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Prot pally pvp spec?
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Post by
355293
This post was from a user who has deleted their account.
Post by
Hakarie
Its pretty much up to you, i would recommend on getting all crit and crusade as well as imp. judgment from the ret tree, also one more thing.
As a FULL pve specced/geared prot paladin, i obviously favor avoid, dont do this, my SoR crits never go beyond 6.7, then i got some block eqs and have seen 8.5k
Post by
302851
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Post by
Synectics
http://www.wowhead.com/?talent#sZVGzVrZVfrxrIuGdcbsz:pA0zmc
I've never PvP'd as Prot... but boy, does that look just like my Ret build, plus or minus a point here and there... o.O Is it normal to basically just use a Ret build and gear for Prot?
Post by
68244
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Post by
svirve
http://www.wowhead.com/?talent#sZVGzVrZVfrxrIuGdcbsz:pA0zmc
The key word in the thread title was
PROT
.
If i were to pvp exclusively as prot i would use
this spec
.
Gives you a high dmg output and alot of survivability as well.
Post by
232030
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Post by
Squishalot
Being a prot pally I refuse to roll over dps on ret gear on the point of not being a greedy @$$, so I was wonder is there a known spec that works in pvp for a prot pally, or is it even doable to pvp as a prot pally? I'm looking for advice basically on how to pvp as prot as all my exp in pvp was as an frost/unholy DK... Does my Def rating replace res, can I get uncritable by players with said def stat?
(I know this is a tad odd trying to do something that is overly dps based as a tank, or it seems to me dps based, but the only reason I'm asking is because on a pvp server I cant exactly turn off the pvp flag ya know?)
I enjoy pvp'ing as prot spec, simply because it's so unexpected. It's amusing to see players visibly shaken when they target 'the healer' only to suddenly go 'ZOMG AVENGING SHIELD!'
Def rating replaces resilience to some extent, since as of this point in time, there is no available pvp Prot sets, unfortunately. Reduction in criticals can still be achieved by defence rating, but being uncrittable requires you to plough through 30+% worth of criticals in pvp, as opposed to 5-6% in pve, so it's not really a factor. The key thing you'll miss is the reduction in critical *damage*, but that's just a 'suck it and see' sort of thing.
What def rating is good for though is that you can still avoid attacks. Unhittable mechanics still work fine - they can use expertise to mitigate your dodge/parry, but they're unlikely to (since they'll be stacking hit, resil and anything bursty) - they can crit you, but it works on a two roll system - every % of avoidance is essentially a % of crit that you're avoiding too. Eg, if they have a 30% crit chance, and you avoid 50%, then they effectively only crit 15% of attacks (and hit 35%, and you dodge/parry 50%).
In terms of playing style, it's a choice - you either rope yourself in as the flag carrier in WSG or EotS, or you play a 'tie up the opposition' sort of role - much the same way that a resto druid does. As a prot pally, you can easily draw up to half a dozen melee enemies and hold their attention for long periods of time. Keep up Holy Shield, Sacred Shield, use your bubble wall, glyph for Hand of Salvation for the 20% damage reduc and Divine Plea for the 3% perma damage reduc. Make sure you take Imp Righteous Fury and keep it up at all times. Seal of Vengeance if you want to do some damage, Seal of Light if you want to be a pain in the ass and stay alive even more. 20 sec Hammer of Justice ftw.
Post by
Squishalot
http://www.wowhead.com/?talent#sZVGzVrZVfrxrIuGdcbsz:pA0zmc
The key word in the thread title was
PROT
.
If i were to pvp exclusively as prot i would use
this spec
.
Gives you a high dmg output and alot of survivability as well.
Seal of Command is a viable choice for a prot pally, given judicious use of HoJ. Having the insta-crit judgement is probably better than 1% crit in Conviction. Not sure how Eye for an Eye works if you block an attack - do they get retaliated for the full damage, or only what gets through your block? If full damage, that might end up being the most powerful Prot PVP skill of all.
Post by
270623
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Post by
slasher0161
I personally would use
http://www.wowhead.com/?talent#sZEGzArzRhsfufdxfMzb:Rpjcz
because when i bg i carry a pocket healer or i'm my mates pocket healer. However if you aren't certain you will have a healer feel free to reassign the points from divinity to wherever (the seal of command as stated above is for controlled crit bursts).
Post by
svirve
Seal of Command is a viable choice for a prot pally, given judicious use of HoJ. Having the insta-crit judgement is probably better than 1% crit in Conviction. Not sure how Eye for an Eye works if you block an attack - do they get retaliated for the full damage, or only what gets through your block? If full damage, that might end up being the most powerful Prot PVP skill of all.
With the new mechanic to E4E i dont know. You cant block a crit but since E4E has a "minimum" proc chance it's hard to tell.
Throw on a block set and go do some pvp with E4E =)
I wonder how crit would affect you if you're unhittable? You cant block a crit. Would that mean that you're uncrittable or that block gets pushed off the chart in favor for crit?
Post by
232030
This post was from a user who has deleted their account.
Post by
Squishalot
Seal of Command is a viable choice for a prot pally, given judicious use of HoJ. Having the insta-crit judgement is probably better than 1% crit in Conviction. Not sure how Eye for an Eye works if you block an attack - do they get retaliated for the full damage, or only what gets through your block? If full damage, that might end up being the most powerful Prot PVP skill of all.
With the new mechanic to E4E i dont know. You cant block a crit but since E4E has a "minimum" proc chance it's hard to tell.
Throw on a block set and go do some pvp with E4E =)
I wonder how crit would affect you if you're unhittable? You cant block a crit. Would that mean that you're uncrittable or that block gets pushed off the chart in favor for crit?
You can block a crit in PvP, or at least, you used to be able to. Some googled research uncovered an old post on Maintakadin talking about how in PvP there are two rolls - one for the attacker to determine miss/hit/crit, and one for the defender to determine dodge/parry/block.
In theory, if it worked the same way as PvE mechanics, a Prot pally would be almost unstoppable in melee PvP - instead of stacking resilience to reduce crits, you'd just do your normal PvE thing and stack avoidance and block, and essentially push crits off the hit table, just like normal. So by keeping up 100+% avoidance/mitigation (eg, 45% parry/dodge, 25% block, 30% holy shield) it completely negates a 30% crit rate. Your block is likely to be enough to negate a normal hit, so you're effectively invulnerable to melee attacks. Bladestorm becomes absolutely useless - in fact, it's only going to help the pally dish out whopping amounts of Holy damage as it hits the Holy Shield.
But yes, going to do some experimentation tonight - our Oceanic servers are still down for the count, so here's hoping they're back up and running by the time I get home from work.
Edit: The way I understand the E4E system to work is as follows:
If your attacker has a 30% crit rate, and your resilience reduces that by 10%, then the hit table looks like this:
1-5: Miss
6-25: Crit
26-35: Would have been a crit, but is negated by Resilience
36-100: Hit (or block/parry/dodge, depending on whether PvP mechanics are the same as PvE)
E4E will proc on either the Crit or the 'would have been a Crit' roll areas.
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