This site makes extensive use of JavaScript.
Please enable JavaScript in your browser.
Classic Theme
Thottbot Theme
Bear Gear Balancing
Post Reply
Return to board index
Post by
JaguarZ
I know how I should be gearing compared to what I
am
gearing but I'm not exactly sure how much my approach is hurting me versus its gains.
What I've been doing is pushing Stam more than my Agility (which I know is a bit backwards). This is putting me at about 41k hp in bear form w/o other buffs (not even self buffed with MoW) and scaling me to 50k+ according to party/raid buffs.
What concerns me is that my agility is lower than I could have it due to this push.
I'm usually sitting at 35% to 38% dodge.
Am I going to be taking too much damage too consistently due to the lower dodge?
I am aware that I'll be causing somewhat lower threat due to less crits, as well.
I, also, recently switched out a piece and lost a chunk of hit rating, dropping me below the melee hit cap as well.
At this point, however, threat is rarely an issue.
I'm at the point where most upgrades are going to start trading my stam for agility (upgrading the Polar set) so I'm concerned on that trade off as well.
What are people's thoughts?
My armory:
Here
Post by
Aadramelekh
Aaargh! What's with those polar pieces!
Noooo, my eyes, they bleed... QQ
Long story short: GETRIDOFTHOSEBLOODYPOLARPIECESNAU!
Pushing stamina is very good for a bear tank and usually it is the best way to go. However NOT using polar pieces which provide stamina and armor and
nothing else
>_> Boooo. Believe me, you'll be much better using, for instance,
this chest
,
this belt
and
these boots
. You will lose probably around 2K HP but you'll gain a ton of other useful stats - more than 5% dodge, some 6% crit, a good chunk of hit and expertise, and also some 300 AP. And more armor due to higher item level hehe ^_^
GET
RID
OF
THE
POLAR
PIECES!
Eww
Post by
179771
This post was from a user who has deleted their account.
Post by
JaguarZ
Switching out the polar gear does seem to be about my only option.
As for switching them out with those specific items (which I had looked at pretty much those same ones several times now as I decide what gear to upgrade), the HP loss is higher than your estimate as it's about 2k hp before gemming and there are three more sockets in the polar set. Comparison looks something like:
This
Also don't look down on that Frost resistance too much, it's very situational but some of the damage in the new instances is well mitigated by the excessive frost resistance these provide.
The polar set seems to be commonly advised to pick up as an easy upgrade when you roll 80, it's just abit hard to get rid of since you can see the -sta when comparing with those +'s.
I guess I'll just keep them for those situational fights where the extra hitpoints out weigh the agi, hit, and expertise differences. (Pretty much only patchwerk comes to mind at the moment.)
For hit, you can see I've gemmed Yellow sockets with Stam + Hit gems just to try to keep up with the lack on these pieces.
For expertise, I thought the first cap for it was at about 26 and the second 40+ (one for dodge, one for parry?). I haven't focused on this at this point as I had been working on hit first.
As for stat balancing has anyone calculated how much say 1% dodge is worth in effective health? Most things I'm seeing really only take HP and armor into account.
Post by
350146
This post was from a user who has deleted their account.
Post by
curlymon
As for stat balancing has anyone calculated how much say 1% dodge is worth in effective health? Most things I'm seeing really only take HP and armor into account.
dodge is unreliable and if i'm not wrong, it does not increases your effective health the way armor and stam does.
Dodge does not play any role in calculating Effective health. Effective health is how much damage you can take to reduce your HP to 0 from 100%. This is essentially "Worst Case Scenario" where you have no dodges going on at all.
I guess I'll just keep them for those situational fights where the extra hitpoints out weigh the agi, hit, and expertise differences. (Pretty much only patchwerk comes to mind at the moment.)
the only few bosses which i can think of is hodir ( which i doubt people still do much nowadays ) and the
"Garfrost hope giant underpants clean. Save boss great shame. For later"
boss in ICC5.
otherwise, the FR are just wasted itemization points.
stats balance should be what you should aim for.
all stam with low/no agility changes you into a sponge sucking healer's mana.
all agility with low/no stam changes you into a RNG slave.
try and find the point of balance for the content that you're doing. ( e.g. ICC10/25 favor stam/armor over dodge/agility )
The balance point on progression raiding (Boss tanking to be specific) is reaching the suggested Effective Health numbers for the encounter before moving over to avoidance based stats.
Post Reply
You are not logged in. Please
log in
to post a reply or
register
if you don't already have an account.