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Having trouble with AoE threat with blood
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Post by
419854
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Post by
406264
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Post by
Fyuu
Glyphing for
Death & Decay
can be an incredible boost if you're just starting out. That's 20% more threat plus modifiers.
Post by
328121
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328121
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Post by
Fyuu
What Harmacy said.
If you only take one piece of his advice though (though you should take more than one), it's to get rid of Rune Tap. Rune Tap is the sign of an inexperienced tank and nowhere near as useful as one would lead you to believe.
Post by
wizdro
There is no magical solution to make all of your tanking-threat problems go away. If DPS are ripping off of you in the first 5 seconds, tell them to cool it or enjoy the incoming damage. If they are Hunters/Rogues, kick them from the party for not Misdirecting/Tricks of the Trade. If you are losing threat farther into the fight, it might be your fault for simply not using your abilities to their fullest potential.
As Blood, DnD is absolutely critical (Glyph included). IT+PS+Pest is also an efficient way to keep ahead. Usually this gives you quite a few seconds until you get your runes back. While waiting, you have 2 taunts that you can exploit to prevent early peeling. After the previously stated set-up, Heart-Strike and Deathstrike spams are appropriate enough to keep you way above the DPS on threat. Blood Boils are only an alternative for Heart Strike for rare AoE snap aggro situations like Ony drakelings or other such 5+ mob pulls.
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419854
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474779
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Post by
zerozerosette
I'm far from being a good blood tank, so I my suggestions may be wrong (and keep in mind my experience is limited to heroics).
After the pull (dnd -> dg -> it -> ps -> pestilence) I end up with no runes, so I usually press blood tap followed by blood boil and then everyone is glued to me. Then I tab around and start with HS and DS (I macroed RS to every strike). If I lose a mob, then I use dark command and he comes back to me like a good puppy :-)
I tend to preserve Empowered Runed Weapon for 'panic moments' (when a boss summons his adds or when I need a sudden dnd), since it is on a long cooldown.
Some tricks I use:
You can lay down DnD, wait a couple of seconds and then pull: this way you can reduce your 'no runes period' as DnD lasts for 20 seconds and by that time most of the mobs should be dead.
The position of DnD is very important: the mobs need to run into it then the more time thety spend inside, the better.
If a caster slips by, I use strangulate (sometimes I even pull with it :-) - it's not ideal) and he comes back in melee range.
P.S. I see that your hit rating is very low, try to get it to 8% as soon as you can.
Post by
432494
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Post by
zerozerosette
...But recently switched to blood because of peer pressure really...
This is the problem...
You're right. Why going Frost if you're tanking only 5-men instances?
Glyphed HB and blood boil should be instant threat with frost, but I never tried it (I'm planning to change soon, just to try all tanking styles...).
Post by
156180
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441676
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Post by
Vellas
If dps are ripping off you on aoe pulls but not single target/bosses, youre not doing anything wrong, they are.
Post by
Fyuu
Blood Tap into Blood Boil is integral to establishing early threat, but Blood Tap won't always be up and ready to go, so you need to be prepared to live w/o it too.
Tab-targeting is especially important once you've planted diseases. Seeing as by the time you've laid the seeds that you've probably gotten a few autoattacks on your primary target, it's vital that you change once your first rotation is down. Otherwise, if you continue wailing on the same target, of course the DPS will pull the others when all you've got hitting the other mobs are low disease ticks and a piddly DnD.
Personally, I try to get my DPS to focus fire the primary target down, so that I can
CE
it; a much more effective use of RP dumping for AoE pulls and by then, my runes are back up for HS/BB spam and the DPS can AoE like crazy.
I've been tanking heroics as Blood since Ulduar's release. If you feel you
need
Frost to tank a heroic as a DK, you're just doing it wrong.
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