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A little confused...
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Post by
Glaedr
So, I notice the change to Berserk made it to live (not that I thought it wouldn't) and I'm wondering in if anyone knows why they took out fear break/immunity away from us but left warriors with one? If it's something to do with Berserk being a too OP spell alone, why not add the fear break to something else? Or just give us a whole new spell? I don't understand Blizzard's thinking on this one :S
Oh, and before anyone starts with the QQ crap, this isn't QQ. This is me genuinely confused by a major class rework and just trying to better myself! >:(
Post by
144872
This post was from a user who has deleted their account.
Post by
pelf
Because Berserker Rage is their 31 point talent.
Oh, wait, it's not? It's just a learned ability? Oh. It's also not on a 3-minute cooldown? Hmm...
Post by
Yunaleia
Blizzard just dont have enough time spent in game to understand the game they have created.
To create story and hype they need to change things regularly to keep an interest, even if that means breaking things that were never broken, or inventing things we never asked for.
Druid shiftroot OP for 5 years ... no proven evidence suggests this and the only QQ comes from bads. Fear immunity/break on Berzerk OP since 3.0 ... no proven evidence apart from locks / warriors / priests who were at the start of a season and had no resilience against cats with 50%+ crit.
In all, Blizz dont think, they act and wait to be told by its PAYING SUBSCRIBERS wtf is wrong with the changes they make. Simple Blizz policy ... tards ... I hold the right to my opinion before the Blizz apologists come out in force.
Post by
178837
This post was from a user who has deleted their account.
Post by
248965
This post was from a user who has deleted their account.
Post by
pelf
My favorite is this: Skull Bash uses a 'charge' mechanic. You can't charge when rooted. If someone's standing
right
on top of you, you can't Skull Bash them.
At least, that's what I hear
:)
.
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