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Moonkin pvp questions
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Post by
93711
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Post by
96365
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Post by
Kaitain
Agree with Alcatraz - put all extra points into resto. In PvP, being able to throw a few effective heals can lead to completely overpowering your enemy.
Example scenario: you are in a BG and you come up behind a fight that is already started. 5 of them, 5 of you. All ppl already fighting are at half health. Do you start DPSing to try tip the balance of the fight? Hell no! Switch to a healing weapon and spam heals on your entire team,
then
start DPSing. You will probably win without the loss of any of your team. If you had dived straight into DPS you may well have still won the fight, doing what you specced for, but almost certainly with the loss of a few of your team who then go all the way back to the GY and are unable to help you when the new wave arrives. Ferals, shadow priets, retris, dps/melee shammans should all do this, but moonkins really excell at it.
I know this seems really obvious but so few ppl do it that it's quite unbelievable.
As for swapping your 3 treant buddies for Nature's Swiftness - try both and decide what you get most mileage out of. The 3 trees probably won't help you and your team's damage as much as Nature's Swiftness will (staying alive twice as long allows you to do way more dmg that the treants would), but the trees do give you more control over many classes, plus they are really fun. So you decide :-)
Post by
96365
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Post by
93711
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