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How do you handle PvP?
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Post by
255906
This post was from a user who has deleted their account.
Post by
irharry
Your "not perfect" English is considerably better than that of most posters here!
I agree on the QQ, L2P, and burst comments, agree entirely.
Against Rogues - It has always been accepted wisdom that you ride out the CS and trinket the KS. As sad as it is, I've started trinketing the CS immediately, and porting if possible, popping meta if not. You go right back under to a KS, but its a 3 second one instead of 5, and you have 16,000 AC instead of 4,500. I hate doing it, but I've found that if i don't, that rogue WILL kill me if he's good. Set the port up before yuo engage, make a macro that trinkets and ports, and another that trinkets and meta's.
It doesnt solve all my problems, and it won't work 100% of the time, but a couple of times now I've taken a CS, immediately trinketed and ported, popped meta, and charged him myself. It feels...... good. If you have time to put up immo aura before you charge back in, he'll even think twice about using that KS after all.
Mages.... I don't have an answer for mages. A good one beats me, and theres nothing i can do. I beat a fair portion, but only yhe bad ones, someone else will have to suggest tactics here.
Retardins are tricky, but the key is run the hell away, kite tham around in a circle if you can. Fear/ihot, whatever you can to start with, you HAVE to force them to bubble. Its worth burning trinket and death coil to do this IMHO, as if it costs these two CD's to force the bubble, its worth it. Once he has burnt it, port. run away. If he repentances you to catch up, you may be screwed. Its much, much harder to kite paladins now, due to the extra range on judgements (grr), but do your best. If you can ride out the bubble, DR on fear shuold be off, so start the fear cycle again.
It will be interesting to see what version of the bubble nerf goes live, it will change how we fight paladins a lot.....
Post by
cavedog
What a coincidence....I was thinking along the same lines. During TBC era I always waited till the rogue used KS, but now I trinket out at CS instead and do iHOT. 7/10 times it works. Inevitably the rogue uses CoS and Vanish so if i forget to dot him up I am pretty much screwed. That is the only time i actually feel the 1.5 sec gcd. Oh and 16k health is also not enough in WOTLK era.
As for pally i just run and hide.
Post by
Schmerzgeber
Personally, I pvp Haunt/SL. Granted, I'm not 80 yet (can't stand levelling), but I still pvp a good bit.
I personally have no problems with Paladins, regardless of level. The big problem with them is their ability to dispel. Once they get Unstable Affliction on them, they have to ride it out. More often then not, it forces the bubble. When they do this, they usually cast a heal. I take this time to run and put as much distance between the Paladin and myself as I can. When the bubble wears off, I fear. I have a /target self /cast devour magic macro if they stun me (their stuns are magic effects), but this doesn't always work (it might not at all anymore, not sure), so I always trinket the Hammer. They usually don't stop to heal until they get low, but when they do, Spell Lock them. Also, I've found that if you silence a Paladin, they oftentimes just stand there. Their damaging attacks are instant, but require them to not be silenced (by all means, correct me if I'm wrong).
Also, don't trinket Repentance unless they are near death and about to heal (you don't even have to use it now; your felhunter isn't stunned. Have it silence the Paladin!) because it breaks on damage.
Overall, when I see a Paladin, I usually /rofl, because I'm in for an easy kill.
Rogues, I can't give advice on. They eat me alive. I always hold trinket until KS, but by then, I'm almost dead. Sucks.
With a Mage, learn the art of fake casting, or casting a spell and stopping the cast to avoid that big 8 second silence. If you get caught with the silence, do your best to catch them with yours. Also, keep in mind that your felhunter can dispel a great deal of the Mage's buffs, and can also dispel the effects they put on you. Slow is a pain, but as a gnome, Escape Artist dispels it. What I find useful is silencing the mage, then fearing and dotting it. If he trinkets, he's going to hurt you, big time. The mage will hit hard and fast, but try to get it refeared if possible (iHoT and Death Coil work, if it's blown its counterspell silence already, normal fear is fine). Mages have small health pools, so they usually die quickly from the amount of DoTs and the CC.
I don't know enough about Death Knights to tell you any strategies, but I don't have much of a problem with them most of the time.
Good luck in pvp.
Post by
Darkprodigy
Ok at the moment I cannot handle PvP as a warlock. I get ripped up by melee classes in seconds and have time to get a few measly DoTs off. Also people say fear is STILL OP when there are billions of ways to interrupt it and a billion more ways to remove it while feared.
So until I keep running Archavon for some deadly/hateful and getting 1000+ res I'm going to just keep on raiding...(or wait for a Nerf to melee that isn't a skidmark)
Good luck to all fellow warlocks, pve or pvp
Post by
frankc
ok im a 70 lock affliction with s2 gear....i do not see a problem with rogues dks pallys or any melee class for that matter. with death coil instnat HoT fear...how can you be losing...im also playing as human. so seeing a rogue is just a learning process. i have beaten a 76 rogue...a 80 balance druid..and a 72 dk just recently... for all the above i hit deathcoil first...cast a few instant cast dots fear...unstable affliction....game pretty much over...have a nice day:)
Post by
297330
This post was from a user who has deleted their account.
Post by
irharry
WELL actually .....
*the grammatron hits irharry for 9000*
irharry dies
Post by
206108
This post was from a user who has deleted their account.
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