This site makes extensive use of JavaScript.
Please enable JavaScript in your browser.
Classic Theme
Thottbot Theme
Resto Shaman or Resto Druid
Post Reply
Return to board index
Post by
60528
This post was from a user who has deleted their account.
Post by
Katsudon
Grounding totem eats hamstring i think.
Shaman also has frost shock and earthbind totem, along with hex.
If you compare this to other healers, its pretty good actually. Druid cyclone is probably the best if your not getting double pressured, but when pressured by 2 dps, its can be really unsafe to pop out and attempt to cast a cyclone because if you get stunned or silenced, you will be caught in caster form and be even squishier then a shammy.
I run Arms/Resto and we meet up with alot of resto shammys and it is by no means easy for an arms warrior to faceroll a resto shammy the way you might be thinking. He actually takes down disc priest the fastest usually.
Post by
Booterang
Out of all four healing classes, shamans and druids share the most similarities. The main difference in healing style is that shamans rely on reactive heals (earthshield) along with quick casts to heal their target. Shamans also have two HoTs, though one is procced off healing. Shamans can cure curses, diseases and poisons
Druids rely on healing over time spells (HoTs) to keep up their target, with casted 'normal' heals only used in serious situations. (the frequency of druid single target healing is comparable to the frequency that shamans use HoTs.) Druids can cure curses and poisons.
Both classes have travel forms for 40% additonal movement speed, though druids also possess other shapeshifting forms. Both classes have CC, though a shamans is just a polymorph on a 45 second cd whereas druids have bear stun, entangling roots, and cyclone.
To balance this out, shamans have elemental shocks, instant cast spells that share a global cooldown. Two of these elemental shocks can be used to interrupt spells, and since a shaman's shock cooldown is only 6 seconds, shamans have effectively the most spammable, and best interrupts in the game. ( 6 second cd, 20 yard range (25 with PvP gear). Shamans also possess movement slowing effects (druids do not) in the form of totems and frostshock.
Shamans have much more ultility then druids, in the form of totems (this is really what distinguishes a shaman from a druid) allowing for many different buff benefits. The only downside to totems is that they take a global cooldown to cast, cost more mana then normal buffs, and can be destroyed, meaning they need to be replaced frequently. Shamans also possess unique weapon imbues and elemental shields. A shaman is also capable of dispelling positive enemy buffs (purge), a druid is not.
As for mana regen shamans use Mp5, druids use spirit. In combat a shaman will posses greater mana regeneration then a druid, but their heals also cost more mana. Druids gain mana via regen and the all important innervate skill. Shamans have no way of gaining mana in an on-use effect the way druids can, but they possess a water sheild which increases their passive mp5 and awards about 520 mana when the shaman is damaged or if they get a critical lesser and/or healwave.
Shamans possess greater 'natural' armor then druids, as they wear chainmail +shield. A druid will not possess as close to as much armor unless they are in tree form, or in bear form.
Summarized, druids are a much more passive and sneaky healer then shamans are. They have greater mana efficency, and possess heals that are very good when faced with CC (cant interrupt instant cast HoTs) as well as immunity to polymorph effects. They possess better defensive cooldowns and their CC is more defensive then a shamans.
Shamans are much more offensive and posses greater ultility then druids. A shamans CC skill, hex is very offensive. A shaman will also need to be on the offensive to take advantage of its interrupt skills, which are very spammable. They will also need to frequently slow their target in order to kite it properl while making sure to purge it of its useful buffs (PW shield and hand of freedom come to mind)
In answer to the question about the warrior: Shamans have high enough armor (50% negation) so that the warrior's strikes are doing significantly less then normal. The way a shaman would deal with a warrior is by frost shocking it, dropping a slow totem (and possibly a stoneclaw for the shield), turning into a ghostwolf and running.
Due to the earthshield that most shamans use when being heavily damaged, the shamans should be able to just eat the warrior's damage. The pressing issue is not that the warrior can outdamage the shamans heals, its that the shaman will quickly run out of mana unless it switches back to watershield.
Most druids would HoT in tree form while using entangling roots to allow them to flee. The pressing issue is that the druid must get a full stack of HoTs rolling in time, or it will be bursted down by the warrior.
This has been a pretty exhaustive post, but it pretty much summarizes what both classes can do and how they are different. There is no 'better' class, just go with the one you like more.
Post by
365914
This post was from a user who has deleted their account.
Post by
79146
This post was from a user who has deleted their account.
Post Reply
You are not logged in. Please
log in
to post a reply or
register
if you don't already have an account.