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DK Tanking Weighted Stats
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@aris you seemingly are clueless about how DR works.
you can't even compare DR on avoidance stats to hit&expertise cap.
every point of dodge/parry/... rating gives less bang for it's bucket then the point before.
this is totally different from hit/expertise rating. every rating gives exactly the same improvement untill you reach the cap after which all extra's are less valueble, but still worth exactly the same.
also i gave you an extreme situation so it would be easy to asses that your weight scale doesn't work. now the values you speak of dodge probably is gonna be better then parry. but in no way it's gonna be 1 to 1.875 like you wish for it to be.
bc if i have 300parry rating and 400dodge rating the relative value to each other will be x.
when i now have 300parry rating and 401dodge rating the relative value to each other will
be x. it will be close to x, but it won't be x.
so once again your 1 to 1.875 is valid for one specific gear setup. with y parry rating and z dodge rating. but as soon as y or z or both changes by as much as 1 it won't be 1 to 1.875 anymore.
and you can be sure i won't be using it, with this i'm just hoping ppl who don't feel like thinking for themself won't use it either since it's no good.
if you are so set on this weightscale i advise you to start working with dodge%, parry% since those aren't affected by DR and will make your job a lot easier.
I know how DR works, thank you. The weights are calculated to maintain an optimum ratio. For parry and dodge that optimum ratio is 1 to 1.875, in which case it does work like an optimum hit to expertise ratio so that you end up capping out both at the same time if increased at the same ratio rate. I get the concept of dodge being worth less and less the more you have of it over parry to the point of parry being worth more, i do. But it doesn't matter, because the optimum ratio is still the same.
You people need to understand this does not work like a dps weighted scale. This is a tool, you still need to use your brain to figure out what pieces are best for you in your specific situation.
There are things this scale is and is not. First it is not tailored to your specific stats or toon, its generic. It assumes you have no gear on and are trying to raise stats equally along the optimum ratio's. It also assumes you care to make your hit and expertise caps, if you dont then just remove those two weights. It also assumes you care more about having a maximum number of tanking stats in general over stacking a specific stat over others. It does not work like a dps weighted scale, the top item in each category is not necessarily the BiS for you. Its a tool, and like any tool you have to use it properly and understand how it works in order for it to do its job effectively. You also have to understand what it can and cannot do. Like for instance it cannot factor in race specific weapon expertise values. So for instance if your a human and your looking at the weapons you have to just know in the back of your head that all the swords and maces are going to be worth slightly more than what the scale says they are.
So you may ask yourself, with all its shortfalls then what is it even worth? Well its good for planning entire gear sets. For instance, you can modify the filter to include only items from a specific content you are raiding to figure out which set of items would meet your needs best. You can remove the hit and expertise values and get a better idea of what optimum avoidance set pieces are. You can modify stamina and armor to be a higher value to get an idea of what max effective health set pieces are. You can also use the raw ratio numbers and extrapolate them to your specific toons stats to figure out which stats are actually better for you point for point.
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