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Bloodworms vs Runetap + 2/2 blood aura
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Blood aura dosen't really heal for much raid wise... but blood worms get one shotted in any environment where they would actually heal you where blood aura stays. Blood Worms is also aslight DPS increase... but are they better than Rune Tap and 2/2 blood aura?
blood aura might heal for more than you think.. i mean think about it.. if over the course of one boss fight... say the boss has 1.6million hp.. (just as an example)... then the raid got healed for 32k hp. granted, that's not a lot in the grand scheme of things, but that's anywhere from 3-8 heals that didn't need to get thrown out... which saves your healers that extra little bit of mana for an "oh $#@!" situation.. and rune tap is also friggin excellent for anyone who accidently can't move out of the lava waves quick enough or something. bloodworms go down too quick, don't heal for enough, only help the one person who had them called out, and don't give you a significant amount of DPS push to be worthwhile in raids.. 2/2 blood aura + rune tap = win.
This post was from a user who has deleted their account.
But that's 2-8 heals for 10-25 people, which doesn't help seeing as that would be covered just from hot overheals. The buff to 4% will likely start to see a kick out of it, but otherwise it just isn't healing for enough to matter 90% of the time.
that's very true.. i'm not a huge fan of blood aura myself, i was just using it for the sake of the question the OP had.. as of right now, really the only aura that's worth the talent points,IMO, is the frost aura.
it probably will be much more useful in raids when it goes to 2-4%.
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