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Post by
Katanaangel
Skimmed for a while, didn't see this:
Is there anything to prevent flight over capital cities? Are leaders given some measure of protection against air raids from forty angry players in search of a
bear
?
Thus far it's been open air above all the cities. I will say that, however, after mucking around in Ironforge today, I noticed the area near the bank and Auction House is now a "no fly" zone, and being on a flying mount will dismount you. The forge is still open skies.
I'm not sure if this is an area bug or what. Stormwind, for example, is still pretty open, save inside the buildings.
Post by
hymer
Thanks!
Post by
483838
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Post by
300483
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Post by
Garenzo
So... MMO champ says that patch 4.0.1 will be released on the 6th or the 12th. What does patch 4.0.1 include? The PTR notes are very specific, but about things that don't seem to be implemented yet. Can anyone clarify? Thanks.
New talent system, new level req for a lot of skills, mount/dualspec price changes and such. Not sure if the new race/class combinations will be in this or the next one but I certainly hope they are... :-p
Post by
300483
This post was from a user who has deleted their account.
Post by
Garenzo
Yeah, this last bit before Cata will probably be pretty insane since the classes will be balanced around 85... Might be fun. ;-)
Post by
Monday
Can anyone tell me what Paladin mana regen is like? Divine Plea took a major nerf, so I'm wondering if Paladin mana regen is still ok (especially for ret.)
Also, can someone say how you generate Holy Power for Ret besides Divine Purpose?
Post by
Rankkor
Can anyone tell me what Paladin mana regen is like? Divine Plea took a major nerf, so I'm wondering if Paladin mana regen is still ok (especially for ret.)
Also, can someone say how you generate Holy Power for Ret besides Divine Purpose?
from playing on the PTR I can tell you rite off the bat that ret paladins are now like enhance shamans, you simply WONT go oom ever.
unless you "on purpose" waste your mana on skills you dont need (like spamming the mega-expensive heal)
if you limit yourself to DPS alone, it all goes smooth as silk, I was DPSing non-stop on both a dummy for 5 uninterrupted minutes, and on 3 diferent heroics, I never got below 80% mana ever.
I can't say for holy or prot pallys, they aint my cup of tea, so I haven't properly tested them, but on a ret pally your mana is solid. you may as well even forget u depend on mana, cuz it goes up like foam on a strongly shaked beer xD
you generate holy power as ret in multiple ways:
main one is Crusader strike (1 holy power per crusader strike, I'm not sure if u still get the holy power if you miss, would have to test it to be sure)
also thanks to the ret talent (divine purpose) you have 40% chance to get a holy power charge by using Judgement, templar's verdict, divine storm, exorsism, inquisition, and holy wrath.
last but not least, when you activate your ultmate ret talent, Zealotry for the next 20 secs, Crusader strike generates 3 charges of holy power.
Post by
306612
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Post by
wintercoat
What kind of damage is
Lightning Shield
pulling now that
Static Shock
has a 45% proc chance instead of 6%?
Also, how hard is
Earth Shock
hitting with
9 Lightning
Shield orbs?
Also, how does
this
look?
Post by
589666
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Post by
571648
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Post by
48836
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Post by
466163
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Post by
ProsperoVII
Not that I have seen, Sarllyn.
However I've been using a simple macro that you can find on either the Milling or Prospecting page for using the skill many times in succesion. Every JC and Scribe in my guild use that macro too. (Just asked them.)
/Cast Milling
/Use <Herb A>
/Use <Herb B>
/Use <Herb X>
Each time you press the macro, you'll Mill one batch of herbs. It'll choose <Herb A> when you have some or move to <Herb B> instead. It'll just keep moving down the list using up each kind of herb until you're all out! Works great for Milling down many stacks of herbs without thinking while waiting in raids.
Post by
ProsperoVII
How does
this
look?
I've never been one to play a Warlock. But having a few friends in Beta that do, I can honestly say it looks badass. But that's all I can honestly say. Because I have no idea how it really works. But visually, it looks super badass! (Im sure that's the answer you were looking for... Right? Right.)
Post by
Varicelle
Hello.
I was browsing through the Cata-tailoring page, and saw that
this
has been removed, any news about that ?
Thanks in advance.
Post by
Garenzo
Hello.
I was browsing through the Cata-tailoring page, and saw that
this
has been removed, any news about that ?
Thanks in advance.
Yup, seems they scrapped that one. Can understand why since they probably want you to have FA for the bandages rather than farming "volatiles".
Also, how does this look?
Looks like
this.
Animation is still the same size but mobs take hits outside of it as well. :-P I'd expect it to get properly sized sooner or later.
Post by
483838
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