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I'm thinking of having 3/5 in DW specialization to have 2/2 in weapon mastery and 2/2 in improved execute, is this a good or bad idea?
I don't think it is too worthwhile. Find two points somewhere else. I say this from a stance that, in your stated scenario, there can only be one of the following: Imp. Execute 2/2 or Dual Wield Spec minus 2/5.
While Execute is used from below 20%, and is our highest DPS ability, I do not believe in it that strongly. The percentage of off hand damage lost may not even outweigh the damage gained through Imp. Execute, but think of all the trash where Execute is not always used often. One could also argue that, on trash (especially in 5-mans), we love to just use Execute, but even then aren't mages Scorching, hunters Steady Shotting, and rogues Eviscerating at those same times? It's not likely Execute spam will happen.
That's the way I see it, and I could be wrong, but I just really don't like taking multiple points out of "over time" talents. I'm open to a counterargument, but I have no math, if anyone would like to donate, =)
Notice I never mentioned Weapon Mastery -- this should be a priority, it's worth the same or double that percentage to hit rating.
Well I am DPS in raids and recently respecced from the 17/44 to 33/25/3 for some arena while I wait for my next raid and I thought I could use a different build next time I respec, I'm just wondering what to put the points into.
2/2 wep mastery
or have both but 3/5 in DW spec.
I just came up with something, take 1 point out of improved whirlwind and I have 3 points to spend.
Btw I am far beyond hit capped (207 hit rating), so I may also be able to take points out of precision?
How about this build since I am hit capped?
What's with the image? Right click "Link to this build" & select, "Copy link location," and voila!
This is all you need, =) see below:
I think viewing the above link will show you, that Weapon Mastery is possible. It will also clearly illustrate where points should be, in terms of Imp. Whirlwind, etc.
The reasoning behind Imp. WW 1/2 is that it will coincide with Bloodthirst in your rotations, when their cooldowns are up.
For more information on high DPS rotations, check this link out (it helped me greatly):
You also mentioned that you were hit capped, with 207 hit rating. By taking Precision, as in a normal build, it will be possible to reduce the amount of hit rating through gear needed. While it may be beneficial for 207 hit rating (and Precision as well) for very high-end content, it is sometimes overkill until SSC/TK or higher.
What are your other stats, such as crit & ap? If these are too low, then it is a surefire sign that one has stacked too much hit rating over the "cap."
Well I'm arena specced right now but my ap is 1560 unbuffed in zerk stance and my crit is 29% in zerk stance unbuffed. (when specced fury and in pve gear)
Bare in mind I'm doing karazhan still but I have the T4 helm and T4 gauntlets and some other various drops from karazhan.
The crit sounds good, work on some AP via Strength. That should help out some, =)
Precision is worth about 47 hit rating, so I would say do not go below 160 hit rating on the Character Sheet & you'll have the same hit rating totals. That's pretty spacious for making up in other stats!
One thing I forgot to mention in my last post was that expertise is still worth gearing for, equally to hit. When fighting behind a creature, which is what you should be doing, expertise loses the parry factor (creatures can't parry from behind). However, it is still worth working off the dodge, just as it is increasing personal hit.
Slow the increase of hit or expertise at this point, and take the attack power or crit rating necessary to increase damage directly. It doesn't mean you should stop totally, but don't value it as highly as you did before. Alternatively, you could replace some hit rating with expertise rating as well!
Weapon Mastery is worth 31.6 expertise rating.
It may be time to start looking at armor penetration.
I see, well what is better?
Brooch of deftness or vile choker of intent?
Brooch of deftness is a tank neck but appears to be good for melee classes.
Excellent question. Of course, the stamina & expertise (as well as hit rating) make the Brooch of Deftness an easy win for tanks. However, the attack power & the ~0.6% crit from Vile Choker of Intent make it very appealing. I would say, if you are running out of items in Karazhan, save your Badges & get the necklace upgrade there -- it's on par with Choker of Vile Intent. There's probably some other useful rewards you are looking at, they may be a higher priority.
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