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DK talent Mastery
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Had an idea for DK talent mastery. as we all know we got passive boosts from the talent trees we go at least 51 points into. now since DK is hybrid especially in blood, i figure we'll use an example of a passive boost cap of +50. so a rouge combat mastery gets +50 Melee damage. A Blood DK mastery gets +20/DMG +15/Healing and +15/Tanking. spread it out evenly and w/e extra they decide to give them such as armor pentration.... thoughts?
I'd love to hear more about this tanking stat
just using general examples woulda used something more specific if i had it. i asked for thoughts so throw in your 2 cents.
won't be able to help you til Blizz releases some more specific info
Would be underpowered for both tanks and DPS, because all the other tanking trees (Excluding Feral) would have 100% awesome tanking stuff, while we get only 50%, and same thing for DPS. I hope they make it like dual specs for our mastery, instead of rolling it into one tree.
Edit: Did I really write healers?
... okay this.. is allllll hypothetical, obviously it won't help me, it's an idea, not factual information, please read the statement as it is just my idea of what they should do with them as they said at blizzcon 2009 they still don't know for sure what they are gonna do with their mastery... don't reply if you are gonna state anymore obvious and life wasting statements
Would be underpowered for both tanks and healers, because all the other tanking trees (Excluding Feral) would have 100% awesome tanking stuff, while we get only 50%, and same thing for DPS. I hope they make it like dual specs for our mastery, instead of rolling it into one tree.
Yea that would be nice they are planning on revisiting the talents during this time so hopefully they can make them a lil more specific or work better with mastery
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