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Good professions for a Hunter?
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Hi, I recently started playing WoW, and I decided to roll a hunter. I was wondering what are 2 good professions for a hunter?
Mining/Engineering is pretty cool. It can be pretty frustrating at times, but Feign Death and Goblin Jumper Cables (
) are invaluable against wipes.
Skinning/Leatherworking is good. You can make your own armor, along with armor for Rogues, Shamans, Druids, and other Hunters. It can really pay off in the high levels.
Herbalism/Alchemy is good for pretty much anyone and is very good for a beginning player, due to the simplistic nature of the profession.
Skinning/Mining is also pretty good if you are into making money. Having two gathering professions can make you rich when you use the Auction House for selling them. My 24 Priest has around 50-60g made by himself.
Rule makes some good suggestions.
Herbalism/alchemy is a good combo because it's so extremely easy to level up both professions. Most zones have an abundance of herbs (some more than others, some less - desolace for example isn't so herba friendly), and trainers will give you great recipes that enables you to level up the skill all the way to 300 without ever having to look for recipes on the auction house.
There's also many valuable potions and elixirs that are good for hunters; mongoose potion is one such that you can learn once you reach higher levels, and there's lots more too. Alchemy transmuting is also a very powerful skill, and needed for several other tradeskill professions.
Engineering can be fun and very useful at times; grenade stuns can save you from getting clobbered in fights and give you time to run away, or stop fleeing enemies etc. Target dummies are great for when you aggro too many mobs at once, etc. If you don't mind using guns you can build your own weapons and ammo - ammo which is considerably better than what you can buy at the store at that level I might add and this is very very helpful.
The PROBLEM with engineering is however that it takes up A LOT of space in your inventory/bank with all the bits and pieces you need to make and the ingredients they need. And it can be complicated and confusing to keep track of how much raw materials you need for the various subcomponents. It's easy to build too few or too many widgets, and if you are low on metal you might not have enough of it left to make tubes, and so you can't build enough of the doodads you needed to level up so you can learn the next recipe.
It's not very beginner friendly I'm afraid, but don't let that scare you if you really like guns and explosives! The jumper cables can be a lifesaver in a raid (and they even work on your pet should it fall in battle while you're out there leveling), and the goblin rocket launcher is just uber fun really. ;-) Check out the advanced tradeskill panel plugin. It removes much of the pain involved in leveling engineering!
Mining and herbalism are both extremely profitable professions I might add. Mining iron, mithril and thorium while leveling up for Outlands and selling the raw ores on the auction house can let you rake in piles of cash with a minimum of effort long before you hit 60. You'll easily be able to afford a fast mount before you even need it.
If you don't mind using guns you can build your own weapons and ammo - ammo which is considerably better than what you can buy at the store at that level I might add and this is very very helpful.
Also, in patch 2.3 you can make arrows from
Adamantite Arrow Maker
for level 62
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