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Elemental PvP
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Post by
YourJanissary
hey guys, this is my attempt at an elemental PvP spec (i know lol). like the PvE version, this is extremely crit based and attempts to use the currently unoptimized PvP gear that stacks crit over haste as so many of us would prefer.
i know resilience kind of craps on this, but it does still have the massive crit modifier that is burnout+incinerate+ice shards and hot streak.
now i know what you're thinking. "FFB is double school lockout!"
true, but that is why this spec would rely on forcing an early trinket and casting a free guaranteed FFB crit with one of it's many dazes and freezes (obviously you'd have to get both opponents with the blastwave/DB) and until then, using scorch while hugging LoS liberally to activate hot streaks until you can go for a massive shatter+daze combo. you may be wondering why ice shards if FFB is going to be used only when it's guranteedly safe, but ice lance is good filler and still hits hard with all the freezes you will be getting, and if i read hot streak correctly, it shouldn't interrupt its proc. (if it does, please correct me).
here is the concept i had:
http://www.wowhead.com/?talent#oZfVffoh0uiub0sxhIMhobu:aboocz
i would like to stick in glyph of polymorph somewhere, as this strategy seems like it would work best with a rogue (especially with glyph of fire blast) for arenas and being able to poly freely is a godsend. it would probably overtake glyph of ice block, as unfortunate as that is for the crit rate.
thoughts? go ahead and say straight out if it's too absurd to work
Post by
YourJanissary
bump
Post by
StrangerWifCandy
Completely lacks survivability to be viable in arenas, and relies too much on RNG for burst.
But, go ahead and give it a shot, see how high you can get with the spec, and tell us about it.
Post by
Achloryn
i'd have to say, any pvp fire build that doesn't take living bomb is mildly insane. LB is an incredible source of damage and the explosion doing damage to anyone around it is just an added bonus. Plus the fact that dispelling it causes it to immediatly explode, so one way or another, they're eating an explosion. Fiery Payback and Burning Soul are also talents not to be overlooked. As StrangerWifCandy said, there's almost no survivability in your spec, so i would think it's safe to assume that you'll be sitting under 35% health quite a bit, so having pyro be a 1.5s cast could mean the difference between life and death at times (especially since frostfire bolt is double the cast time pre-haste). Also, cast knockback could very well be the death of any caster..
As far as using frostfire bolt... /sigh.. the cast time is too long, and if you're interrupted, you're locked out of two schools of magic. All you can do at that point is blink away and hope you don't get something else done to you for the next 5s. Why you would be willing to take that risk, i'm not sure. (cause, someone correct me if i'm wrong, but interrupting frost school means NO ICE BLOCK)
Post by
YourJanissary
yeah i know about the lack of survivability; then again, all fire mages have to deal with that (probably why fire is so unpopular for PvP ATM). and yeah, i know about FFB's double school lockout, which is why i would only cast it when you've forced the early trinket and can get a daze+shatter combo.
i debated over living bomb vs. cold snap, and i figured that the build would need as much survivability as possible, so the extra ice block+frost nova would be more helpful than the LB ticks would.
my mage isn't currently geared enough to attempt this, but i'll definitely try getting there and see how it goes. i don't expect it to get too far though, it's a bit crit reliant and may require too much reliance on your partner to keep your opponent's CC'd enough to get a safe FFB off.
Post by
150866
This post was from a user who has deleted their account.
Post by
Achloryn
yeah i know about the lack of survivability; then again, all fire mages have to deal with that (probably why fire is so unpopular for PvP ATM). and yeah, i know about FFB's double school lockout, which is why i would only cast it when you've forced the early trinket and can get a daze+shatter combo.
you're absolutely right.. there was a pretty good discussion over fire in pvp about a week or two ago, but i think the post just kinda died... but yes a good majority of us just decided that, as broke as mages are for pvp, fire is broke twice as badly for it.
i debated over living bomb vs. cold snap, and i figured that the build would need as much survivability as possible, so the extra ice block+frost nova would be more helpful than the LB ticks would.
You're right, it probably would, but if you're going for so little survivability in your build anyway, why not go balls out and do as much damage to them as you can before you get destroyed? and honestly, cold snap is on such a long cooldown that any difference it would make in your survivability as a fire build would be almost negligible anyway.
my mage isn't currently geared enough to attempt this, but i'll definitely try getting there and see how it goes. i don't expect it to get too far though, it's a bit crit reliant and may require too much reliance on your partner to keep your opponent's CC'd enough to get a safe FFB off.
the problem with being crit reliant is that everyone you'd seriously pvp against will have resiliance out the wazoo.. so being crit reliant is rather counter productive. You're relying on heavy crits, whereas their 750 resiliance make what would be a 12k FFB crit on a mob, only hit them for about 5-6k. It just doesn't seem fair.
Post by
YourJanissary
yeah, i'm aware of the specs weaknesses and honestly dont' think it would work either. but meh, maybe i'll try it and see what it does. like i said, i don't expect much out of it.
Post by
Achloryn
yeah, i'm aware of the specs weaknesses and honestly dont' think it would work either. but meh, maybe i'll try it and see what it does. like i said, i don't expect much out of it.
then... i don't understand.. (without trying to sound like a jerk) why make a spec that you're pretty sure isn't going to work and that you know is flawed? lol.
Post by
79146
This post was from a user who has deleted their account.
Post by
YourJanissary
yeah exactly, i just wanted to know what you guys thought of it. i noted in the first paragraph that resil kind of craps on it.
Post by
StrangerWifCandy
whereas their 750 resiliance make what would be a 12k FFB crit on a mob, only hit them for about 5-6k. It just doesn't seem fair.
This is very exaggerated, it'd crit for about 9k, very close to 10k. 50% crit reduction requires 1867 resilience (this is ignoring the fact that crit reduction is hard capped at 33% or 1230 resil at 80).
Post by
Achloryn
whereas their 750 resiliance make what would be a 12k FFB crit on a mob, only hit them for about 5-6k. It just doesn't seem fair.
This is very exaggerated, it'd crit for about 9k, very close to 10k. 50% crit reduction requires 1867 resilience (this is ignoring the fact that crit reduction is hard capped at 33% or 1230 resil at 80).
what are you going around countering everything i say? lol..
yes it was an exaggeration, but sometimes it just doesn't feel like it.
Post by
StrangerWifCandy
Lol, sorry, nothing against you personally, I just see something that I know is wrong and I have to voice my noisy opinion about it.
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