive
vehicle~=pet. At least not in unitID terms.
Post by
pelf
vehicle~=pet. At least not in unitID terms.
Yeah .. I knew that. I was hoping it was implemented along with that when I saw the changelog. Can you think of some reason why it wouldn't just work like I'm imagining?
Post by
HighFive
Nope. Something like this should be less than a line. (If it's implemented the way I think it is)
So it's not a matter of complexity. My guess is the developer just hasn't gotten around to (or hasn't thought of) implementing this yet.
Post by
pelf
I was thinking of just doing it myself and patching the code. I found the spot where it does the check to classify (de)buffs as big.
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