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Lifebloom: When this ability is refreshed it will take on the strength of the incoming Lifebloom effect, rather than maintain the existing strength.
I don't understand what this is talking about? can anyone please explain, thanks.
This post was from a user who has deleted their account.
Upon the initial application of lifebloom you could stack it three times and the healing would be equivalent to whatever healing you had equipped.
Meaning: turn on your healing trinket for an additional +200 heal and keep that three stack going indefinately.
Change: lifebloom will tick for whatever your current +heal is.
The way that Lifebloom's spell mechanics worked previously was that whatever +healing amount the druid had while the first application of Lifebloom was cast was sustained throughout every refresh of the spell until it expired (or "bloomed.") Therefore, a druid could activate trinkets (such as a
) or other +heal boosting effects to increase their +healing temporarily to a large amount, then apply the first stack of Lifebloom to their target. All subsequent casts of Lifebloom would benefit from the contribution from the initial cast's +healing. Therefore, you could double-trinket blast up your +healing to a very high amount, cast Lifebloom on multiple targets (usually 3-4) and sustain high +healing triple-stacked Lifeblooms with the effect of the initial +healing increase indefinitely. Every single refresh of the buff, as long as you didn't let it expire, would have the effect of the initial cast's healing. This never made any sense to me, personally, and even as a tree druid who loves
I'm glad to see it is being changed.
(Edit: previous poster owned my wall-of-text while I argued with the filter system)
Alright thanks, thats exactly what i wanted to know :) So its kinda a nerf/fix lol, o well i never remembered to pop my trinkets anyway.
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