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Bonus Arcane Damage Vs. Crit Strike, etc
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This post was from a user who has deleted their account.
At a low enough level that you're getting 7 Int from an item, it's probably not worth it to purchase anything because you'll replace it so fast from leveling and dungeons. Save the gold, unless you want to buy an item for looks to use later to transmogrify.
In more specific terms, the item with Int bonus is probably the best over all anyway. Arcane Damage + will only affect arcane spells, and Mages tend to use a variety beyond their spec.
Before you start getting gear that has a lot of secondary stats (crit, hit, haste, etc) I would suggest always taking the item that has the most intellect.
It increases your mana pool and gives you more spell power and spell crit.
The way I've equipped my alt characters (especially ones without the aid of a higher level character supplying gold and items) is to do level appropriate quests, and use the dungeon finder. You should be able to level up using just those tools to keep you in well enough equipment until you are maxed level.
Save all the gold you make for spells and mounts/flying skills. Only burn gold on bags, bank slots, and needed glyphs when they are usable, IMO.
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