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Looking for a 4.0.6 Enhancement Scale
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Post by
407726
This post was from a user who has deleted their account.
Post by
soccergenius
It's generally +hit(spell cap) > expertise(soft cap) > mastery > crit > haste > +hit(after spell cap)
To find exact values, you really have to sim it yourself.
Enhsim
. All you have to do is input values as you see it on the armory. It should have the correct spell queue and buffs/debuffs selected by default. There is a button "calculate EP values."
Post by
407726
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Post by
181706
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Post by
323965
This post was from a user who has deleted their account.
Post by
407726
This post was from a user who has deleted their account.
Post by
soccergenius
I just simmed these stat weights yesterday, for
this profile
. They are from rawr, not enhsim.
Agi 2.46
Str 1.05
Mastery 1.02
AP 1
Crit 0.73
Int 0.63
Hit 0.62
Haste 0.62
SP 0.33
These are wrong. If strength is giving you a higher value than mastery, you've done something terribly wrong.
Post by
323965
This post was from a user who has deleted their account.
Post by
Runawaynow
Hm, maybe so. Although one is a (bad) primary stat and the other is a (good) secondary stat, so you don't normally compare them. I suppose you mean that mastery should be higher, the strength being 1.05 seems spot on to me, 1 AP per strength + 5% from buffs.
I'll see if I can find my
terrible
mistake.
I think
terrible
was a slight exaggeration due to the fact that since Agi and Str are both
primary
stats and Agi is far better than Str, there would never be a time when you would prefer Str to Agi, thus a
priority or weighting on primary stats makes no sense
.
Whereas with secondary stats and reforging, you easily end up with 3 different secondary stats on any given item, in which case a
priority or weighting on secondary stats makes sense
.
Also, it seems that for every class/spec, there is one
primary
stat which is
the best
stat to stack, which was Blizzard's intent with primary stats, unlike in the past. This being the case, it further removes the point to weighting any primary stats.
Post by
soccergenius
Including primary stats in stat weights is necessary when comparing any gear that includes primary stats. Having enough agility on an item can counterbalance losing secondary stats and as an example, falling below the expertise cap. But it goes both ways.
Sandshift Relic
>
Relic of Golganneth
if you still have to gem +hit (all of us have to for this tier).
Mastery is out best secondary stat after spell and expertise cap by a
large
margin. Having it below strength can only mean that the EP calculation was done incorrectly.
Post by
soccergenius
EP stat weights vary by gear and current stats and I'll post mine to illustrate.
MH dps: 3.09
OH dps: 2.74
Agility: 2.56
Hit before cap: 1.52
Expertise before cap: 1.38
Mastery: 1.29
Crit: 0.8
Hit after cap: 0.61
Haste: 0.4
These are different numbers than those posted on the official forum link, see that haste is 1/2 the value of crit
for me
. See that mastery is just less than 2x the worth of crit and more than more than 3x the value of haste.
Thinking more on it, I understand why including strength isn't needed, since it comes at the expense of agility, you can't have both on the same item. It was good in the previous post though, because it was a red flag for validity.
Post by
Runawaynow
Including primary stats in stat weights is necessary when comparing any gear that includes primary stats. Having enough agility on an item can counterbalance losing secondary stats and as an example, falling below the expertise cap. But it goes both ways.
Sandshift Relic
>
Relic of Golganneth
if you
still have to gem +hit (all of us have to for this tier).
This is what reforging is for. In full 346 heroic blues, you can hit expertise AND hit cap and gem full agi. The reforging allows you to take not-as-good secondary stats (haste,crit, possibly mastery) from the gear you have, change it into currently-the-best secondary stats you need (exp,hit, possibly mastery).
With the addition of reforging, any item with more total stats than another will almost always be a better item. Because why would you waste a potential 40 agi on one socket when you could reforge some haste and crit on other pieces of gear to cover the hit rating loss?
Also, if you find that trying to reforge between ~17 pieces of gear with 2 secondary stats on each with multiple possible values to hit exactly the
expertise cap of 541
and the
spell hit cap of 1742
while
maxing your mastery rating
and
favoring crit over haste
is all too much work, simply head over to
http://www.wowreforge.com
and let it do that work for you.
Post by
357877
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