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Pally/Druid arena team
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Post by
159329
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Post by
79146
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Post by
Booterang
I am currently starting this comp on my paladin alt, any suggestions on how to use it would be appreciative. We decided on Retribution/resto. It seems pretty simple:
Whack target until they are at a sufficently low amount of hp. (say 60%). Have your druid start a CC cycle (stun, warstomp, cyclone, etc) while you stun the primary target and pop avenging wrath. From there it appears to bit a bit RNG, but you basically hit the target as hard as you can.
When fighting comps that use pets (hunters and warlocks, deathknights don't really rely on their pets) occasionally switch over to the pet incase they are not watching for it. Especially effective against warlocks, since they rely on pets for CC and soullink.
Double dps comps are usually easier due to thorns/ret aura and other blackash talents, just remember to use hand of sacrifice to dispell CCs on yourself, drop hand of freedom on the trained target, and other hands when needed.
Probably more to cover, but this seems like the basis.
Post by
159329
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Post by
Wanderingfox
Well I was think holy/feral for 'un-killableness'. Or would that totally suck?
What will happen here is you'll get blown up, your paladin will be immediately CC'd, and by the time he can trinket/bubble/bop you you'll be dead. HoTs are INFINITELY more powerful than cast time heals in PvP.
Post by
79146
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Post by
Lightrain
Feral/holy paladin works ok. I played it to 1800 last season, but pallies got nerfed pretty hard this season while ferals got buffed pretty good.
Feral/Prot in holy gear might be better.
Killing rogues will make you pull your hair out most of the time(no joke). When you kill a rogue, you literally want to Tbag him until his partner leaves due to the animosity against skilled rogues that burns deep.
I'm currently playing ret/resto on my pally, and we are at 2/1 win/loss ratio pushing into 1300 now(just started). It seems solid, and is pretty good against dual dps with HoT's, Bubble and HoP, along with HoS, divine sacrifice, and the fact that druids can't be polymorphed. The tough side is warlock is a pretty hard counter to a paladin. Beating a warlock is literally RNG based and huntards are pretty tough as well should they decide to try to CC the pally. Shaman healers are pretty tough, but priests will either play offensively and go oom, or play defensively and be a PITA to kill but you stand a better chance against priest/dps than sham/dps (if the skills are there).
Priest/rogue is pretty much countered with this team if played right, with them occasionally winning on RNG or a really good chain CC with no HoT's up. The main problem with priest/dps is the constant "absorb" will make the pally go oom(which is LAME). But, rogues are squishy, and after they blow their CD's, it's just a matter of chain CC'ing the priest and nuking him.
Post by
Lightrain
Ooooh, I forgot to mention, DK/shaman or priest is pretty lame too. Can't dispel the AoE slow and the sham/priest will remove your HoF...
Post by
328142
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