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FCFS Rotation in a macro?
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Post by
TheLifelessOne
Please tell me it's possible? I need a macro like this for my Paladin.
I tried /castsequence, but that doesn't work.
Post by
Katalliaan
What do you want it to do, and what have you tried?
Keep in mind that macros cannot check for buffs or if abilities are on cooldown.
Post by
TheReal
One of the many reasons Blizz reworked everything for Cata was because too many people were using faceroller castsequence macros. Now it's next to impossible to predict ahead of time what you will be casting for any class/spec combination.
Post by
TheLifelessOne
What do you want it to do, and what have you tried?
I just want to be able to use all my offensive spells with only one button, so I can bind it.
One of the many reasons Blizz reworked everything for Cata was because too many people were using faceroller castsequence macros. Now it's next to impossible to predict ahead of time what you will be casting for any class/spec combination.
Well how would it work regardless?
Edit:
Actually, is there a way to write a script to detect is something is off it's CD, and if so, allow me to cast it?
Post by
HighFive
Just press your damn buttons, man.
Post by
Ketho
Actually, is there a way to write a script to detect is something is off it's CD, and if so, allow me to cast it?>>
What Macros & Addons can't do.
6. Cast X when Y is on cooldown.
Can't do it. Macros can't check for Cooldown on any spells.
Post by
TheLifelessOne
I don't want it to cast it, but rather set it in the queue like what /castsequence does, so when I hit my binding, it'll use the spell.
Just press your damn buttons, man.
That's the point. I'm trying to avoid that and use keybindings.
Post by
Uricidea
I don't want it to cast it, but rather set it in the queue like what /castsequence does, so when I hit my binding, it'll use the spell.
That's the point. I'm trying to avoid that and use keybindings.
The answers you have been getting are telling you that:
1) the developers have programed the game to make these kinds of macros not function,
2) that having such macros would alow the game to play for you.
You will really just need to make those decisions for yourself, and "Just press your damn buttons, man."
Post by
TheReal
#showtooltip
/castsequence reset=combat <spell 1>, <spell 2>, <spell 3>, ...
That's how it's done. Use whatever reset condition you want; they can be found in the thread ketho linked. If you can predict the exact order of spells, then just plug them into the macro. You may have an opener like Insect Swarm, Moonfire that you can put into such a macro, but that's all the further I'm able to predict on my moonkin.
Post by
Wikipedia
I don't want it to cast it, but rather set it in the queue like what /castsequence does, so when I hit my binding, it'll use the spell.
Just press your damn buttons, man.
That's the point. I'm trying to avoid that and use keybindings.
-.-
this probably just somewhat made my day.
Post by
TheLifelessOne
#showtooltip
/castsequence reset=combat <spell 1>, <spell 2>, <spell 3>, ...
That's how it's done. Use whatever reset condition you want; they can be found in the thread ketho linked. If you can predict the exact order of spells, then just plug them into the macro. You may have an opener like Insect Swarm, Moonfire that you can put into such a macro, but that's all the further I'm able to predict on my moonkin.
I tried to do that, and it worked fairly well (only three seconds on cooldown), but if I'd stop casting for more than a few seconds (I had it on reset=3. Four was too much and two was too soon), then the rotation would screw up and I'd have to wait the 7-8 seconds for everything to come off cooldown and start over.
-.-
this probably just somewhat made my day.
derp.
I'm not really trying to make a macro / script that can play the game for me. I know that's not possible. I just want to be able to throw a bunch of spells into a macro / script, bind it to a key (for example, the Q key), and have it like a FCFS rotation, so when I hit the key, the next spell off it's cooldown is thrown.
I don't want it to detect if something is off it's cooldown, but rather a simple way of chaining these spells so that I can continuously hit the keybind / click the button and it casts whatever is next in the rotation (I'd have the spells timed for minimum downtime).
Post by
Wikipedia
You want something that tracks cooldown and assigns spells for you, but you're still the one playing the game? Isn't the game more than pressing one key?
Post by
TheReal
Now it's next to impossible to predict ahead of time what you will be casting for any class/spec combination.
Post by
Coldkil
OMG lack of reading skills + lazyness = this.
Why in the hell you would a castsequence? Cast sequence macros are bad for multple things, but the 2 most important are:
- you want a bot to play the game for you. Using a macro is just a pathetic excuse for "i'm lazy and i don't want to lear proper rotations"
- proper rotations are priority-based. Even if you can reduce it to a static sequence, you are gimping your dps. And most of the peple around don't want a guy who doesn't play its class at fullest, since when you wipe ay 1% you know who's the guy to blame.
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