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Doesn't it suck that both our 2 piece bonuses are for devastate?
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Post by
Pyroshen
I think it does. It's now our lowest priority ability... hurrah
Pointless
(By both i mean t8 and t9)
Post by
484925
This post was from a user who has deleted their account.
Post by
Porcell
I think it does. It's now our lowest priority ability... hurrah
Pointless
(By both i mean t8 and t9)
Lowest priority is misleading. Yes, it is, but Devastate is also your most used GCD ability, it is the highest damage contribution of all the GCD abilities, and it is the highest threat contribution of all the GCD abilities.
So yes, on an individual level Shield Slam does more Damage and Threat per keypress, there is a LOT of time that you aren't using Shield Slam. Over an entire fight, Devastate will be taking up about half of your globals. Buffing it is a good thing.
To put this in another light, Warlocks main damage comes from Incinerate, Chaos Bolt, and Conflag. Incinerate is "the lowest priority" behind Conflag and Chaos Bolt. Incinerate is also 50% of their total damage. You don't see Warlocks @#$%^ing about set bonuses and other buffs to Incinerate.
Just because something is a lower priority doesn't make it bad.
Post by
jafager
I could see kvetching about this when Devastate made the baby Jesus cry, but it hits like a truck nowadays. I fail to see the complaint here.
Personally I'd like to see some 200-219ish pieces with high strength, high stamina, low avoidance, and a set bonus to Cleave and maybe Thunder Clap. That would make tanking heroics oh-so-sweet.
Post by
Zakkhar
Personally I'd like to see some 200-219ish pieces with high strength, high stamina, low avoidance, and a set bonus to Cleave and maybe Thunder Clap. That would make tanking heroics oh-so-sweet.
I dont see why tier set bonuses are supposed to be heroic oriented. Tiers are obtained from raids (or used to be) and are targetted for raiders.
You can tank heroics with pretty much anything, including pvp gear.
Post by
jafager
I dont see why tier set bonuses are supposed to be heroic oriented. Tiers are obtained from raids (or used to be) and are targetted for raiders.
I wasn't talking about tier set bonuses. I was thinking about non-tier set pieces that either drop in 5-mans or were purchasable from the badge vendors or both.
For new tanks, it would help with the "how do I hold aggro against guys putting out 5k DPS in heroics" problem, and for geared tanks, it would be "free gear" to put out more DPS and help clear heroics faster.
It's not necessary, but it would be neat to have available. You could have similar gear for DPS classes (AoE damage bonus, threat reduction, lower cooldowns on certain abilities), and maybe some stuff to make healing more interesting, like if you are a resto druid, your Hurricane also heals people in the area of effect for a small amount (enough to cover splash damage in a heroic you outgear by a mile, but useless for serious content).
Post by
Zakkhar
It's not necessary, but it would be neat to have available. You could have similar gear for DPS classes (AoE damage bonus, threat reduction, lower cooldowns on certain abilities), and maybe some stuff to make healing more interesting, like if you are a resto druid, your Hurricane also heals people in the area of effect for a small amount (enough to cover splash damage in a heroic you outgear by a mile, but useless for serious content).
Right, 3 and more sets of gear for the same tree? No thanks. Or get me a few 100 slot bags.
Post by
skumbananer
I really like those set bonuses as an OT. When my adds is down, i pretty much dont do anything but press devastate over and over. (shieldslam at swb procc)
Lets say your an OT at onyxia, in ph1 and ph3, i wonder how much of your damage comes from devastates. 60%? 70%
Post by
jafager
Right, 3 and more sets of gear for the same tree? No thanks. Or get me a few 100 slot bags.
Oh cry me a river. "I don't want more abilities, I don't have enough buttons! I don't want more gear, I don't have enough bag space! I don't want a third spec, 640k should be enough for anybody!"
That is the stupidest line of reasoning I have ever heard. If you don't want to carry the gear, shard it, or don't buy it in the first place.
Post by
Zakkhar
Right, 3 and more sets of gear for the same tree? No thanks. Or get me a few 100 slot bags.
Oh cry me a river. "I don't want more abilities, I don't have enough buttons! I don't want more gear, I don't have enough bag space! I don't want a third spec, 640k should be enough for anybody!"
That is the stupidest line of reasoning I have ever heard. If you don't want to carry the gear, shard it, or don't buy it in the first place.
This has reasoning behind it. Has nothing to do with skills and number of buttons or third spec, honestly i would pay 10k for tripple spec.
Atm i got 100 bag slots. I carry eq for 2 specs. I got about 5 outfitter setups, but i keep eq for them in my bank. This along with pots, food, flasks, q items, fishing rod, bandages and occasional green/grey drops can easily fill all slots.
Your idea is to get a few other pve sets doing something.
These set bonuses could be either non-significant and that would be great reson not to implement them at all or very powerfull which would make completing them and using in certain situations a must.
Honestly i dont think there is. You got glyphs and talent specs which pretty much can make you universal for everything. If you want to specialise, its your choice.
Honestly i dont see how switching gear/spec after each pull/before each boss is a good thing.
Also for sharding gear. You cannot shard emblem items or tier items... so your idea is completely pointless. Less emo please.
Post by
Porcell
Also for sharding gear. You cannot shard emblem items or tier items... so your idea is completely pointless. Less emo please.
You can shard tier items.
But anyway, I'm struggling to figure out exactly what is being suggested. Something like this maybe:
Current T9 lvl 245 Raid Tanking Gloves
1545 Armor
+101 Strength
+139 Stamina
-Yellow Socket
52 Defense
45 dodge
53 parry
2-piece: Decreases cooldown of Taunt by 2 seconds and increases damage of Devastate by 5%.
So in your world, your "heroic tanking set" piece may be something like this:
1545 Armor
+199 Strength
+139 Stamina
-Yellow Socket
52 Defense
2-piece: Decreases cooldown of Thunder Clap by 2 seconds and increases damage of Thunder Clap by 5%.
Something like that? Give up avoidance stats for just pure strength, and have AoE based set bonuses?
I mean, I guess I'd be on board for that. I just don't know if it's really necessary, and I think it would be hard to impliment. You can't really have something like that be entry level (i.e. ilvl 200), or else the stats will be such rubbish that anyone with Tier 9 or Tier 10 stuff wouldn't (and shouldn't) downgrade just for the set bonus.
And you can't really make it high level either. If it were a high item level that means you have to make it somewhat difficult to obtain, which kinds of defeats the purpose of being gear intended to be used in heroics. If it wasn't difficult to obtain (and it was high level), then you would totally blow away hundreds and hundreds of tanking items by making them worthless compared to this stuff.
You said in the original suggestion that these sets would be 200-219 item level. If they are that low level, it wouldn't be worth using them over your all-out Tier 10 (with some DPS rings/trinkets thrown on). Also, how would you get them into the game? Emblems? I can't see people burning up Emblems of Frost to buy a full 219 heroic tanking set.
I'll just go back to my initial thought: it's unnecessary.
Post by
jafager
I have 5/5 Shield Specialization, 3/3 Focused Rage, and only a 2400 WH score, and I still run offensively low on rage at times in heroics, so downgrading, for me, wouldn't be a bad thing.
I agree that it's mostly superfluous; it was a mental exercise on my part. Obviously Blizzard sees some value in this sort of gear, or we wouldn't have all the block gear in Naxx 10 or more recent items like the 226 badge pants or The Warlord's Depravity.
I think if there's going to be a problem with this kind of gear, it won't be on the PvE end, it'll be PvP balance. When you have to shoehorn in a band-aid fix like the block value cap to prevent your lowest DPS tanks from two-shotting people, it gives you limited room to experiment with gear.
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