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Cogwheel gems
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Post by
104555
This post was from a user who has deleted their account.
Post by
dervasavred
The exact same EJ thread tells you what cap to shoot for. Read more.
--Yellow melee attacks and white two-hand attacks have an 8% chance to miss against boss level mobs. At 120 hit rating per 1% hit, it takes 960 hit rating to become hit soft-capped.
For dual wielders, Nerves of Cold Steel reduces the chance to 5%, meaning you need 600 hit rating to then be soft-capped.
--Spells have a 17% chance to miss against boss level mobs. At 102 hit rating per 1% spell hit, it takes 1734 hit rating to become spell hit capped.
Our passive bonus from Runic Focus lowers this to 8% or 816 hit rating.
--White DW attacks have a 27% chance to miss against boss level mobs. At 120 hit rating per 1% hit, it takes 3240 hit rating to become hit hard-capped.
Nerves of Cold Steel reduces the chance to 24%, meaning you need 2880 hit rating to then be hard-capped. Do note, it's not actually worth being hard-capped.
Post by
521380
This post was from a user who has deleted their account.
Post by
MegaVolt
The cogwheel gems are unique-equipped. You can't socket the same one twice.
You can however reforge out of and into stuff on your gear so it really doesn't matter much what you put in the helm. Socketing hit/exp is probably the most convenient (and if you get over the cap, just reforge out of those on other pieces of gear) but mastery is just fine, too (and if you don't get to the hit/exp cap just reforge into it on other pieces).
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