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I think you totaly forgot about the procs that come with it.
Extra CP, instant pyro, flurry, DW, etc. become twice as likely to happen when going from 1-2%
And I clearly said that I was assuming.
No. I left them out because in reality you'd never be at 1% crit anyway. Uptime of crit procs is not always a major issue, but when it is then the relationship is best examined within more reasonable bounds. And it isn't really diminishing returns per se.
PS: Deep Wounds is not a crit proc in this sense. It's a crit modifier, just with a delay on it.
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