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Is combat fists/daggers back?
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192338
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Post by
mercutiouk
Fist/Dagger has been back since wrath.
Like pretty much every combat build ever, the speed of the off-hand is pretty important. Avoid going slowing than 1.6 on the off-hand if at all possible. There a LOT of 1.5 weapons and 1.4's are around also.
If you fail at getting a fast dagger simply buy a librarians papercutter from your local auction house. Until Naxx 25 there's nothing to touch it even then only webbed death really starts to outshine it.
As said tho, if you have any other decent weapon pairing look at those too, fist/dagger is only top dog at the moment due to available weapons and some synergies with talents. Swords and Maces backed up with the right build will give similar results.
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303210
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356685
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Post by
Achloryn
alright, and to add to this.. why is daggers so unusable for combat spec? i mean using CQC instead of Sword spec.. is it really that terrible of an idea to do at end game?
Post by
Coldkil
many question i'll try to give an answer for all...
- combat dagger: combo buolder is basckstab, positional reqiurements and lots of energy for only one combo point, no way it will be viable without a complete rework. forget combat daggers.
- combat swords: the change to windfury totem was the bigger nerf this spec recieved, since the extra attacks were really HUGE dps and woked well with the talent.(from 200 in kara to 350-400 in BT gear) now it remains a viable spec, but until ulduar we have a really poor sword itemization, sticking many times to 1.6 sword, which are not optimal. im going to try this anyway sincei dropped a pair of swords in ulduar.
combat cqc: the biggest buff to combat is really this talent. 5% straight crit is enormous, and is perfect for the glyph of sinister strike. also, fist weapons for main hand are all at 2.7 - 2.8 speed, and it's full of daggers with 1.5-1.4 speed. this combiantion makes cqc the best combat spec atm, anyway only for a little margin.
EDIT: fist/fist is really the same as fist/dagger, get a fast offhand. in naxx there is nothing worth anyway, u need to wait till ulduar.
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170395
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356685
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Post by
Achloryn
- combat dagger: combo buolder is basckstab, positional reqiurements and lots of energy for only one combo point, no way it will be viable without a complete rework. forget combat daggers.
I figured main combo builder would be SS.. less energy, and with glyph of SS, gives you 2 CP instead of 1 half the time (seems more to me, but glyph says 50%). is it just not damaging enough with a MH dagger to be viable?
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307081
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Post by
Achloryn
Correct. If you're using SS as a combo builder, the 1.8 speed daggers (pretty much the slowest you can find) are not nearly as hard hitting as the fists you can use instead (2.6).
that's a shame.. combat daggers could have a lot of potential with a the quick swing speed and the built in haste of the combat build (lightning reflexes, blade flurry, etc). i'm pretty sure with snd, and blade flurry up, my swing speed was like 1.01 (with 1.6 daggers.. i'm using dual
balanced heartseekers
) . and with wound poison.. hell i'm only a lvl 54 and it seems like it procs on every bleeping hit that lands, and the energy regen rate is unreal. 40 energy seems like it takes no time at all to regenerate (whereas with the muti build, 55 energy seemed like it took a lifetime)
edit: whoops.. they're 1.7 speed, not 1.6.
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188941
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