This site makes extensive use of JavaScript.
Please enable JavaScript in your browser.
Classic Theme
Thottbot Theme
Just made a DK. Got questions.
Post Reply
Return to board index
Post by
112742
This post was from a user who has deleted their account.
Post by
299187
This post was from a user who has deleted their account.
Post by
Aleanos
Frost Cookie cutter is
http://www.wowhead.com/?talent#j0EMZhxx0A0Iof0iost0xh
Dont know about the blood spec but I do know that DRW is useless
I thought the frost cookie cutter skipped Merciless combat (since extra hate when mobs are going down is mroe or less useless) and picked up Chill of the grave instead, enabling a much greater Rp generation throughout the fight (smooth tps increase).
Other than that, yeah that's more or less the frost tank cookie cutter.
http://www.wowhead.com/?talent#jfEMqIcIscRbsstMx:IhVMV0
- DK Blood
Gemrin means that for tanking DRW is useless :P
Anyways, due to the large amount of tanking/pvp talents chosen in your build I'm unsure wether you mean a pvp or a pve dps build, but I'm going to assume that that's a Blood pve dps build you've linked, and criticize it based on that assumption:
Rune tap: Spending more than 1 point here (many dont spend any at all) is usually overkill undless you plan on pvping alot, since you'll be DSing and (hopefully) have Improved Blood presence, there should be no need to keep yourself up (at the cost of a dps rune even).
Vendetta: It's a horrible talent, doesn't affect your dps and in groups/raids you probably wont get the killing blow making the likelyhood of it proccing very low. Even when grinding you
shouldn't
have the need to pick it, it's useless overhealing more or less.
Abdominable might: If you spend 64 points in blood make sure to pick up one of the best talents :P Even with a group setup that grants you the +10% ap buff (shammys or hunters) it's still +2% strength, our key stat.
Bloodworms: Some embrace them, some dislike them. I'd say the benefits speak against bloodworms overall (tons of reasons, I could explain further should you want an explanation). But in short, waste of points, skip it.
Will of the Necropolis: This is a pure pvp/tanking talent, and it shouldn't be included in any dps build.
Toughness is also a tanking/pvp talent, the extra ap it grants through Bladed armor is far far less than Rav. dead (i.e. very minor)
RPM: Now I dont normally reccomend it as a blood talent, mainly because it doesn't affect the DS glyph, and it only adds ~3extra seconds to your DRW (which is miniscule) those points are much better placed in unholy.
In short, skip alot of talents in blood and dump them into Unholy, forming a
51/0/20 build
(BiS glyph for dps included) - (Also, one points could be moved from either BcB or rav. dead to fill up Necrosis)
P.S. You know the proper rotations etc etc? :) Cause I'm feeling wordy today x)
Post by
TheOnyx
This is the build I use:
http://www.wowhead.com/?talent#j0EMqIhcsfM0ooZhxbdhZ0gG
I
prefer
unholy tanking as I prefer the damage mitigation and Anti-Magic Zone. I specced blood because I wanted more
OH TEH NOES
buttons for when the healer was slacking. I specced enough into Blood to get all the self-healing I could, then went for decreased Death & Decay/Death Grip cooldowns and the improved Obliterate.
My unholy build would probably look a little like this:
http://www.wowhead.com/?talent#j0EMZbxZ0gGh0cdxIkossux
Both builds have some talent points I consider flecxible and inevitably change depending on my mood when I create a spec.
Post by
Kurtosis
Frost Cookie cutter is
http://www.wowhead.com/?talent#j0EMZhxx0A0Iof0iost0xh
Dont know about the blood spec but I do know that DRW is useless
Interesting, so the spell hit from Virulence isn't needed vs 80+ bosses? Does that assume enough spell hit from gear?
Post by
Aleanos
This is the build I use:
http://www.wowhead.com/?talent#j0EMqIhcsfM0ooZhxbdhZ0gG
I personally dont find digging that deep into frost lucrative enough, and since 3.1 it's more or less the standard to use DS instead of Obliterate as Blood. Also, Unholy command might appear to be a tanking talent but I personally dont think it's on any use (undless you like pulling mobs in the funniest way ever alot :)), we already have a standard taunt (
Dark command
). Also Improved blood presence adds ~80-100 hps to tanks (assuming 2-2.5k dps), making it a poor choice for a tank.
For blood I'd reccomend a
53/8/8 + 3
build instead, with 3 points shiftable to which talent you'd want more or less (many tend to take SoB/SD etc etc). Also that build is fairly heavy on "Oh Snap!" buttons, some can be removed/shifted around.
My unholy build would probably look a little like this:
http://www.wowhead.com/?talent#j0EMZbxZ0gGh0cdxIkossux
It's an ok build, but I dont reccomend you take the Ghoul (seperate threat tables, good for soloing etc but worthless more or less for tanking) and unholy command.
I'd personally roll for something a bit more like this for Unholy tanking:
12/9/50
But then again, it all boils down to personaly preference and purpose :)
Sorry if I'm bashing your builds Onyx but I'm feeling wordy today :)
Also, loved your instructional post on how to comment ^_^
Post by
Aleanos
Interesting, so the spell hit from Virulence isn't needed vs 80+ bosses? Does that assume enough spell hit from gear?
Vs raid bosses (level 83) there's a 17% risk to miss with spells, 3% of this is usually covered by Shadowpriests (Misery) or Moonkins (Improved FF), bringing it down to 14%.
Then you can subtract more using your hit rating, (and 3% extra if you have virulence).
So yeah, Virulence is very useful and should definetely be considered should you be using Glyph of Howling blast (and therefore you're doing a "spell heavy" rotation, shifting points from Morbidity into it).
But the "standard" cookie cutter doesn't really take this into account and still goes by the standard Morbidity > Virulence. (but seeing how popular HB is, Virulence > Morbidity might even become the norm soon). ;)
Post by
112742
This post was from a user who has deleted their account.
Post by
TheOnyx
Sorry if I'm bashing your builds Onyx but I'm feeling wordy today :)
I always welcome constructive criticism. :)
I did tweak my blood build to more-closely match your suggestion. I can see how DS would play more into my fear of late heals than Obliterate. However, I moved two points from Might of Mograine to Epidemic and took Spell Deflection.
As for the Unholy Tank build, you're 100% right about the Ghoul, although I find Wandering Plague is great for threat generation and overall damage.
Post by
Aleanos
I always welcome constructive criticism. :)
I did tweak my blood build to more-closely match your suggestion. I can see how DS would play more into my fear of late heals than Obliterate. However, I moved two points from Might of Mograine to Epidemic and took Spell Deflection.
As for the Unholy Tank build, you're 100% right about the Ghoul, although I find Wandering Plague is great for threat generation and overall damage.
Cheers, everyone has their own preference and playstyle ^_^
Post by
43880
This post was from a user who has deleted their account.
Post by
Aleanos
hey guys, i just made a DK too and I just have a short question in regards to icebound fortitude - does it break stun AND make you immune to it? meaning that you can use it while you are stunned? Or can you not use it when your actually stunned? Sorry i played a mage so i didnt really pay attention to the stun effect of icebound fortitude.
thanks in advance! :)
Icebound Fortitude (or IBF) is off the GCD (like counterspell) and you cannot cast it to break stuns, you can only cast it to become immune to them/reduce damage taken.
Post by
pezz
Interesting, so the spell hit from Virulence isn't needed vs 80+ bosses? Does that assume enough spell hit from gear?
Vs raid bosses (level 83) there's a 17% risk to miss with spells, 3% of this is usually covered by Shadowpriests (Misery) or Moonkins (Improved FF), bringing it down to 14%.
Then you can subtract more using your hit rating, (and 3% extra if you have virulence).
So yeah, Virulence is very useful and should definetely be considered should you be using Glyph of Howling blast (and therefore you're doing a "spell heavy" rotation, shifting points from Morbidity into it).
But the "standard" cookie cutter doesn't really take this into account and still goes by the standard Morbidity > Virulence. (but seeing how popular HB is, Virulence > Morbidity might even become the norm soon). ;)
This assumes you use glyphed HB on raid bosses. If you use glyphed HB on trash but IT on raid bosses, I'm pretty sure this can be ignored, since I'm pretty sure IT works off melee hit rating. Could someone who is more than pretty sure about that check that I'm right though?
Post by
Aleanos
This assumes you use glyphed HB on raid bosses. If you use glyphed HB on trash but IT on raid bosses, I'm pretty sure this can be ignored, since I'm pretty sure IT works off melee hit rating. Could someone who is more than pretty sure about that check that I'm right though?
Sorry but IT counts as a spell, and is therefore subject to 17% miss against bosses. (Your melee hit rating does however increase your spell hit rating aswell since Hit rating is unified for both spells and melee/ranged attacks).
Frost dps/tanks who run with the HB glyph always use HB over IT (from what i can gather), they dont alter between IT and HB on bosses/trash.
Post Reply
You are not logged in. Please
log in
to post a reply or
register
if you don't already have an account.