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Some PvP good news? Maybe!
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Post by
Niniveh
Just saw a thread where Ghostcrawler said :
"
We are not happy with warlocks in PvP. Their Arena representation is too low.
We don't lock threads that are on topic and generally professional. This one is borderline on the QQ side. Nobody is coming to these forums to read about how you feel you've suffered at the hands of the malicious developers who hate or don't understand your class. There is no information in such a thread for players -- it is a one-sided dialog that can only be answered by the developers, and we don't have the bandwidth to respond to every such thread. Make sense?
If you have issues you'd like to discuss, bring them up. If you have done so, then consider your job done. You don't need to keep bringing them up and you don't need to ask every few days if we've read them. Threatening to quit isn't an effective bargaining chip. We have no idea if you really would or why and in any case, we can't be in a situation where every time someone makes a threat to leave that we run an implement their change in a desperate attempt to get them to say. Obviously, we hope you'll choose to stick around.
If you have specific questions that you are very interested in having answered, the CMs have posted threads in the various class forums where you can ask them. We are going to try that as an approach so that players don't feel like issues which are important to them are never addressed."
----------------------------------------------------------------------------------
Source -
http://forums.worldofwarcraft.com/thread.html?topicId=17367750628&pageNo=6&sid=1#105
I guess time will tell what they plan on doing, but I for once am glad to see some good news regarding Warlocks and PvP.
Post by
188217
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Post by
Niniveh
So they want to make Locks better in arena by nerfing CB, judging by patch notes, Blizzard works in mysterious ways...
Yeah, I don't really get that either. I'm hoping that they aren't done with the patch notes. I suppose time will tell on this one, but hey, at least he didn't say "I don't see anything wrong currently, working as intended."
Post by
188217
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Post by
Chaddai
What Blizz needs to add to Warlocks to increase survivability.
Demonic Circle:teleport can now be used while stunned.
Make pets scale higher and with Resi + Spell Pen.
Buff Fear to 20% Damage or 20% when It's glyphed? before it broke as it was in 3.0.9.
UA now causes a 50~60% movement snare just like Slow and this makes people wanna dispel it more! xD
Add Paronia to Felpup once again.
Give Demons Demon Talents? like Hunter's Pet? These talents just buff their survivability and maybe the last talent would be an offensive spell or defensive spell?( Like Give a weaker sacrifice to Felpuppy) Pets only get 21 Talent Points and begin getting talent points at 60.
Buff SL Link Damage by 5% 20%>25% and 30% while glyphed?
That's all i have. :P
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351832
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349040
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Post by
Niniveh
What Blizz needs to add to Warlocks to increase survivability.
Demonic Circle:teleport can now be used while stunned.
Make pets scale higher and with Resi + Spell Pen.
Buff Fear to 20% Damage or 20% when It's glyphed? before it broke as it was in 3.0.9.
UA now causes a 50~60% movement snare just like Slow and this makes people wanna dispel it more! xD
Add Paronia to Felpup once again.
Give Demons Demon Talents? like Hunter's Pet? These talents just buff their survivability and maybe the last talent would be an offensive spell or defensive spell?( Like Give a weaker sacrifice to Felpuppy) Pets only get 21 Talent Points and begin getting talent points at 60.
Buff SL Link Damage by 5% 20%>25% and 30% while glyphed?
That's all i have. :P
I'd rather them not buff fear at this point. Weve taken the hit, now they are not forced to totally balance us around it. I agree with the spell pen and resil for pets 100%.
Am I mistaken, or didn't soul link used to be 30%?
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155880
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Post by
Niniveh
No... affliction's damage is fine. We're having problems over relying on pets that are extremely easy to burst down and kill. Once that problem is solved warlocks will become beasts again at pvp.
Problem is Blizzard realizes that information, and so they are reluctant to add in pet resilience/lower the cd of Fel Domination. They want us to have a weakness (but not dk's right?), but right now it's a bit too big of a flaw.
Just looked at the forums, and whats there? GC addressing just that! /crossesfingers
http://forums.worldofwarcraft.com/thread.html?topicId=17367882841&pageNo=1&sid=1#19
Ghostcrawler says:
"We think it's probably time to let pets scale, to some extent, with resilience and spell pen.
The way pets scale from the master's stats was implemented (on our side) in a slightly clunky way which made it difficult to add additional stats. In BC, it took some effort to kill a pet so it wasn't a burning problem for us. In LK, we have bumped up pet health a few times, but we are thinking now that the balance will never work right without some crit mitigation. Pets will never scale right with gear as long as the master improves in ways that don't benefit the pet.
We have a new way to let pets scale, and assuming it works, we should be able to give the pets scale with all relevant stats from the master, from hit to haste to crit. Some things will need to scale at 100%, since it's silly to have your pet inherit part of your +hit.
No promises until you actually see it live, but that's what we are thinking at the moment."
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248538
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