Post by Kaitain
Firstly... what was the question?
I'd start by saying that if that FG raiding guide is the one i think it is then I recommend that you do actually read it and read it all. However, it's is not fully comprehensive and serves more as an inspirational tale. It isn't really a how-to guide.
This is a direct link
to a copy on the official WoW forums.
As for your pro's and con's list, it has some kind of confusing if not outright bizarre aspects. The felguard is NOT
a tank for raids, or even an offtank. Tank nothing with it, ever ever ever. It is
just another minion/pet, but it's one of the best DPS pets in the game equalled only by BM hunter's cats.
And that's what it's all about, the damage. As you've said it does damage equal to UA (a fair bit more if it is receiving nice melee power buffs). This damage scales well, so that when you have gone from Kara in blue gear to full t6, your Felguard will still
do as much damage as the UA from the lock next to you. The benefit over any DoT (or pair of DoTs considering the dmg output) is, like you say, there is no casting or recasting. If the FG has a chance to cleave often then the damage shoots up dramatically, just watch out for the CCed mobs.
The rest of the spec has some pretty fat boosts to DPS that scale very well. 10% more damage and 5% more crit, coupled with higher base spell damage add up to a lot of punch.
The intercept stun is not a very useful tool in raids. You don't see DPS warriors charging much, so neither should you. The main use for it is to get back to boss faster if you have to pull the FG out to avoid damage or just as part of the tactic.
The challenge is to keep it alive, but on almost all fights i've ever raided through this is really not a problem if you stay awake and have learnt the fight from both a ranged and melee perspective. Untill you have 2/5 t5, make sure you are in a grp with a Shadow Priest on any fights with AoE dmg to melee players.
Anyways, happy hunting and GL in Kara.