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Brawlers Guild - lepper gnomes
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Post by
Wombat62
Hi Guys
I need some advice on the fight in the title.
Have any of you done it and if so what tactics did you sue to defeat them .
Currently , as there are 5 of them , I am going in as SV with wolf pet . Specced exhileration , dire beast , barrage and have tried both LR and BS .
Glyphed misdirect , but just cant keep my pet alive with him specced either ferocity and tenacity .
I usually manage to kill three of them and have the last couple down below half before i die .
I also find that I am not fireing quite enough shots as I am spending a lot of time trying to keep my pet and myself alive . I also use life spirits for extra health regen.
Ilvl is 489 , 4 peice teir set ( from lfr and Sha )
any tactics for this would be greatly appreciated
Post by
TheRazorsEdge
It's hard to say without seeing you in action, but here are some things you should consider:
Deterrence to reset stacks of spew. It lasts just long enough for the stack to fall off, especially if you Disengage away as it's about to expire.
Start on the gnome with the lowest health. I forget their names, but one spawns in at like 1/2 health.
I don't normally recommend the Narrow Escape talent, but I'm gonna have to go ahead and recommend the Narrow Escape talent. It's another way to avoid damage and reset the stacks.
Remember that enabling Growl on your pets means it will be cast during Stampede. This means a crazy taunt-fest similar to a DK Army. Don't forget to resummon your pets and disable it after the fight.
Glyph Ice Trap and Black Ice if you plan on kiting them; glyph Mend Pet if you're tanking them.
Since you mentioned SV, don't forget the Entrapment passive. If you drop a Snake Trap and an Ice Trap between you and the gnomes, you can put your pet on passive to heal him and they should be rooted for 6 sec as well as being slowed in the ice.
Returning to the realm of rarely recommended talents: You may find Binding Shot more useful than Silencing Shot.
Last thought after hitting Submit: If your pet dies, Deterrence lasts about as long as the cast time for Revive Pet so you should be able to bring it back without losing a lot of health (and don't forget the Heart of the Phoenix ability on Ferocity pets, which is a free instant res).
Post by
Wombat62
Thanks Edge .
I defeated them a couple of days after making the thread by using glyph of mend pet and actually maccroing misdirect with explosive shot , multi shot and barrage ( 3 separate maccros not 1 ) .
This kept my pet alive for most of the fight and he had aggro on all of them most of the time as well .
Binding Shot is indeed a must have for this fight .
Also used my traps on cd as well ( since they were nicely grouped up attacking my pet ).
The pet of choice for this fights seems to be Turtle if you are using it as a tank because its shell ability gives it a bit more surviveability -also make sure cower is on
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