Post by ZeroXposur
Found it.
www.ElitistJerks.com6.1.1.1. Attack Power Coefficients
You can calculate how much damage your spells will be doing with a very simple equation:
B + (C x AP) = D
With B being the base damage of the spell, C the attack power coefficient of the spell and AP being your attack power. D is the damage you will be doing.
Example:
Death Coil damage with 2000 AP:
443 + (2000x0.15) = 743
Attack Power Coefficients table:
Ability -----------------------------Coefficient
Blood Boil------------------------0.04
Blood Plague-------------------0.055
Bloodworms---------------------0.006
Corpse Explosion-------------0.0475
Death and Decay--------------0.0475
Death Coil------------------------0.15
Frost Fever-----------------------0.055
Howling Blast--------------------0.1
Summon Gargoyle-------------0.4
Icy Touch--------------------------0.1
Pestilence------------------------0.04
Strangulate-----------------------0.06
Unholy Blight---------------------0.013
A few notes:
* Bloodworms' base damage at level 80 appears to be 50 average (2.0 attack speed) before armor mitigation, assuming the formula is D = base + C × AP where C is the AP coefficient.
* Currently Corpse Explosion is bugged and the AP coefficient itself scales with Runic Power. On an empty RP bar the ability deals the base damage (220), and at 100 RP you get extra damage equal to 0.0475 × AP.
* Gargoyle Strike is the Gargoyle's only ability, which it spams continuously until it gets killed or the summon duration ends. The spell's base damage at level 80 appears to be 150, assuming the formula is D = B + (C × AP) where C is the AP coefficient.
* Pet's are affected by the Orc Racial, so you can add 5% to the pet coefficients if you're an Orc. (f.ex Gargoyle: 0.4 + ((0.4*10)/100) = 0.42)