Couldnt find any real threads covering this...
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i just rolled a tauren warrior and was told that the best DPS build is a SS MS Flurry or a 31/30/0 build
and the posts i keep reading are saying that the highest DPS build for a warrior is a Slam spec
so i guess there are really more than one question now that i get down to it....
1. which spec is THE highest DPS
2. which is better 2h or dual weilding ( is it really that hard to time a slam with dual weild beem looking at swing timers found this one
which claims to work with both one
two weapons(yea i know that was a question within a question))
and the last is more of a general imanoob question WTH does QQ mean?!
i have been playing wow for 2 years now and have 2 70s and workin on a few more =D focusing on the DPS warrior which happens to be the most fun i have had playing wow in ages
by the way the toon is lvl 38 now and i have respeced 5 different times and i dont seem to have an issue killing mobs with any spec i go be it arms, fury, prot or any combination of the 3 so dont take lvling into consideration i am looking for the straight up lvl 70 answer (should be there in a couple of weeks)
the highest dps build for warriors is 17/44:
Arms builds are mostly for PVP. PVE dps with arms does exist, but isnt as good as fury.
2H is for arms, dual wield is for fury. For the most part. There are exceptions. 2h arms is generally the pvp spec, duel wield fury is generally the fury spec.
QQ looks like water comming out the corners of peoples eyes, like when they are crying. QQ less = cry less
To clarify, the highest DPS (read: damage per second) build is not the same as the highest overall damage output.
As far as 2H builds for PVE purposes, 2H Slam w/ Blood Frenzy seems to be the optimal build, but mostly lacks without a Windfury Totem.
Outside of that, there isn't any other 2H build to compare against dual wielding Fury.
Dual wielding Fury is the absolute superior method for delivering the highest, sustained damage output possible for warriors. Fury is, without a doubt,
PVE damage tree.
You're level 38; nothing you do will be much different, as you said there's little difference except playstyle. While it may deliver better experience, ultimately
the experience you gain while leveling is not equal to the experience gained while at max level.
I think Aris covered it pretty well, beat me to it, =0
. QQ less = cry less
lmao it makes so much sence and was so completly obvious that i missed it entirely thanks for your input i guess the threads i have been reading were all PvP specs and whatnot
so i guess the last question remaining is concerning timing slams while dual weilding is it really that hard or is it alot of ppl that have a hard time actually learning to play thier toons and a lot of QQ
Considering latency, do you really even want to time a slam within a range of 2.0-2.7 seconds?
I mean, honestly...that would be a lot of work & very unreliable for all, but the most adept. Doing that when mobility is required, or even without...
I would have migraines from focusing that much for hours on end, and I'm a very vigilant tank by nature.
For me, i get bored without using slam. You click Mortal Strike, you click Whirlwind, and then you sit and wait for 4 seconds till your MS cooldown is back up. I guess if your a nub, or your lazy, its nice, but for me i get bored easily.
Though i am used to tanking, and you are constantly hitting something non stop when your tanking.
Aris, you use Slam when dual wielding?
the last question remaining is concerning timing slams while dual weilding
so from what i can tell is that imp slam is going to be a prefrence thing and that it has the posibility to add some serious damage but at the same time it is going to be a frustration factor based on both of your posts
thank you both for all your help on this subject it is greatly appreciated
Aris was talking about two-handed Slam builds. Please don't confuse yourself over his statement (he didn't catch what you meant).
Slam is not used with one-handed weapons for the reasons I stated above.
With a timer, like Quartz, Slam is not too difficult since slow two-handers are, well, slow.
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