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Feral suggestions for WOTLK
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Post by
95677
This post was from a user who has deleted their account.
Post by
1337Lucius
I dont want to make us overpowered, I've heard enough crying since this game's release to never want that - but I do want ferals to be just as capable in arena and battlegrounds as other classes.
Why should all your specs be arena viable? Warriors have only one viable arena spec. Mages have... one? Arguably two. Are prot paladins arena viable? What about retadins? It's not a class, it's a spec. Get a grip.
Post by
LookOut
I agree with Lucius, I like my feral druid just like he is. Personally I'm actually not that fond of PvP so maybe my opinion doesn't count :D I just love doing instances as tank or dps (hell, even as a healer!!) and that won't change anytime soon.
So if you want to be "better" in the arena, I suggest you level another class with the appropriate spec :p
Post by
k0rr
imo change enrage so it makes us immune to fear. we get a decrease in armor for 10 secs anyway (don't break a warrior's fear) and you'll lose the immunity if you shift out of bear
give us SOMETHING against warlocks...
Post by
95677
This post was from a user who has deleted their account.
Post by
LookOut
My dear friend Lucius already answered that perfectly
Why should all your specs be arena viable?
Warriors have only one viable arena spec
. Mages have... one? Arguably two. Are prot paladins arena viable? What about retadins? It's not a class, it's a spec. Get a grip.
to add a bit, we are a
combination, a hybrid class
, meaning we can act as a warrior and as a rogue, however we are not the same. If we were both a warrior and a rogue packed in a class that can heal, wouldn't that make us OP?
Post by
111328
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Post by
25829
This post was from a user who has deleted their account.
Post by
Luster
Cant post on the official forums so i'm throwing thoughts out here =P
2. Cyclone:
Most nerf cries towards druids (resto in particular) are because of cyclone. Personally I dont think it's a huge deal in pvp, but I do think it should be buffed in pve. Druids have no real CC spell that we can use in instances.
-Suggestion: Make cyclone dispellable (targeted dispel magic or mass dispel, or via paladin bubble / mage icebloc) and keep it's pvp duration at 6 seconds before diminishing returns, but increase it's pve duration to 20 seconds and remove the diminishing returns effect in pve.
Stupidest idea ever, what would be the point of a 6 second pvp CC that can get dispelled/bubbled. That is just stupid! It's a waste of mana, it makes them immune to damage, (like bubble or ice block!) and 6 seconds isn't worth the mana of mass dispell.
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