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Is there a macro command like.. If buff exists then cast....
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Post by
607
This post was from a user who has deleted their account.
Post by
Corveroth
While limited functionality exists for conditional spellcasting (look for Cogwheel's guide), the presence or absence of buffs and debuffs is explicitly excluded from the available conditions.
In short, no.
Post by
airtonix
While limited functionality exists for conditional spellcasting (look for Cogwheel's guide), the presence or absence of buffs and debuffs is explicitly excluded from the available conditions.
In short, no.
Wrong, there is a way, but you need to use lua scripting.
and if it were used in a button that you spam, it would be very cpu cycle consuming.
I have a cooldown mod that scans for spells on cooldown, when it finds them it lists them as an icon with a timer.
it isnt to much of an extension to implement a macro using a lua script that checks if target has buff then cast spell.
Post by
Corveroth
No, I stand by my previous statement. The functions for casting spells are unavailable via unsecure code- that is, an addon or a macro. You could very easily
list
spells, display some sort of priority, sequence, etc., but you cannot have a macro actually choose and cast a spell based on whether or not some buff is present.
Post by
mrwuss
No, I stand by my previous statement. The functions for casting spells are unavailable via unsecure code- that is, an addon or a macro. You could very easily
list
spells, display some sort of priority, sequence, etc., but you cannot have a macro actually choose and cast a spell based on whether or not some buff is present.
This is correct if you are in-combat.
Out of combat addons can scan for buffs/debuffs and the addon can use 'one key' to add/remove them.
What this person is wanting to do is not possible due to the secure functions while in combat, but your statement was not 100% true. ;)
Post by
airtonix
yes sorry i was wrong.
Post by
37589
This post was from a user who has deleted their account.
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